Stellaris

Stellaris

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Dongy's idk if this mods work together list, but i give it a try and update if it does not
   
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Items (34)
AlphaMod 2.8
Created by AlphaAsh
https://i.ibb.co/jfPcXQ6/alm-blurb.png AlphaMod modifies several dozen vanilla files so won't be compatible with much of anything without a patch. https://i.ibb.co/s9dxKZW/separatorsimple.png AlphaMod 2.8 now includes the supplement Civic Virtues. Do not u...
Planetary Diversity
Created by Gateman
https://i.imgur.com/fVVaDCS.gif Stellaris: 4.1.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Ar...
AM 2.7/PD CP
Created by AlphaAsh
Yes, it's real. Yes, it was a chore. Yes, it may prove buggy - testing is ongoing and if you use this, you're helping test it. Please confirm a bug is not due to another mod incompatibility before reporting it. You can do this by only having the mods liste...
Stellaris List EXtender - SLEX 3.0
Created by TheFlyingPotato
Stellaris List EXtender This mod is a utility mod. It adds functions to allow modders to use lists of variables or event_targets and to sort them. Using lists as piles (First In, Last Out) is also possible. It also allows modders to get the value of a trig...
Propaganda and Espionage
Created by Zibbly
Propaganda and Espionage Introduction: An expansive addition to Stellaris that adds in a complete espionage system. - Prop & Esp is designed to fit as seamlessly into the vanilla game as possible, while providing new options to sabotage and manipulate othe...
AlphaMod: C.U.I. (2.8)
Created by AlphaAsh
Custom UI elements for AlphaMod including support for NSC2 and other mod resources Developed for 3440x1440, with UI scaling set to 1.8. Feel free to try lower resolutions and different UI scalings, and report your findings and I'll see if I can make the UI...
AM/C.U.I./P&E CP (2.7)
Created by AlphaAsh
Adds Propaganda and Espionage's topbar additions to the end of the extended topbar of C.U.I. LOAD ORDER TOP AlphaMod 2.7 SLEX Propaganda and Espionage AlphaMod: C.U.I. (2.7) AM/C.U.I/P&E CP (2.7) BOTTOM...
((( NSC3 - Season 1 )))
Created by CaptainX3
September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22) New Save Game is Highly Recommended IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were befo...
AM 2.7/NSC2 Season 5 CP
Created by AlphaAsh
Adds a single starbase building slot to outposts. Changes the scale of unlocked module and building slots to max out at 10, not 20. Other than that, NSC2's changes to starbases are retained over those of AlphaMod. There are no other incompatibilities betwe...
Extra Ship Components 3.0 [Actual]
Created by NHunter
Extra Ship Components 3.0 Other mod versions: - Stellaris 1.9: Extra Ship Components 1.9. - Stellaris 2.2: Extra Ship Components 2.0. - Stellaris 2.3: Extra Ship Components 3.0 - . - Stellaris 2.4-2.6: Extra Ship Components 3.0 . - Stellaris 2.7-2.8: Extra...
AM 2.7/ESC 3.0 2.7+ CP
Created by AlphaAsh
Merges the changes to interface/resource_groups/topbar_other_resource_groups.txt made by the two mods. Put the mod below both mods in the load order....
ISBS: Doomsday Weapons & Ships 2.8
Created by Thane-Stus
IM NOT UPDATING THIS MOD ANY TIME SOON, STOP ASKING Compatible with 2.8 This is an almost fully functional version of ISBS: Doomsday Weapons & Ships updated to 2.7. See Known Issues below for a list of what I know isn't working properly right now. Importan...
Machine Shipset
Created by AryxCami
The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style. Until now! Behold machine ships, a fully sectioned shipset! Machine Ships adds a new shipset in the ...
AlphaMod: Sparsity (2.8)
Created by AlphaAsh
Warning! Space is mostly empty in AlphaMod This supplement is a "mutator" for AlphaMod. Most empires that get over the initial economic hump quickly start to swim in surplus and snowball, an issue magnified by AlphaMod's additions to and re-scaling of reso...
Hands of State (2.7)
Created by AlphaAsh
A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybod...
Homeworld Ethics (2.7)
Created by AlphaAsh
Empire unique buildings for homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-...
Gods & Guardians (2.7)
Created by AlphaAsh
New missions for Observation Posts and related events https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bron...
Neutral Zone (2.7)
Created by AlphaAsh
Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an ...
AlphaMod: Fanatical (2.8)
Created by AlphaAsh
Edicts for really serious Fanatics in AlphaMod I've never really felt like there was a good reason to play an empire with a fanatic ethic, considering the benefits of having three non-fanatic ethics. Other than maybe for a roleplaying run. So, here's eight...
AlphaMod: Hostile Origins (2.8)
Created by AlphaAsh
Start on a hostile habitable home-world in AlphaMod Hostile Origins includes three new origins, allowing an empire to begin the game on a Molten, Frozen or Toxic Habitable world. A Bio-vault deposit is included with a hostile home-world, providing importan...
Ethics and Civics Classic (Machine Spirit Update)
Created by petruxa
Now Has Megacorp Civics + Linux Fix! *Niche bugs may exist, please report them on discord Hello everyone! Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying t...
Banned! (2.7)
Created by AlphaAsh
When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
AlphaMod: Divided Loyalties (2.8)
Created by AlphaAsh
More Conflicting Factions in AlphaMod This supplement introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also ...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.1.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Ultimate Weaponry (Standard)
Created by breloom1994
This is a weaponry expand patch of main mod: Ultimate Technologies Features: This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as "Standard". Recommend for regular mod play...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
Guilli's Technologies
Created by Guilliman
Guilli's Technologies For version 3.12/4.0+ of the game. Compatible with all DLC. DLCs not required. Compatible with all mods. English and German Localisation 125 new technologies Vanilla-like technologies Some rare technologies Some gestalt, hive or machi...
Ultimate Technologies
Created by breloom1994
Have you ever felt constrained by military advances and economic growth? Inalterable planets and negative modifiers. Insecure borders, pirates plunder and angry populations. Or do you just feel like the graphics could be taken up a notch and the weapons co...
Black Hole
Created by Darh
https://i.imgur.com/f1atWfH.png Welcome; This black hole design has nothing to do with the latest scientific discoveries of black holes at the center of the real galaxy. This design is only a hypothetical design in order to lower the light intensity of the...
Realistic Star Names
Created by Gaia
Updated to 2.6! Welp, looks like I'm dumb and forgot how to update the description properly without deleting the existing description! Anyway, updated. ************* Are you tired with the vanilla star names? Want something with a more military/hard sci-fi...
Carrying Capacity
Created by starchitec
Realistic Growth UPDATE: This mod predates the Pdx population growth rework. It is slightly different- mostly in that there is not an arbitrary logistic growth limit, and this also has a system for robots. Personally, I am happy with the new pdx system (it...
More Events Mod
Created by Malthus
COMPATIBLE with Stellaris 4.1.* Link to 3.14 version Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of int...