Sid Meier's Civilization VI

Sid Meier's Civilization VI

Automated Builders + Archaeologists Reloaded (New Frontier Pass)
Se afișează 1-10 din 12 intrări
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Actualizare: 9 mai 2021 @ 6:56

Added Chinese translation. Thanks Dazz Aephiex!
Improved compatibility with mods changing unit availability.

Actualizare: 29 apr. 2021 @ 1:47

Added custom conditions for Moai improvements.
Added "automate all" button.
Added unique improvements as a separate container in the settings panel.
Fixed another bug related to lumbermills on woods/rainforests.
Improved UI Refresh.

Actualizare: 24 mart. 2021 @ 1:55

Solved crashes for non-Gathering Storm games.

Actualizare: 14 mart. 2021 @ 9:36

Added check for flooded tiles.

Actualizare: 14 febr. 2021 @ 6:45

Fixed another bug that prevented builders from replacing improvements.

Actualizare: 3 febr. 2021 @ 6:19

Fixed bug that in some cases crashed the script during adjacency checks.

Actualizare: 1 febr. 2021 @ 8:38

Fixed bug that prevented builders from replacing improvements.

Actualizare: 30 ian. 2021 @ 16:34

Prevented builders from building industries (they have to be manually controlled).

Actualizare: 27 ian. 2021 @ 13:12

Fixed bug that made the Mercantilism civic condition to also apply to woods instead of just rainforests.

Fixed bug that made the builder try building again the same improvement in some cases (e.g. undiscovered uranium on a wood plot improved with a lumber mill).

Actualizare: 25 ian. 2021 @ 1:00

Fixed typo.