安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
oh well... x3
Anyways, great map. :3
If you look at the screenshots on this workshop page, in the greenhouse,
the tables are from CS:S, cs_italy tables, and the other metal sump is from EP1/2
However, the author who made this water, says that it doesnt work in csgo unless
r_ drawunderwateroverlay 1 while sv_ cheats 1. It may be whats wrong in your case too, albeit I dont know anything about that source mod.
The overlay effect works like this:
water001_beneath.vmt defines "$underwateroverlay" "patriot\water\water001_underwatereffect"
which references the file water001_underwatereffect
in which the shader is defined.
If you cant get it to work any other way, you could put the materials (IIRC that would overwrite the files in map?) in the right place (/materials/patriot/water/....) and remove the line "$underwateroverlay" (in water001_beneath)
You can download the textures here, if you would like to take a look.
http://gamebanana.com/textures/3729