Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,183 ratings
Wetlands
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File Size
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45.113 MB
19 Jun, 2020 @ 9:24pm
17 Aug, 2024 @ 3:44am
12 Change Notes ( view )
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Wetlands

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
116 items
Play with Project 6T
28 items
JNR's Biome Diversity
6 items
Description
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel.

In Civilization VI, however, they are barely represented, and only with very little depth. Marshes offer a bit extra Food, but that is it. This mod aims to change that by adding more gameplay around the various wetlands found ingame.

Requires Gathering Storm.

Some mod that enables harvesting all resources are incompatible due to the way it's implemented, simple to fix on that end but not mine. If you want to be able to harvest strategic and luxury resources with this mod, I highly recommend Truly Abundant Resources, which is perfectly compatible.

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Features
  • Floodplains can now appear on Tundra. These Tundra Floodplains are fully functional: they can flood and receive extra yields from floods. Unique improvements and wonders which can be built on any type of floodplain can be built on these as well.
  • Tundra Floodplains receive +1 Food by default.
  • New Bonus Resource and Feature for more Production in wetlands (both give +1 Production by default).
  • Peat: Resource improved by Farm. Can appear on Marsh and Floodplains (Plains, Tundra). Requires Machinery to harvest (for Production).
  • Swamp: Feature improved by Reed Home (see below). Can appear instead of Floodplains (Grass, Desert, and Tundra). See update notes for details. Requires Iron Working to harvest (for Food and Production).
  • Includes custom artwork for resources, features, and their improvements.
  • Oasis Garden: New improvement which can be built on Oases and provides Food and Gold, and later also Production and Tourism. With custom graphics!
  • Irrigation Farm: New improvement built on Desert Floodplains, sharing graphics with the Oasis Garden. Similar to regular Farms.
  • Reed Home: New improvement built on Marsh or Grass/Plains/Tundra Floodplains as well as Swamps. +1 Food but does not get more Food from technology upgrades, only +1 Production at Mercantilism. However, it cannot be destroyed by natural disasters.
  • Works with any map script.

I recommend using this mod together with Vegetation Diversity. With both mods active, Swamps will blend into adjacent Woods and Rainforest seemlessly, adding even more flavor to vegetation.


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Popular Discussions View All (1)
1
21 Nov, 2023 @ 9:48pm
Irrigation farm gold bonus not working?
circeus
394 Comments
cozmicclockwork 20 hours ago 
I'm having an issue right now where despite having iron working, I can't remove swamps at all. Looking at the tech tree there isn't an icon stating that it provides that ability either.
ASA 6 Dec, 2024 @ 1:15am 
@JNR I have a problem. In my game, the only improvements for the desert floodplains are normal farms, and the graphics are just normal farms. I already have several oasis gardens and reed houses, but there are no irrigation farms.
dmeyster 1 Dec, 2024 @ 11:51am 
have anyone encountered this issue: cannot place dam on swamp (floodplains)? (even after draining swamp with machinery tech if im not mistaken)
2 sides is river ofc, but still cannot place
Khia Malifa 24 Nov, 2024 @ 8:20am 
Peat doesn't seem to receive the watermill food bonus when improved by a farm
InDGoes 5 Nov, 2024 @ 10:29am 
Thanks. I decided to download 6-T, but I've noticed odd behavior with barbarians since.
I play raging barbs on prince difficulty. Even my normal barb mods don't help.
Do you have any mod that's more compatible with yours to recommend for me?
It just isn't the same without extreme aggressiveness.. On my Lakes game I just played, it's like camps weren't even spawning anymore. To say nothing of this odd AI quirk where they seem to become passive after the medieval era ends.
JNR  [author] 3 Nov, 2024 @ 12:14am 
I don't do commissions but I have moved the unlocks in Grand Eras to space it out more evenly.
InDGoes 31 Oct, 2024 @ 8:55pm 
For some reason, ever since I downloaded "no appeal penatly from wilderness" the graphics in this mod no longer opperate properly. Particularly the improvements just give me a big old exclamation sign. I tried validating the cache, no luck unfortunately.

Unrelated: If I made a donation via paypall, would you be willing to make a mod that allows for earlier cops and army formation? At what cost? All the mods of the type I found were way too early for my taste.
Military training for Corps and Nationalism for Army seem good to me.
darkerbeats 25 Oct, 2024 @ 9:04pm 
for some unknown to me reason, i cannot start a game with this mod active. Even down to having only 3 unrelated other mods (db's multiplayer gold, extended eras, enhanced mod manager). Script .lua error every time. single and multiplayer...
Yo, Shovel 25 Oct, 2024 @ 1:08pm 
Not sure yet if it's a conflict (I use a lot of mods), but my list hasn't changed since my last game. I can no longer build a mine on peat, but I can still harvest it or build a farm on the tile. The model for the peat loads fine.
JNR  [author] 16 Oct, 2024 @ 11:56am 
Yes, except for Denser Vegetation, which has a separate version specifically for the Civ 5 Skin.