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Senaste recensioner av Portesel

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Visar 11–20 av 40 poster
Ingen har angett att denna recension är hjälpsam ännu
12.0 timmar totalt
It's not awful but it's shallow and get repetitive (and then borring) really fast.
Upplagd 22 januari 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
3 personer tyckte att denna recension var rolig
28.8 timmar totalt (24.4 timmar när recensionen skrevs)
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Upplagd 31 december 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
13 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
2.4 timmar totalt
Early Access-recension
Way too early access.

The game is currently devoid of game feel, especially after playing Kingdom Come Deliverance alchemy "minigame".
Grab every plant you see, grind it into the same green paste, and clic the potion you desire/available, brewing by itself. The shop is just a wait and see activity.

The game will surely progress, but currently, it doesn't get much deeper than that.
Upplagd 5 december 2020. Senast ändrad 17 april 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
25.4 timmar totalt
Decent game, but same problems as the first one: Early game is boring and the game get repetitive pretty fast.
Upplagd 27 november 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
110.6 timmar totalt
That wasn't an epic move.
Upplagd 22 september 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
7.2 timmar totalt
The game feel like an Idle game on a treadmill.

The progression is heavily flawed, There is no point raising your stats unless you can lock them with skills, and a balanced characted (locking stats at 13/8/13) feel stronger than a specialised one, unlike what the game recommand.
The most important resource is skill points, and progressing in the story often is more a punishment than a reward in that aspect (skill points collecting rate)

Combat is too basic to be entertaining, with almost no ajustation to be made between rounds/matches. The three fighting school have way too much similarity.
You're spending 90% of the game watching bars raise in training and drop in combat, with only "gameplay" between.

Graphisms/musics are alright and the pop culture is great, but that's not enough to make a good game.
Upplagd 16 juli 2020.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
1.5 timmar totalt
The game is really short but managed to be boring after 30 minutes.
Upplagd 30 november 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
211.4 timmar totalt (134.3 timmar när recensionen skrevs)
Early Access-recension
Great co-op shooter, was repetitive at first but it's losing some with each new update.
Upplagd 30 november 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
9.4 timmar totalt
Great concept but with too many flaws.
Lacks of balance and challange doesn't give an incentive to diversify your spells (outside some missions prerequisites).
Very short game (outsite NG +1/2/3). Not a lot of missions and areas, procedural level design is rather good but quickly limited.
Scenario is sometimes funny but not captivating, progression is chaotic, especially the ending.
Artstyle is meh and spells doesn't really match the rest.
Upplagd 1 juli 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
12 personer tyckte att denna recension var hjälpsam
19.2 timmar totalt
Combat is clunky and frustrating with huge difficulty spikes. Build customisation is kinda nice but lacks info. The rest is really bland, lots of swap color, mediocre platforming, level design...
Upplagd 6 maj 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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