Stellaris

Stellaris

9,288 ratings
Machine Shipset
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File Size
Posted
Updated
351.350 MB
28 Apr, 2020 @ 8:56am
16 May @ 11:47pm
61 Change Notes ( view )

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Machine Shipset

Description
The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style.
Until now!

Behold machine ships, a fully sectioned shipset!

Machine Ships adds a new shipset in the stellaris game style. Rather than pull from some movie series or game, these ships are designed with the stellaris lore and style in mind. The shipset is accessable from the empire creation ship menu screen. It contains high quality models and ships of all kinds, including the following:

-Corvettes
-Destroyers
-Cruisers
-Battleships
-Titans
-Juggernaut
-Colossus
-Science vessel
-Stations
-Construction ships
-Megastructures!
-Even a city set by PSIONIC(creator of United Fleet)


Unlike most other shipset mods on the workshop, Machine Ships is FULLY SECTIONED meaning that all of the ship classes are made of different section and module variants. A large update that overhauls all of the models is on its way.
Don't forget to upvote/favourite! It's the easiest way to support me as a mod creator as it provides the motivation to create. Less than 3% of the mod's subs vote for it positively which does get depressing.

Frequently Asked Questions

Achievements?
No.

Does the mod support NSC?
Partially! NSC support is currently iffy as I need to do some fixes (they changed everything :p)

Does the mod work with Downscaled Ships, Real Space System Scale or Aesthetic Cinematic Gameplay?
Yes, there is a patch on my workshop page.

Does the mod work with Realistic ships?
Yep, compatibility is inbuilt.

Why is the dyson sphere so garbage?
You tell me.

Habitats appear black
I know - I have not been able to replicate it on my end at all and thus cannot fix it.

Models by AryxCami
Cityset by PSIONIC

UNAUTHORISED UPLOADS STRICTLY PROHIBITED, YOU WILL BE MET WITH A DMCA.


IF THE MOD OR SHIPSET DO NOT SHOW UP:
Check your error.log to make sure the mod files have been found. If it reads anything like "Could not find files for mod" then some numbers, that's the paradox launcher at work. According to the Paradoxplaza, the solution is deleting the mods_registry.json file and all the ugc numbered.mod files.


AS FOUND BY NIHIL!
"I found you, you damnable saboteur!
launcher-v2.sqlite
This one singular piece of code is the only reason as to why this mod didn't want to work for me.
Removing it did the trick, the mod works perfectly once more.
If the mod shows up in the launcher, yet doesn't do so in the actual game, then look up that bit of code in your stellaris folder, and remove it."



If you want to throw money at me, I have a funky patreon here: https://www.patreon.com/Aryx3DArt
join my funny modding server: https://discord.gg/aryxmodhouse


Currently working on fixing things, I don't play stellaris any more (I dislike the direction 3.0+ took the game) but I'm workin on it :p
Popular Discussions View All (5)
245
30 Aug @ 11:46am
BUG REPORTING
AryxCami
75
10 Nov, 2024 @ 10:58am
Suggestions and Patches
AryxCami
1
3
28 Dec, 2022 @ 12:04pm
Hyper Relays / Orbital Rings?
engineer gaming
2,048 Comments
jhlatour 29 Sep @ 2:25am 
Machine Shipset works fine on its own, after adding NSC3 and UI-Overhaul some of the ships cores got replaced with the Mammalian version. So at the least it sounds like an NSC3 issue, not a machine Shipset problem. I went back to just the machine shipset and the cores were fixed. :steammocking:
Schishne 28 Sep @ 5:46pm 
This mod mostly works aside from some ship types that have basically the middle section of the ship missing, to add to the pile of things to take a look at
AryxCami  [author] 24 Sep @ 8:51am 
I'll have a look and see if I can fix it
Afire_Inquisitor 24 Sep @ 8:26am 
As of 4.1, city sets and planet view received an update that made them larger/higher resolution. The shipset in this mod works fine, but it looks like the city set is appearing in the bottom left corner of the frame, so outside of the actual window view, due to not being updated for this change. I understand the mod has not yet been updated to the new version, I just thought it would be good to point this issue out for when that actually occurs.
A Kobold 18 Sep @ 5:34pm 
It appears to mostly work, I can play with it without issue.

The only issues I came across in a short testing period were cosmetic issues from NSC3 stuff, which looks to have already been reported on.
AW1000JD 16 Sep @ 10:21am 
Does it work on IOS?
Azona 14 Sep @ 1:44pm 
Love this shipset (vanilla mostly its working perfectly) but I wish we had models for the Deep Space Citadels.
Mike 13 Sep @ 10:08pm 
best of luck to you fixing the mod since paradox broke everything
AryxCami  [author] 13 Sep @ 1:32pm 
yea pdx properly fucked it so I'm gonna have to rebuild the mod.

how fun.
Android Identity 13 Sep @ 11:31am 
You will wait until your very bones are but dust.