Dominions 6

Dominions 6

The Forgotten Realms - Total Conversion Mod
Näytetään 1–10 / 89
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Päivitys: 23.2. klo 20.56

Adjustments to earth, fire, air, water and corrupt water elemental weapons and other values, giving air and water elementals better combat utility while trying to keep them in line with their costs and tabletop CR values.

Päivitys: 23.2. klo 8.22

Added missing #undead trait to Beholder Death Tyrants
Hound Archons are now a unit, not a commander, and 30 gems summons 4 of them, not just 1. They were far too underpowered after removing their promotion ability for a cost of 30 gems.

Päivitys: 11.2. klo 7.24

Fixed shield/helm bug on Zhentarim and Cormyrian units.

Päivitys: 2.2. klo 2.34

Complete Overhaul of Calimshan and the surrounding lands.

Fixed a bug related to Menzoberranzan's start position.

Päivitys: 29.1. klo 21.28

Fix for Sahuagin Barons becoming Raidmasters when going to land.

Päivitys: 28.1. klo 14.58

A small helping hand for the Halflings of Luiren, including more sensible armors and a new unit for the recruitment roster.

Päivitys: 27.1. klo 15.53

fixes for missing stealth on Magehound and borked sailing value on Halruaan Skyship.

Päivitys: 25.1. klo 0.07

Fix for Communions, which apparently didn't take the last time out.

Päivitys: 24.1. klo 22.47

Minor Updates to 0.95 experimental to bring in content from 0.94.

Päivitys: 24.1. klo 21.55

reduced elemental combat summons to 1 effect instead of 1+0.5 effects. Adjusted fatigue slightly. Still no gem cost. Reduces, but not removes, spamming elementals.