RimWorld

RimWorld

Noku Mushrooms
108 Comments
KLT 18 Aug, 2024 @ 2:37pm 
Goodbye Spoon, Thank you for all that you do.
Local Snorlax 19 Jun, 2024 @ 9:18pm 
Goodbye Spoon! Your mods were great!
witchyspoon  [author] 2 Nov, 2022 @ 3:05am 
yeah i know same for other meat in my other mod, they need some other type of meat tag i think, idk if im going to change it tho, im not modding anymore and id have to account for people playing without the dlc etc. so for now, most old food/meat mods might not be compatible with the new dlc sanguophages
Demonlord09 1 Nov, 2022 @ 11:01pm 
https://steamproxy.com/sharedfiles/filedetails/?id=2883303119 <--- Red Error

https://gist.github.com/5afeaef53a4ab5743ed2fe1b987f44ce <--- Hugslib_Log

The new Biotech "Sanguophages" can't eat the Noku mushrooms. A red error is thrown every time they try. VGP had the same problem.
Wolfen 12 Jul, 2022 @ 7:10am 
Just checked my Mods after a long time i didn't played.
Only passing by to thank you for the mod.
It was one of the first ones it downloaded for Rimworld.
Eclipse 28 Aug, 2021 @ 2:31am 
I think you should update workshop description section like that:


Seeds Please! patch by Ninja Kitten

https://steamproxy.com/sharedfiles/filedetails/?id=1778427307

For those who use "SeedsPlease: Lite" patch is now included in mod itself

https://steamproxy.com/sharedfiles/filedetails/?id=2586052937&tscn=1630141657

Russian Translation by NinjaKitten
witchyspoon  [author] 28 Aug, 2021 @ 1:19am 
probably? but i dont think its really that important :)
Eclipse 28 Aug, 2021 @ 1:04am 
Should I replace 'spore' with 'seed' in descriptions for my seedsplease patch because noku is not considered a mushroom anymore?
witchyspoon  [author] 28 Aug, 2021 @ 12:57am 
yes sure
Eclipse 27 Aug, 2021 @ 2:13pm 
Hello
I noticed that you have changed ingame descriptions

I could update rus translation to exclude mushroom word
Will you update it with my changes?
Dashy 1 Aug, 2021 @ 4:39am 
Thanks for not categorizing it as 1.3 fungus only, that would create an annoying imbalance and make the fungus perk the only way to play when one wants to grow meat substitutes.
witchyspoon  [author] 31 Jul, 2021 @ 10:23pm 
yes i know what i wrote when i made it. thank you. ive been trying to explain to you why. as there wasnt anything else back then (certainly no mushrooms) but with the addition of mushrooms and me changing the type to meat - specifically - I should have probably made it clearer in the description that it is actually not. I will remedy that.
TurtleShroom 31 Jul, 2021 @ 4:14pm 
You wrote that it's a fungus from another planet. It looks like a fungus because it is a fungus. You LITERALLY wrote MUSHROOM in the game, in the description, and on this page . OF COURSE it's a fungus!
witchyspoon  [author] 31 Jul, 2021 @ 1:48pm 
its probably just a few lines but what I actually meant is - it is not a fungus, its supposed to be an alien being so it shouldnt be recognized as a fungus either
TurtleShroom 31 Jul, 2021 @ 1:08pm 
I don't mean that it should be a category of food . I mean that the game should recognize it as a fungus. It would still count as meat. The "Ideologies" Expansion Pack adds a special modifier to any fungus-based dish, no matter what category it is in or how it tastes. You can have a cult that worships eating fungi or that shun eating fungi.

Noku would still count as meat in all of this!

