Garry's Mod

Garry's Mod

gm_ocean_villa
55 Kommentare
bonk master 27 2. Nov. 2024 um 6:07 
yea
SHADOWOFCHERNOBYL-15 8. Okt. 2024 um 12:27 
anyone remember watching vanoss play this map in hide and seek ?
Justin 18. Juli 2024 um 11:13 
Casa De Kenji (The series is too childish but i bring it up here for absolutely no reason)
Tracker the avali 7. Apr. 2023 um 11:12 
time to drown people.
Agent stone 30. Sep. 2022 um 12:24 
AHA I FOUND IT
Blackrock executive 28. Aug. 2022 um 4:28 
Anyone else having problems generating nav mesh on this map?
KingofDarknessDemonsFire 8. Aug. 2022 um 18:52 
yooo its a map vanoss played on
jagerfrogger 30. Juli 2022 um 16:27 
Finally, a place to simulate being on vacation in the middle of the ocean. Thank you very much!
HurricaneRocker 31. Dez. 2021 um 11:48 
the map causes my game to freeze up and break every time.
getTM 28. Dez. 2021 um 8:19 
pawgos
Amari Piper 3. Okt. 2021 um 5:01 
Yooo this map is pogggeerrrrs
Vaizoros 7. Sep. 2019 um 7:22 
Which counter-strike source? There's a ton of them...
wavexistence 25. Juni 2019 um 11:58 
good.
haddenj 21. Jan. 2019 um 14:47 
cant find it in the startgame
kolbe418 11. Nov. 2018 um 8:34 
aww i dont own cs or hl2:EP2 :(
Saint Shakur 21. Apr. 2018 um 4:40 
Looking nice map :104:!
bradnewtonbb 26. Feb. 2018 um 14:32 
why so pink
TRW-Trost 17. Feb. 2018 um 19:56 
the hl2 ep 2 textures aint working for me
XxS3RaPH1Mmx 29. Dez. 2017 um 2:02 
please compact the textures this seems like a great map but i have only gmod
Krieg Company 27. Dez. 2017 um 18:28 
im miss in texterusers
DEDEDEDEDE 17. Dez. 2017 um 11:02 
so,my question is: can i go from an island to another?
noob_heal 18. Nov. 2017 um 20:00 
fancy
Dumbledude 17. Sep. 2017 um 13:24 
Nice. I can use something like this to make scenery :P
ReichVictor 13. Aug. 2017 um 18:05 
I came from VanossGaming :steamhappy:
Bloke Empire 11. Aug. 2017 um 20:48 
Can people shut the fuck up about a map requiring CS:S. Gmod is a mod based off the source engine, of course it's going to need different games to make it look normal, if you don't like don't play the mod.
Toony_Xenon 10. Aug. 2017 um 19:15 
this ocean isnt big at all.
Entourage 30. Juli 2017 um 15:07 
ocean man
NeoLights / Askell 26. Juli 2017 um 12:18 
like it but i dont have css i will have it soon though
BruteCreature41 4. Juli 2017 um 9:43 
everything needs counter strike source
:steamsad:
sink 3. Juli 2017 um 5:32 
@British Disco it requires Counter Strike: Source and Half-Life 2: Episode 2
Netzach 15. Juni 2017 um 1:46 
woooooooooooooooooow
saghibijan 4. Juni 2017 um 8:11 
i cant see anything. why? i cant find whats required
Mincco 30. Mai 2017 um 22:36 
i really need a map like this that doesnt require anything...
oh well... x3
ItsAzse 18. Apr. 2017 um 16:09 
of course it needs fucking CS:S
SpooderSpartan 17. Apr. 2017 um 5:41 
Could you send me a link to the required things, it is hard to find the exact one that fits with the map.
Fenrir'sWrath 13. Apr. 2017 um 14:26 
Who else thought of Jo saying "I need to hurry or they'll kill the negotiator!" then taking a shot at some low poly guards? If anyone catches this reference they get a cookie.
Neolumpen 8. März 2017 um 10:43 
nice 10/10
Yum Yumz 20. Feb. 2017 um 9:35 
Too bad I don't have a cool home like this.. =~=
Anyways, great map. :3
Ruthenium 7. Dez. 2016 um 10:12 
Very fitting for christmas xD
Bardskull 3. Dez. 2016 um 13:53 
Went to double check and found EP2 wasn't mounted. Thanks for the help!
Okxa  [Autor] 3. Dez. 2016 um 13:34 
I am not currently on my mapping computer, so meanwhile can you post screenshots of missing textures and/or use mat_crosshair in console to see the texture names, and double check that you've mounted the games.

If you look at the screenshots on this workshop page, in the greenhouse,
the tables are from CS:S, cs_italy tables, and the other metal sump is from EP1/2
Bardskull 3. Dez. 2016 um 13:27 
I have EP1 as well
Okxa  [Autor] 3. Dez. 2016 um 13:13 
Do you have EP1 as well? I might have used textures from there?
Bardskull 3. Dez. 2016 um 12:36 
I have CS:S and HL2:E2, but still get an error on the prop and walls in the greenhouse.
Okxa  [Autor] 3. Dez. 2016 um 12:21 
Nope, no nodes, atleast at this point (IDK if I someday might implement them)
Cogs 3. Dez. 2016 um 12:08 
Nodes?
Okxa  [Autor] 3. Dez. 2016 um 2:49 
I have embedded all the files required for the water to work in the map. (if the path was correct when embedding, will do a double check in couple of days)

However, the author who made this water, says that it doesnt work in csgo unless
r_ drawunderwateroverlay 1 while sv_ cheats 1. It may be whats wrong in your case too, albeit I dont know anything about that source mod.

The overlay effect works like this:

water001_beneath.vmt defines "$underwateroverlay" "patriot\water\water001_underwatereffect"
which references the file water001_underwatereffect
in which the shader is defined.

If you cant get it to work any other way, you could put the materials (IIRC that would overwrite the files in map?) in the right place (/materials/patriot/water/....) and remove the line "$underwateroverlay" (in water001_beneath)

You can download the textures here, if you would like to take a look.
http://gamebanana.com/textures/3729
RMS-099 Rick Dias 2. Dez. 2016 um 19:53 
I have a strange question... is there anything not built into the map, but needs to be downloaded, to make the underwater overlay work? I've been feeding this map into Anarchy Arcade (a Source engine mod that uses GMod maps as a virtual desktop) and I get the same issue when I go into the water despite installing your update.
CodeBlueComputerGuy 2. Dez. 2016 um 12:07 
you should totally add more HDR effects to it this map would be perfect for posing
RMS-099 Rick Dias 2. Dez. 2016 um 7:01 
Thanks!