Stellaris
Expanded Megastructures and Technology
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Actualización: 11 ABR 2019 a las 22:57

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Actualización: 11 ABR 2019 a las 0:15

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Actualización: 9 ABR 2019 a las 13:09

1.0.5
Additions:
- Advanced Null Void Beam techs- Gestalts can build Animal Evaluation Laboratories, which provide +2 brain drone/calculator and +2 synapse drones/coordinators

Tweak:
- Alien Zoo gives +25% immigration attraction

Actualización: 5 ABR 2019 a las 11:43

Initial Upload

Actualización: 4 ABR 2019 a las 13:43

Initial Upload

Actualización: 8 MAR 2019 a las 23:23

Initial Upload

Actualización: 7 MAR 2019 a las 13:57

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Actualización: 15 FEB 2019 a las 13:10

1.0.4
Compatability with Zenith of a Fallen Empire

Additions:
- Can spend 50000 unity to build another dyson sphere or matter compressor
- Districts that give culture workers will now give priests of manager jobs instead, when appropriate

Tweaks:
- Habitat expanding decisions increase districts by +3 (up from +2)

Actualización: 10 FEB 2019 a las 15:20

Initial Upload

Actualización: 7 FEB 2019 a las 15:04

1.0.3
Compatible with 2.2.5

Additions:
- Restored Hull Integrity tech
- Restored Sapient Resource Management tech
- New Gene Splicing repeatable tech
- New Modular Construction repeatable tech
- New Advanced Nanite Assemblers repeatable tech
- Living Hull auxilary component

Tweaks:
- Ability to build trade buildings on habitats moved to !Expanded Traits, Civics, Pops, and More mod

Bug Fixes:
- Fixed Psionic Senors tech not showing up