Arma 3
Russian Escalation (Armed Forces of the Russian Federation)
78 Comments
cybermidas33 6 Feb, 2023 @ 1:43pm 
thanks im create war russian ukraine war
mnowicki.df 10 Mar, 2022 @ 7:59am 
That didn't age well! More like "Army from the Moscow parade" :)
dokka.abdurzakov 6 Jan, 2021 @ 4:51am 
good
Red Dog 22 Nov, 2019 @ 6:46am 
Any way to change them from Independent to OPFOR? Without having to do it in Zeus at the start of every mission.
THEVJT 9 Sep, 2019 @ 3:44am 
will this replace default vanilla CSAT?
Cl44 21 Mar, 2019 @ 2:04pm 
T-140!!!!!!!!!
[BzH] RaTi 16 Dec, 2018 @ 4:18pm 
Beautifull, i love them !
Fulldog 9 Dec, 2018 @ 8:08am 
will the new CSAT assets be added in with this mod T-140, SAM lauchers etc. ?
BayernMaik 5 Nov, 2018 @ 11:16am 
Love it!!! Just saying...
Burnttoaster 23 May, 2018 @ 4:26am 
What map is that in the second and I assume third picture?
INNO 20 Mar, 2018 @ 9:41am 
Damn these units look awesome
James T Kirk 4 Mar, 2018 @ 5:12am 
lol bunch of arma 3 vanilla reskins .
TheNightstalk3r 3 Dec, 2017 @ 11:01am 
Any chance you can upload this with a bisign and bikey? Would love to add to our unit's collection but this is keeping it far from it
29 Nov, 2017 @ 1:21pm 
HardBass on altis , ☭N-A-R-K-O-T-I-K-A-L☭
clayton 25 Sep, 2017 @ 12:51pm 
True. And people dont make AK-101s for some reason..
Editaz 30 Jul, 2017 @ 11:05am 
I have figured out that some of the faces don't work with CBA.
Ace 20 Jul, 2017 @ 8:02pm 
It´s based on how they would look and be equiped in 2035...
SgtSchmidie 19 Jul, 2017 @ 3:15am 
stop giving the russians AK-12s they use AK-74ms or AK-103/107
GabD 16 Jun, 2017 @ 10:06pm 
The vest models you've chosen have very conspicuous 5.56mm nato stanag magazines on them. This is kinda weird.

(And not unlike the vanilla US soldiers carrying 5.56mm mags on their carrier rigs for no reason, since their rifles all use 6.5mm caseless magazines)
GabD 16 Jun, 2017 @ 10:00pm 
Why would this require the CSAT-R mod? Can't you just put the dependencies in this mod?
Kirozet 7 Dec, 2016 @ 10:28pm 
wow, cool
Jackson 3 Dec, 2016 @ 12:21pm 
Few issues:
Backpack Vest Gear always spawns with First Aid kit or Pre-Loaded rockets. It's killing me to have to remove them whenever I am making a loadout.
No Armor. I could get solid paper rounds through these "Explosive Resistant" vests.
Also, like the many comments about issues with spawning things, you need to make it available that we can spawn down the tanks with the proper camo and whatnot.
Thank you for reading, and I hope it is fixed ^_^
TMO 25 Nov, 2016 @ 3:40am 
need some jet
Luke 20 Nov, 2016 @ 2:26am 
why are they offor
Cogsed 19 Nov, 2016 @ 10:24am 
Zhev, Doesnt really make sense for them to be independant. If they are CSAT in your mod they would also be OPFOR.
Kishki  [author] 19 Nov, 2016 @ 2:53am 
@cogsed, I was originally going to make them Opfor but everybody wanted a Russian independent faction haha
Cogsed 18 Nov, 2016 @ 3:32pm 
@Zhev, just bugged me because your Revenant division was opfor. Heh.
Kishki  [author] 18 Nov, 2016 @ 3:23pm 
@cogsed, I will change in next update
Cogsed 18 Nov, 2016 @ 12:10pm 
@Zhev, Russians staying under Independant?
Kishki  [author] 17 Nov, 2016 @ 10:47pm 
@BucKaneer Definitely
Buck 17 Nov, 2016 @ 10:20pm 
Will you be doing amazing retexture work on the new Apex content etc when their templates finally get released?
Cogsed 6 Oct, 2016 @ 2:04pm 
@Zhen Why are the Russians under Independant? If they are part of CSAT shouldnt they be under OPFOR?
Faal Egiisjul 1 Oct, 2016 @ 7:02am 
I do. It appears in neither mod.
Kishki  [author] 1 Oct, 2016 @ 2:23am 
It should have one, make sure you have the required mod aswell
Faal Egiisjul 30 Sep, 2016 @ 5:34pm 
Just a question, is there a Russian Radio Protocol for this mod? I know there was, at one point, but it's no longer there even without other mods.
SpaceMax 13 Aug, 2016 @ 9:34am 
Yes, this mod is great. Defenitely better that 2035 Russian Army.
MyKey 1 Jul, 2016 @ 6:27am 
Very impressed when it comes to this mod, I definetly prefer this to the 2035 Russian Army mod, in this they actually blend in!
Zaku 8 May, 2016 @ 9:22am 
(The vehicles can be spawned, but appear in their default Iranian hex livery)
Zaku 8 May, 2016 @ 9:19am 
I love this mod, but I've run into a few issues:

Scout Sweatsuits don't appear in the armory.

Many vests appear in the backpack slot; shemaghs appear in the NVG slot.

Spawning land vehicles with their Russian paint schemes seems impossible, and the paint scheme is not listed as an option. Helicopters and planes do appear with their Russian schemes.
pzyqux 27 Apr, 2016 @ 3:37am 
i am trying to find the mod that removes crew helmets and this is the only mod with crew helmet units (the only ones that still has them). does this mod remove the normal crew helmets?
Cyber Pigeon 23 Apr, 2016 @ 3:46pm 
Nice mod!
Pipebomb Troubadour 22 Apr, 2016 @ 9:47am 
Does it replace the AI placement in the Campaign?
Cryofrost 27 Mar, 2016 @ 7:47am 
it seems to be working now, good job

now it could be cool if the different sub faction was made into there own factions, so you could more easily control want kind of units would spawn. anyways good work and now that is alive compateble my clan, might use it for some operations
Cryofrost 27 Mar, 2016 @ 7:33am 
oh i just spotted that you updated on the 22. (blind me) testing now
Cryofrost 27 Mar, 2016 @ 7:25am 
yeah sorry i havent replyed before, ive been busy with a mod of my own. the problem was that when you put your faction into the alive system, it could not spawn any units because the groups was not set up corretly for the alive system to register any groups. i suppect mainly a nameing issue. thou there is a guide on the alive wiki: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation

if you have already had success, in make alive spawn your units in. thats good to hear, looking forward to this update then :P
Krieger 22 Mar, 2016 @ 6:57pm 
glad to hear the mod is still being updated
Kishki  [author] 22 Mar, 2016 @ 3:21am 
Cryofrost - I think ive fixed the problem with my mod working with ALIVE but id need your reasurance because ive never used it before, I was able to spawn my units and groups across the map using the modules, i will update soon
Kishki  [author] 21 Mar, 2016 @ 8:04pm 
CryoFrost- Tell me the problems you are having with the ALIVE system. Are my units not showing up or not acting properly. ps i have zero experience with alive system
Kishki  [author] 21 Mar, 2016 @ 7:26pm 
Not sure what ALIVE is, I will look into it
Cryofrost 21 Mar, 2016 @ 4:59pm 
ive found out that, the cfg groups config is not set up in a way to work corretly with alive, would be a nice update to the mod