Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
12
Items (42)
1.5x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
City Wide Appeal - Wonders
About this mod Make Wonders Appeal bonuses apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has The Great Bath, The Great Lighthouse and The Colosseum, all tiles in the city has +3 Appeal. You can use the City...
Clean Nuclear Power
Created by JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
Enable Wonders On Mountains
Created by 榊野木乃实
There are already some mods that allow a few wonders to be built on mountains in the workshop Build Wonders on Mountains , but I want to try to make all the land wonders on mountains to avoid occupying tiles, so I made this mod. Mod Features Let most land ...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Housing++
Created by Angryr
All improvements that previously gave 0.5 housing now give 1 housing (i.e. Farms, Plantations, etc). Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259076422...
Modern Infantry
Created by Shadow
The Mechanized Infantry unit has a couple of cool-looking modern infantrymen flanking the main APC/IFV unit. Ever since Civ3 I've wanted the late game military not to lose its humanity and become entirely vehicle-based. Civ6 does the job, partially, with t...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
No Obsolete Unique Units
Created by Sailor Cat
Unique units will no longer become obsolete upon unlocking certain civics or technologies. Meaning you can continue to train them until the end of the game, but can also train the units they'd upgrade into, if any....
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Resource Extraction Efficiency
Created by 56Múmia
All strategic resources have improved extraction through technologies. So, for instance, Iron is discovered with Bronze Working and starts extracting 2 per turn with mines. After Machinery is discovered, all improved iron sources have their extraction impr...
Rome Tweak
Created by ZEN OVERLOAD
Hey y'all! I'm back at it again with another mod for the Civilization Tweaked series. This time the civilization I chose to give some love to was none other then Rome and its leader Trajan. I personally think that the main problem Rome currently suffers fr...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
The Witcher: Aedirn
Created by iPlayGamesITA
https://i.imgur.com/JtFHbFS.png King Demavend III leads Aedirn from the Witcher universe in Sid Meier's Civilization VI! His kingdom was surrounded by enemies that backstabbed him many times, but thanks to his allies he restored Aedirn and cleared its' for...
The Witcher: Cintra
Created by iPlayGamesITA
https://i.imgur.com/tsi3YC8.png Calanthe Fiona Riannon leads Cintra in Sid Meier's Civilization VI! Calanthe was a fierce queen who lead her kingdom through a strong alliance with Skellige and until the Fall of Cintra by the armies of the Nilfgaardian Empi...
The Witcher: Kaedwen
Created by iPlayGamesITA
https://i.imgur.com/G0kIqiZ.png King Henselt leads Kaedwen from the Witcher universe in Sid Meier's Civilization VI! He is the ruler of the largest of the Northern Kingdoms and loves his siege weapons as his children. His unique ability, The last of the Un...
The Witcher: Lyria & Rivia
Created by iPlayGamesITA
https://i.imgur.com/02IqNGn.png Queen Meve leads Lyria & Rivia from the Witcher universe in Sid Meier's Civilization VI! Meve was a ruler known for her striking beauty and persistence. After being dethroned she managed to rally a partisan army, fight the i...
The Witcher: Nilfgaard
Created by iPlayGamesITA
https://i.imgur.com/vlFFgvB.png Emperor Emhyr var Emreis and Emperor Jan Calveit lead Nilfgaard in Sid Meier's Civilization VI! Emhyr was an aggressive Imperator and under his rule the Nilfgaardian Empire reached its peak in territorial expansion, while Ja...
The Witcher: Redania
Created by iPlayGamesITA
https://i.imgur.com/w8ZQedH.png King Radovid V and Sigismund Dijkstra lead Redania in Sid Meier's Civilization VI! Radovid was only a kid when his father, King Vizimir II, was assassinated, and when he eventually took the throne he ruled with an iron fist ...
The Witcher: Skellige
Created by iPlayGamesITA
https://i.imgur.com/47FAmzV.png Bran Tuirseach leads Skellige in Sid Meier's Civilization VI! Konung Bran of the Skellige Isles was different from his predecessors, as he preferred diplomacy and compromise more than pillaging and raiding, and while he neve...
The Witcher: Temeria
Created by iPlayGamesITA
https://i.imgur.com/Q8MA1Vt.png King Foltest leads Temeria from the Witcher universe in Sid Meier's Civilization VI! He was a handsome monarch and under his rule Temeria gained a lot after the war with Nilfgaard. His unique ability, Lord of Temeria, Pontar...
The Witcher: Unique District Icons
Created by iPlayGamesITA
https://i.imgur.com/HR5D8FW.png New Unique icons for the districts of Civilizations of The World of The Witcher Replaces the icons of the Aedirnian Industry Center, the Nilfgaardian Imperial Camp and the Skelliger Coastal Fortress with unique icons. Mod re...
Unlimited Barbarian XP
Created by Mdk25
Maximazies the cap on XP and promotions earned from Barbarians It is compatible with the following Fewer/More Barbarians mods: Fewer Barbarians More Barbarians Even More Barbarians Q&A: Q: The mod doesn't seem to be working for me, what do I do? A: Disable...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
[Auto Version]Production Overflow Bug Fix
Created by D
Did you feel the actual production is less than it shows sometimes? Did you notice that the overflow is less than expected? Are you enough with the production overflow bug? Here comes the partial solution! It will automatically apply the production overflo...
Basic District Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all districts (except the City Center). This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play. Compatibility and Notes This mod is com...
Better Balanced City Centers
Created by FlashyFeeds
Rebalances city center yields: 3 1 guaranteed on all flat, 2 2 guaranteed on all hills. Rest is consistent with civ default formula: yield=max(guaranteed yield, (tile yield - removable feature yield)) Hope you enjoy not spamming like a peasant anymore :) C...
Cheat Boost (Minor)
Created by Woof It!
This mod gives all players minor boosts to city yields and units. Gives a boost in early development. It is a cheat mod. The AI DO NOT GAIN THESE ADVANTAGES (Except maybe the amenities) It is designed to give small bonuses to players. Works with all combin...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
Remove GDR
Created by 1e00
Simple mod to remove Giant Death Robot and upgrades from the game. Mod removing: - GDR Unit - All upgrades to GDR - "Automaton Warfare" from Information Era Golden Age Working only on Gathering Storm expansion and will NOT work with saved games before inst...
Deity ++
Created by Fuzzle
A revival of the difficulty mod Deity++ made to work with all rulesets equally! The original version worked with Rise and Fall and Gathering Storm rulesets, but not with its two reduced units settings. All gameplay code is credited to the original author M...