Dominions 6

Dominions 6

The Forgotten Realms - Total Conversion Mod
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Mis à jour le : 23 févr. à 20h56

Adjustments to earth, fire, air, water and corrupt water elemental weapons and other values, giving air and water elementals better combat utility while trying to keep them in line with their costs and tabletop CR values.

Mis à jour le : 23 févr. à 8h22

Added missing #undead trait to Beholder Death Tyrants
Hound Archons are now a unit, not a commander, and 30 gems summons 4 of them, not just 1. They were far too underpowered after removing their promotion ability for a cost of 30 gems.

Mis à jour le : 11 févr. à 7h24

Fixed shield/helm bug on Zhentarim and Cormyrian units.

Mis à jour le : 2 févr. à 2h34

Complete Overhaul of Calimshan and the surrounding lands.

Fixed a bug related to Menzoberranzan's start position.

Mis à jour le : 29 janv. à 21h28

Fix for Sahuagin Barons becoming Raidmasters when going to land.

Mis à jour le : 28 janv. à 14h58

A small helping hand for the Halflings of Luiren, including more sensible armors and a new unit for the recruitment roster.

Mis à jour le : 27 janv. à 15h53

fixes for missing stealth on Magehound and borked sailing value on Halruaan Skyship.

Mis à jour le : 25 janv. à 0h07

Fix for Communions, which apparently didn't take the last time out.

Mis à jour le : 24 janv. à 22h47

Minor Updates to 0.95 experimental to bring in content from 0.94.

Mis à jour le : 24 janv. à 21h55

reduced elemental combat summons to 1 effect instead of 1+0.5 effects. Adjusted fatigue slightly. Still no gem cost. Reduces, but not removes, spamming elementals.