Dominions 6

Dominions 6

Forgotten Realms - Total Conversion Mod
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Update: 13 Jan @ 1:47pm

Changes to outdated nation descriptions for a handful of nations, and expanding a few recruitment rosters and underwater construction options.

Update: 13 Jan @ 1:34am

Added Sea Elf Delphion and Sea Elf Druid to Waterdeep's Cap-only Recruitment List

Update: 13 Jan @ 1:11am

More than 100 new units, new spells, nation refinements, 2 new nations, new items, etc etc etc.

New spells include:
"Baelnorn Transmigration" (Nantarn and other elves) - good elven Lichcraft
"Annihilate Nantar's Mythal" (Aleaxtis) - for dealing with that pesky Mythal!
"Chum the Water, Minor", "Chum the Water", "Chum the Water, Greater" (summons for Aleaxtis)
"Feast of Sekolah" (Aleaxtis)
"Craft Coral Golem"
"Pressure Orb", "Pressure Sphere", and "Pressure Field"
"Cavitation"
"Thalassemia"
"Thirst of Sekolah"
"Blackwater Taint"
"Summon Pod of Sacred Dolphins" (Nantarn and a few other good nations but maybe not in the beta files you have)
"Summon Allies of the Undersea" (Many nations but maybe not in the beta files you have)
"Summon a Sacred Leviathan" (Nantarn and a few other good nations but maybe not in the beta files you have)
"Summon a Megalodon" (Aleaxtis - but maybe not in the beta files you have)
"Bind a Wastrilith" (many of the evil nations, nasty new water demon)
"Shield of Turbidity" and "Mass Shield of Turbidity" (uw aoe version of airshield + watershield)

New Pretenders include Deep Sashelas, Sekolah, Demogorgon, Dagon, and a rework of Blibdoolpoolp.

Support for Disciple Games has been requested and is a WIP, but coming very soon.

Update: 23 Aug, 2024 @ 7:03pm

Improvements to the Orca unit and a few minor stat adjustments.
All Dragon Breath attacks now have a chance of occurring during Melee...!

Update: 23 Aug, 2024 @ 7:24am

Quick fix for Paladinson missing mount

Update: 22 Aug, 2024 @ 11:03pm

Major revision of the nation of Waterdeep, giving them Skullport instead of Neverwinter, and adding about a dozen new events to replace the wonky vanilla hero system and also to add flavor via occasional incursions and invasions from the Underdark and surroundings. More to likely be added in the future. [Removed in v. 0.94]

Complete revision of elemental summons, both in combat and as immobile guardian-commanders.

Revision of a few of Menzoberranzan's recruitment options and units.

New monsters, commanders and summons:
Carrion Crawlers added as a monster and a batch summon.
Drow Adept added to Menzoberranzan and other drow nations.
Jade Spider, another powerful construct in the lore of Menzoberranzan
Red Sash Vigilantes, loyal to Durnan the Wanderer
The Walking Statue of Waterdeep, a powerful construct in the lore of the City of Splendors.
Small, Medium, Large, and Huge Elementals of each Fire, Water, Air, and Earth
Merfolk Bard, Merfolk Commander, Merfolk Militia, Merfolk Soldier, and Orca/Killer Whale

Also...

Events to repopulate zero-population regions and low population regions, so long as there is greater or equal to Death 1 up through all Growth scales.

Fixes to Magic Missile, Cure Light Wounds, and other custom spells that could not be cast underwater or had other strange unintended, luckily rare effects.

Increase in Naga summoning costs. They are also all Dom Immortal now, instead of Immortal.



Update: 1 Aug, 2024 @ 2:13pm

Updates primarily focused on Cormyr. Some new unit art, a review of mounts and riders, unit weapons and armor, and a more sensible recruitment roster. Brings the nation more in-line with others since porting the mod over from Dominions 5.

Update: 31 Jul, 2024 @ 5:28pm

Fixed a recruitment issue within Cormyr and other small improvements. All should be save compatible.

Update: 28 Jul, 2024 @ 8:33am

Great Eagles removed from the Blood School reasearch path
Archons now available for Dalelands and Tel'Quessir
A few others small fixes to unit values and spell costs.

Should not effect saves.

Update: 27 Jul, 2024 @ 10:48am

Quick hotfix for a few issues.
Changes to Drider Mage and a few other summoning costs, removed the Horror Mark chance from the Pools of Radiance, fixed some national summaries, and a few other minor edits. Nothing to break a save.