Garry's Mod

Garry's Mod

gm_ocean_villa
55 kommentarer
bonk master 27 2 nov, 2024 @ 6:07 
yea
SHADOWOFCHERNOBYL-15 8 okt, 2024 @ 12:27 
anyone remember watching vanoss play this map in hide and seek ?
Justin 18 jul, 2024 @ 11:13 
Casa De Kenji (The series is too childish but i bring it up here for absolutely no reason)
Tracker the avali 7 apr, 2023 @ 11:12 
time to drown people.
Agent stone 30 sep, 2022 @ 12:24 
AHA I FOUND IT
Blackrock executive 28 aug, 2022 @ 4:28 
Anyone else having problems generating nav mesh on this map?
KingofDarknessDemonsFire 8 aug, 2022 @ 18:52 
yooo its a map vanoss played on
jagerfrogger 30 jul, 2022 @ 16:27 
Finally, a place to simulate being on vacation in the middle of the ocean. Thank you very much!
HurricaneRocker 31 dec, 2021 @ 11:48 
the map causes my game to freeze up and break every time.
getTM 28 dec, 2021 @ 8:19 
pawgos
Amari Piper 3 okt, 2021 @ 5:01 
Yooo this map is pogggeerrrrs
Vaizoros 7 sep, 2019 @ 7:22 
Which counter-strike source? There's a ton of them...
wavexistence 25 jun, 2019 @ 11:58 
good.
haddenj 21 jan, 2019 @ 14:47 
cant find it in the startgame
kolbe418 11 nov, 2018 @ 8:34 
aww i dont own cs or hl2:EP2 :(
Saint Shakur 21 apr, 2018 @ 4:40 
Looking nice map :104:!
bradnewtonbb 26 feb, 2018 @ 14:32 
why so pink
TRW-Trost 17 feb, 2018 @ 19:56 
the hl2 ep 2 textures aint working for me
XxS3RaPH1Mmx 29 dec, 2017 @ 2:02 
please compact the textures this seems like a great map but i have only gmod
Krieg Company 27 dec, 2017 @ 18:28 
im miss in texterusers
DEDEDEDE 17 dec, 2017 @ 11:02 
so,my question is: can i go from an island to another?
noob_heal 18 nov, 2017 @ 20:00 
fancy
Dumbledude 17 sep, 2017 @ 13:24 
Nice. I can use something like this to make scenery :P
ReichVictor 13 aug, 2017 @ 18:05 
I came from VanossGaming :steamhappy:
Bloke Empire 11 aug, 2017 @ 20:48 
Can people shut the fuck up about a map requiring CS:S. Gmod is a mod based off the source engine, of course it's going to need different games to make it look normal, if you don't like don't play the mod.
Toony_Xenon 10 aug, 2017 @ 19:15 
this ocean isnt big at all.
Entourage 30 jul, 2017 @ 15:07 
ocean man
NeoLights / Askell 26 jul, 2017 @ 12:18 
like it but i dont have css i will have it soon though
BruteCreature41 4 jul, 2017 @ 9:43 
everything needs counter strike source
:steamsad:
sink 3 jul, 2017 @ 5:32 
@British Disco it requires Counter Strike: Source and Half-Life 2: Episode 2
Netzach 15 jun, 2017 @ 1:46 
woooooooooooooooooow
saghibijan 4 jun, 2017 @ 8:11 
i cant see anything. why? i cant find whats required
Mincco 30 maj, 2017 @ 22:36 
i really need a map like this that doesnt require anything...
oh well... x3
ItsAzse 18 apr, 2017 @ 16:09 
of course it needs fucking CS:S
SpooderSpartan 17 apr, 2017 @ 5:41 
Could you send me a link to the required things, it is hard to find the exact one that fits with the map.
Fenrir'sWrath 13 apr, 2017 @ 14:26 
Who else thought of Jo saying "I need to hurry or they'll kill the negotiator!" then taking a shot at some low poly guards? If anyone catches this reference they get a cookie.
Neolumpen 8 mar, 2017 @ 10:43 
nice 10/10
Yum Yumz 20 feb, 2017 @ 9:35 
Too bad I don't have a cool home like this.. =~=
Anyways, great map. :3
Ruthenium 7 dec, 2016 @ 10:12 
Very fitting for christmas xD
Bardskull 3 dec, 2016 @ 13:53 
Went to double check and found EP2 wasn't mounted. Thanks for the help!
Okxa  [skapare] 3 dec, 2016 @ 13:34 
I am not currently on my mapping computer, so meanwhile can you post screenshots of missing textures and/or use mat_crosshair in console to see the texture names, and double check that you've mounted the games.

If you look at the screenshots on this workshop page, in the greenhouse,
the tables are from CS:S, cs_italy tables, and the other metal sump is from EP1/2
Bardskull 3 dec, 2016 @ 13:27 
I have EP1 as well
Okxa  [skapare] 3 dec, 2016 @ 13:13 
Do you have EP1 as well? I might have used textures from there?
Bardskull 3 dec, 2016 @ 12:36 
I have CS:S and HL2:E2, but still get an error on the prop and walls in the greenhouse.
Okxa  [skapare] 3 dec, 2016 @ 12:21 
Nope, no nodes, atleast at this point (IDK if I someday might implement them)
Cogs 3 dec, 2016 @ 12:08 
Nodes?
Okxa  [skapare] 3 dec, 2016 @ 2:49 
I have embedded all the files required for the water to work in the map. (if the path was correct when embedding, will do a double check in couple of days)

However, the author who made this water, says that it doesnt work in csgo unless
r_ drawunderwateroverlay 1 while sv_ cheats 1. It may be whats wrong in your case too, albeit I dont know anything about that source mod.

The overlay effect works like this:

water001_beneath.vmt defines "$underwateroverlay" "patriot\water\water001_underwatereffect"
which references the file water001_underwatereffect
in which the shader is defined.

If you cant get it to work any other way, you could put the materials (IIRC that would overwrite the files in map?) in the right place (/materials/patriot/water/....) and remove the line "$underwateroverlay" (in water001_beneath)

You can download the textures here, if you would like to take a look.
http://gamebanana.com/textures/3729
RMS-099 Rick Dias 2 dec, 2016 @ 19:53 
I have a strange question... is there anything not built into the map, but needs to be downloaded, to make the underwater overlay work? I've been feeding this map into Anarchy Arcade (a Source engine mod that uses GMod maps as a virtual desktop) and I get the same issue when I go into the water despite installing your update.
CodeBlueComputerGuy 2 dec, 2016 @ 12:07 
you should totally add more HDR effects to it this map would be perfect for posing
RMS-099 Rick Dias 2 dec, 2016 @ 7:01 
Thanks!