I'll do some research and see if adding fungal recognition is something that requires changing the food type. I don't think it does.
witchyspoon  [author] 31 Jul, 2021 @ 4:36am 
No I dont think they are, I made it a long time ago as a meat substitute, for when meat wasnt available and you couldnt cook anything. Mushrooms have been added for a while as uncooked mushrooms when harvested, and Noku were still considered meat, as I made it that way on purpose. Just think of Noku as..alien sort of animals. That happen to have fungal characteristics. but they are actually not? The design might be misleading as they look like what we would see as mushrooms.
TurtleShroom 30 Jul, 2021 @ 9:41pm 
The Vanilla rendition of "Rimworld", since V1.3, has added rules and Doctrines that cover the use and consumption of fungi. While this mushroom is considered to be Meat when cooked, the definition of a mushroom is its own category. Knowing this, are the mushrooms in this Mod capable of being recognized as Fungi when the "Ideology" Expansion Pack is enabled?
TurtleShroom 21 Jul, 2021 @ 12:36pm 
Apparently, the definition of a fungus is independent of what that fungus actually does.
witchyspoon  [author] 21 Jul, 2021 @ 12:19pm 
no sadly i didnt as i dont own that dlc
and technically noku is not considered a mushroom in game but meat :)
TurtleShroom 21 Jul, 2021 @ 10:17am 
Did you know that the "Ideology" expansion pack ads special mechanics for mushrooms? I hope that this Mod includes this mushroom in that list!
Rhi 27 Sep, 2020 @ 1:13pm 
Thank you, this has been an essential mod for me for literal years. I appreciate you continuing to support it.
witchyspoon  [author] 17 Aug, 2020 @ 12:06pm 
okay!
Zairya 17 Aug, 2020 @ 11:43am 
Nvm i found the mistake. I put the campfire to close so the most outer rim of its aoe hit some of the fungi.
Zairya 17 Aug, 2020 @ 11:17am 
Sry, I noticed the date of that other post too late. Well, maybe it's another mod stealthily interacting... and it's more or less just the forced option, that shows it... it's really strange
witchyspoon  [author] 17 Aug, 2020 @ 10:19am 
ok so..it works for 1.2 because it is already updated for 1.2 ;)
i tweaked the light a bit...and ive tested it ingame and they sow it just fine (in darkness) and it grows
Zairya 17 Aug, 2020 @ 9:36am 
Hi all, so the mod works for 1.2 without throwing errors. but the strange thing is, that I can't force my pawn to sow nokus next to other nokus as it's too bright...
D_F_N 30 Mar, 2020 @ 5:06am 
Thanks for answering!
witchyspoon  [author] 30 Mar, 2020 @ 2:38am 
I have no clue sorry, you'd have to ask there. however - nothing changed for 1.1 really so I imagine it still works fine?
D_F_N 29 Mar, 2020 @ 10:53pm 
Does the seedsplease! patch work with the updated 1.1 version, or it needs to be updated as well?
Eight-Six 27 Feb, 2020 @ 5:37pm 
My empire shall be built on dickshrooms and taters.
witchyspoon  [author] 25 Jun, 2019 @ 4:07am 
sorry, yes send me the link to the zip
Eclipse 23 Jun, 2019 @ 11:07pm 
I want to make russian translation.
Could you add it?
Eclipse 22 Jun, 2019 @ 10:09pm 
I have done SeedsPlease patch. Could you link it in your mod description?
https://steamproxy.com/sharedfiles/filedetails/?id=1778427307
witchyspoon  [author] 20 Jun, 2019 @ 5:45am 
not from me, no. you can ask there
Eclipse 19 Jun, 2019 @ 11:11pm 
seedsplease patch?
pinbuck 25 Jan, 2019 @ 7:41pm 
Replacement for soylent
witchyspoon  [author] 17 Oct, 2018 @ 9:20am 
This mod has been updated to 1.0
The Beta 19 (B19) versions of all my mods can be found here:
https://www.dropbox.com/sh/zn9f6q7zatfk80y/AAAqKT8xI7gK11TDJodwGNDNa?dl=0
if you are continuing an old save and not updating to the new game version (1.0) please install your mods manually.
"The" SeanMacLeod 6 Oct, 2018 @ 4:55pm 
Google detects the word "noku" as Estonian, but the English translation still says "noku" :steamsad:
....but "Dick Mushrooms" still sounds funny as hell :bigGrin:
Lil Autizmo 5 Oct, 2018 @ 7:01am 
yeah lol
witchyspoon  [author] 5 Oct, 2018 @ 6:38am 
good thing im not an estonian bruh then lol
Lil Autizmo 5 Oct, 2018 @ 6:27am 
bruh that mean dick in estonian language :steamfacepalm:
"The" SeanMacLeod 28 Sep, 2018 @ 4:13pm 
backwards talks that knight white the like I.
crap Oh! again go I There!
Unfortunate Son 28 Sep, 2018 @ 1:39pm 
time to go OD XD
Unfortunate Son 28 Sep, 2018 @ 1:39pm 
Hell yeah XD :gopnik::beers:
witchyspoon  [author] 28 Sep, 2018 @ 1:21pm 
not if you're careful. :god_dead:
Unfortunate Son 28 Sep, 2018 @ 1:08pm 
will these mushrooms induce one of the following side effects Blurred Vision, A hookah smoking caterpillar, and or a white night thats talking backwards?
witchyspoon  [author] 11 Sep, 2018 @ 2:17pm 
yes if you go into the def files (noku_plant.xml) you can adjust the values of harvestyield and days to grow with a texteditor.
Kalisa 11 Sep, 2018 @ 12:41pm 
is there a way to customise the value and grow rate on our end? just looking to balance it alittle more for my game if possible since the value and growth rate seems just alittle too good for how easy they are to grow.
crgzero 9 Sep, 2018 @ 4:58am 
Great mod, thanks!