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Nylige anmeldelser av Portesel

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Viser 11–20 av 40 bidrag
Ingen har angitt at denne anmeldelsen er nyttig ennå
12.0 timer totalt
It's not awful but it's shallow and get repetitive (and then borring) really fast.
Publisert 22. januar 2021.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
3 personer syntes denne anmeldelsen var morsom
28.4 timer totalt (24.4 timer da anmeldelsen ble skrevet)
a
Publisert 31. desember 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
13 personer syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
2.4 timer totalt
Anmeldelse fra tidlig tilgang
Way too early access.

The game is currently devoid of game feel, especially after playing Kingdom Come Deliverance alchemy "minigame".
Grab every plant you see, grind it into the same green paste, and clic the potion you desire/available, brewing by itself. The shop is just a wait and see activity.

The game will surely progress, but currently, it doesn't get much deeper than that.
Publisert 5. desember 2020. Sist endret 17. april 2021.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
25.4 timer totalt
Decent game, but same problems as the first one: Early game is boring and the game get repetitive pretty fast.
Publisert 27. november 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
110.6 timer totalt
That wasn't an epic move.
Publisert 22. september 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
7.2 timer totalt
The game feel like an Idle game on a treadmill.

The progression is heavily flawed, There is no point raising your stats unless you can lock them with skills, and a balanced characted (locking stats at 13/8/13) feel stronger than a specialised one, unlike what the game recommand.
The most important resource is skill points, and progressing in the story often is more a punishment than a reward in that aspect (skill points collecting rate)

Combat is too basic to be entertaining, with almost no ajustation to be made between rounds/matches. The three fighting school have way too much similarity.
You're spending 90% of the game watching bars raise in training and drop in combat, with only "gameplay" between.

Graphisms/musics are alright and the pop culture is great, but that's not enough to make a good game.
Publisert 16. juli 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
1.5 timer totalt
The game is really short but managed to be boring after 30 minutes.
Publisert 30. november 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
211.4 timer totalt (134.3 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
Great co-op shooter, was repetitive at first but it's losing some with each new update.
Publisert 30. november 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
9.4 timer totalt
Great concept but with too many flaws.
Lacks of balance and challange doesn't give an incentive to diversify your spells (outside some missions prerequisites).
Very short game (outsite NG +1/2/3). Not a lot of missions and areas, procedural level design is rather good but quickly limited.
Scenario is sometimes funny but not captivating, progression is chaotic, especially the ending.
Artstyle is meh and spells doesn't really match the rest.
Publisert 1. juli 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
12 personer syntes denne anmeldelsen var nyttig
19.2 timer totalt
Combat is clunky and frustrating with huge difficulty spikes. Build customisation is kinda nice but lacks info. The rest is really bland, lots of swap color, mediocre platforming, level design...
Publisert 6. mai 2019.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
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Viser 11–20 av 40 bidrag