Stellaris

Stellaris

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Ethics and Civics Classic (Machine Spirit Update)
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File Size
Posted
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19.760 MB
4 Aug, 2017 @ 8:42am
30 Nov @ 12:06pm
892 Change Notes ( view )

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Ethics and Civics Classic (Machine Spirit Update)

Description
Now Has Megacorp Civics + Linux Fix!

*Niche bugs may exist, please report them on discord

Hello everyone!

Joakim is sadly retiring from the modding scene. I would like to thank him for maintaining/updating the mod ever since Petruxa left, he was carrying the torch for so long, and I am honored to be carrying it forward.

As custodian of the mod, I'll be keeping it up to date throughout patch releases. My first task was to optimize our code, as each update heavily broke it. I can now confidently say Ethics & Civics Classic is more compatible than ever. The mod has been cleared of any unnecessary vanilla code that caused conflicts/overrides. I've also commented the code to help identify any vanilla/modded changes for future Custodians. Lastly, I've updated the mod to have Megacorp Content! Megacorps can be Cooperative or Competitive Ethics.

I've also made the Stellaris mod "Distant Stars Overhaul & Playable Nanite Machines". If you enjoy, or would like to see distant stars expanded upon, check out DSO. It has built-in compatibility with E&C.
https://steamproxy.com/sharedfiles/filedetails/?id=1971940221

- Coggernaut (Dated 6/8/2024)

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURS. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel, this were bug reports should be made.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamproxy.com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.

Built-in Mod Compatibility
Government Variety Pack
! The Merger of Rules 3.12

Integrated Mods
Criminal Heritage Expanded - Inclusion consented by author: N0bbody
Primitive Players - Inclusion consented by author: Pode

Modder Note:
I will strive to make E&C as compatible with other mods as possible. Please reach out on Discord[discord.gg] to collaborate on building built-in compatibility :)

An on-start global flag has been set:
has_global_flag = ethic_civic_classic_active
has_global_flag = cultural_overhaul_active

Art Contributors:
This list is not comprehensive of all artists due to many contributors names being unknown. Here are the names of those that I do know: ormr1776, Levorue, and Alan Kraskow.

Code Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emperor (Szatan2000), Dracony, Kabraxis, SteamPnk42, Enriadhodor, FirePrince.

Localization Contributors:
This list is not comprehensive of all coders due to many contributors names being unknown. Here are the names of those that I do know: Emmanuel DH (French Loc) and Miracle_Kagari (Chinese Loc).
Popular Discussions View All (94)
2,122
1 Dec @ 9:52pm
PINNED: IDEAS, SUGGESTIONS, BUGS
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Individualistic Machines can pick Synthetic Age AP as well as Interdimensional Processing Bug (Fix Included)
SageWilde
9,798 Comments
Coggernaut  [author] 20 hours ago 
@Cecilia

Try giving E&C Classic a higher priority for your mods, that might overwrite whatever mod is overwriting starter tech. It could fix it
Coggernaut  [author] 20 hours ago 
@Cecilia

This is very likely a mod technology conflict. E&C Classic modifies starter tech, and I have the feeling one of your mods is conflicting with E&C Classic

You need to help me understand which mod is in conflict so I can reach out to the other modder and try to fix it
Cecilia 3 Dec @ 1:18am 
Thank you for the wonderful MOD
My gratitude to all MOD creators

Immediately after ver4.2 implementation, conflicts with other MODs caused the following issues at startup:
No spaceport or ships
Only primitive structures named ◯◯ could be built on planets
Upon building completion, only resources disappeared while structures vanished
Without a spaceport, ownership rights are also absent.

Rolling back to ver4.17 made no difference. Since other mods have been updated,
even upgrading to ver4.2 remains unusable with this mod enabled.
A preliminary indicator is that ship models appear blacked out and invisible during civilization selection.

With so many other mods, it's unclear whether this issue stems from this mod's update, another mod's update, or which specific mods are conflicting.

The problem does not occur if only this mod is disabled, or if the game is launched with only this mod active.
Coggernaut  [author] 2 Dec @ 9:43pm 
@Gaming

Are you running a Linux OS? I recommend switching to Proton for more stability or joining the discord to troubleshoot the problem with other Linux users
Coggernaut  [author] 2 Dec @ 9:42pm 
@Biggs

What if we had a unique garrison army-unit for garrisons to tone down their power? That would make invasion armies more effective at ground-invasions.

Trying to think about interesting mechanics to play around rather that simply reducing/removing the garrison effect. Although this might be difficult or impossible to mod... but I think a worthy endeavor to explore

The counter, is we introduce a more powerful invasion army-unit that would make garrisons easier to destroy.

Ground-battle rework is something I've thought about
Biggs 2 Dec @ 9:29pm 
all the xmas decorations and lights everywhere on all the houses, it is like living in future techno city
Biggs 2 Dec @ 9:29pm 
xmas approaches , it will be special game played on xmas.
Biggs 2 Dec @ 9:28pm 
@coggernaut can you do something about the amount of planetary garrissons? there is literally more troops guarding planets than the maximum my emipre can build can take on, and this is in early to mid game. its made so that long time planetary bombardment is necessary to take a planet, which kills pops, and while this is happeneing the war exhaustion is increasing quickly so that you can bombard a 4000 garission whille at war exhaustion 60% and still be bombarding it well into the 90%s, this is too much garission and makes early game wars problematic for anyone who does not want to sit idle and peacefully build.
Gaming 2 Dec @ 2:11pm 
The game just crashes after reaching 100%, no other mod at all is enabled, only this one. It does load to the main menu without Ethics and Civis enabled.
Cooly Foximester 2 Dec @ 12:12pm 
i have problem with that origin where you start as primitive. The progress bar is stopped on 379/389 and there is no way to finish this situation :shock_fox_r: