RimWorld
Noku Mushrooms
Komentarzy: 108
KLT 18 sierpnia 2024 o 14:37 
Goodbye Spoon, Thank you for all that you do.
Local Snorlax 19 czerwca 2024 o 21:18 
Goodbye Spoon! Your mods were great!
witchyspoon  [autor] 2 listopada 2022 o 3:05 
yeah i know same for other meat in my other mod, they need some other type of meat tag i think, idk if im going to change it tho, im not modding anymore and id have to account for people playing without the dlc etc. so for now, most old food/meat mods might not be compatible with the new dlc sanguophages
Demonlord09 1 listopada 2022 o 23:01 
https://steamproxy.com/sharedfiles/filedetails/?id=2883303119 <--- Red Error

https://gist.github.com/5afeaef53a4ab5743ed2fe1b987f44ce <--- Hugslib_Log

The new Biotech "Sanguophages" can't eat the Noku mushrooms. A red error is thrown every time they try. VGP had the same problem.
Wolfen 12 lipca 2022 o 7:10 
Just checked my Mods after a long time i didn't played.
Only passing by to thank you for the mod.
It was one of the first ones it downloaded for Rimworld.
Eclipse 28 sierpnia 2021 o 2:31 
I think you should update workshop description section like that:


Seeds Please! patch by Ninja Kitten

https://steamproxy.com/sharedfiles/filedetails/?id=1778427307

For those who use "SeedsPlease: Lite" patch is now included in mod itself

https://steamproxy.com/sharedfiles/filedetails/?id=2586052937&tscn=1630141657

Russian Translation by NinjaKitten
witchyspoon  [autor] 28 sierpnia 2021 o 1:19 
probably? but i dont think its really that important :)
Eclipse 28 sierpnia 2021 o 1:04 
Should I replace 'spore' with 'seed' in descriptions for my seedsplease patch because noku is not considered a mushroom anymore?
witchyspoon  [autor] 28 sierpnia 2021 o 0:57 
yes sure
Eclipse 27 sierpnia 2021 o 14:13 
Hello
I noticed that you have changed ingame descriptions

I could update rus translation to exclude mushroom word
Will you update it with my changes?
Dashy 1 sierpnia 2021 o 4:39 
Thanks for not categorizing it as 1.3 fungus only, that would create an annoying imbalance and make the fungus perk the only way to play when one wants to grow meat substitutes.
witchyspoon  [autor] 31 lipca 2021 o 22:23 
yes i know what i wrote when i made it. thank you. ive been trying to explain to you why. as there wasnt anything else back then (certainly no mushrooms) but with the addition of mushrooms and me changing the type to meat - specifically - I should have probably made it clearer in the description that it is actually not. I will remedy that.
TurtleShroom 31 lipca 2021 o 16:14 
You wrote that it's a fungus from another planet. It looks like a fungus because it is a fungus. You LITERALLY wrote MUSHROOM in the game, in the description, and on this page . OF COURSE it's a fungus!
witchyspoon  [autor] 31 lipca 2021 o 13:48 
its probably just a few lines but what I actually meant is - it is not a fungus, its supposed to be an alien being so it shouldnt be recognized as a fungus either
TurtleShroom 31 lipca 2021 o 13:08 
I don't mean that it should be a category of food . I mean that the game should recognize it as a fungus. It would still count as meat. The "Ideologies" Expansion Pack adds a special modifier to any fungus-based dish, no matter what category it is in or how it tastes. You can have a cult that worships eating fungi or that shun eating fungi.

Noku would still count as meat in all of this!

