Stellaris

Stellaris

Expanded Megastructures and Technology
Ergebnisse 141–150 von 155
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Update: 11. Apr. 2019 um 22:57

Initial Upload

Update: 11. Apr. 2019 um 0:15

Initial Upload

Update: 9. Apr. 2019 um 13:09

1.0.5
Additions:
- Advanced Null Void Beam techs- Gestalts can build Animal Evaluation Laboratories, which provide +2 brain drone/calculator and +2 synapse drones/coordinators

Tweak:
- Alien Zoo gives +25% immigration attraction

Update: 5. Apr. 2019 um 11:43

Initial Upload

Update: 4. Apr. 2019 um 13:43

Initial Upload

Update: 8. Mrz. 2019 um 23:23

Initial Upload

Update: 7. Mrz. 2019 um 13:57

Initial Upload

Update: 15. Feb. 2019 um 13:10

1.0.4
Compatability with Zenith of a Fallen Empire

Additions:
- Can spend 50000 unity to build another dyson sphere or matter compressor
- Districts that give culture workers will now give priests of manager jobs instead, when appropriate

Tweaks:
- Habitat expanding decisions increase districts by +3 (up from +2)

Update: 10. Feb. 2019 um 15:20

Initial Upload

Update: 7. Feb. 2019 um 15:04

1.0.3
Compatible with 2.2.5

Additions:
- Restored Hull Integrity tech
- Restored Sapient Resource Management tech
- New Gene Splicing repeatable tech
- New Modular Construction repeatable tech
- New Advanced Nanite Assemblers repeatable tech
- Living Hull auxilary component

Tweaks:
- Ability to build trade buildings on habitats moved to !Expanded Traits, Civics, Pops, and More mod

Bug Fixes:
- Fixed Psionic Senors tech not showing up