I'll do some research and see if adding fungal recognition is something that requires changing the food type. I don't think it does.
witchyspoon  [autor] 31 lipca 2021 o 4:36 
No I dont think they are, I made it a long time ago as a meat substitute, for when meat wasnt available and you couldnt cook anything. Mushrooms have been added for a while as uncooked mushrooms when harvested, and Noku were still considered meat, as I made it that way on purpose. Just think of Noku as..alien sort of animals. That happen to have fungal characteristics. but they are actually not? The design might be misleading as they look like what we would see as mushrooms.
TurtleShroom 30 lipca 2021 o 21:41 
The Vanilla rendition of "Rimworld", since V1.3, has added rules and Doctrines that cover the use and consumption of fungi. While this mushroom is considered to be Meat when cooked, the definition of a mushroom is its own category. Knowing this, are the mushrooms in this Mod capable of being recognized as Fungi when the "Ideology" Expansion Pack is enabled?
TurtleShroom 21 lipca 2021 o 12:36 
Apparently, the definition of a fungus is independent of what that fungus actually does.
witchyspoon  [autor] 21 lipca 2021 o 12:19 
no sadly i didnt as i dont own that dlc
and technically noku is not considered a mushroom in game but meat :)
TurtleShroom 21 lipca 2021 o 10:17 
Did you know that the "Ideology" expansion pack ads special mechanics for mushrooms? I hope that this Mod includes this mushroom in that list!
Rhi 27 września 2020 o 13:13 
Thank you, this has been an essential mod for me for literal years. I appreciate you continuing to support it.
witchyspoon  [autor] 17 sierpnia 2020 o 12:06 
okay!
Zairya 17 sierpnia 2020 o 11:43 
Nvm i found the mistake. I put the campfire to close so the most outer rim of its aoe hit some of the fungi.
Zairya 17 sierpnia 2020 o 11:17 
Sry, I noticed the date of that other post too late. Well, maybe it's another mod stealthily interacting... and it's more or less just the forced option, that shows it... it's really strange
witchyspoon  [autor] 17 sierpnia 2020 o 10:19 
ok so..it works for 1.2 because it is already updated for 1.2 ;)
i tweaked the light a bit...and ive tested it ingame and they sow it just fine (in darkness) and it grows
Zairya 17 sierpnia 2020 o 9:36 
Hi all, so the mod works for 1.2 without throwing errors. but the strange thing is, that I can't force my pawn to sow nokus next to other nokus as it's too bright...
D_F_N 30 marca 2020 o 5:06 
Thanks for answering!
witchyspoon  [autor] 30 marca 2020 o 2:38 
I have no clue sorry, you'd have to ask there. however - nothing changed for 1.1 really so I imagine it still works fine?
D_F_N 29 marca 2020 o 22:53 
Does the seedsplease! patch work with the updated 1.1 version, or it needs to be updated as well?
Eight-Six 27 lutego 2020 o 17:37 
My empire shall be built on dickshrooms and taters.
witchyspoon  [autor] 25 czerwca 2019 o 4:07 
sorry, yes send me the link to the zip
Eclipse 23 czerwca 2019 o 23:07 
I want to make russian translation.
Could you add it?
Eclipse 22 czerwca 2019 o 22:09 
I have done SeedsPlease patch. Could you link it in your mod description?
https://steamproxy.com/sharedfiles/filedetails/?id=1778427307
witchyspoon  [autor] 20 czerwca 2019 o 5:45 
not from me, no. you can ask there
Eclipse 19 czerwca 2019 o 23:11 
seedsplease patch?
pinbuck 25 stycznia 2019 o 19:41 
Replacement for soylent
witchyspoon  [autor] 17 października 2018 o 9:20 
This mod has been updated to 1.0
The Beta 19 (B19) versions of all my mods can be found here:
https://www.dropbox.com/sh/zn9f6q7zatfk80y/AAAqKT8xI7gK11TDJodwGNDNa?dl=0
if you are continuing an old save and not updating to the new game version (1.0) please install your mods manually.
"The" SeanMacLeod 6 października 2018 o 16:55 
Google detects the word "noku" as Estonian, but the English translation still says "noku" :steamsad:
....but "Dick Mushrooms" still sounds funny as hell :bigGrin:
Lil Autizmo 5 października 2018 o 7:01 
yeah lol
witchyspoon  [autor] 5 października 2018 o 6:38 
good thing im not an estonian bruh then lol
Lil Autizmo 5 października 2018 o 6:27 
bruh that mean dick in estonian language :steamfacepalm:
"The" SeanMacLeod 28 września 2018 o 16:13 
backwards talks that knight white the like I.
crap Oh! again go I There!
Unfortunate Son 28 września 2018 o 13:39 
time to go OD XD
Unfortunate Son 28 września 2018 o 13:39 
Hell yeah XD :gopnik::beers:
witchyspoon  [autor] 28 września 2018 o 13:21 
not if you're careful. :god_dead:
Unfortunate Son 28 września 2018 o 13:08 
will these mushrooms induce one of the following side effects Blurred Vision, A hookah smoking caterpillar, and or a white night thats talking backwards?
witchyspoon  [autor] 11 września 2018 o 14:17 
yes if you go into the def files (noku_plant.xml) you can adjust the values of harvestyield and days to grow with a texteditor.
Kalisa 11 września 2018 o 12:41 
is there a way to customise the value and grow rate on our end? just looking to balance it alittle more for my game if possible since the value and growth rate seems just alittle too good for how easy they are to grow.
crgzero 9 września 2018 o 4:58 
Great mod, thanks!