Homeworld Remastered Collection

Homeworld Remastered Collection

In-Game Music Player For HWRM
22 Comments
Grey Reaper 4 Dec, 2023 @ 7:26pm 
Hello! Can this mod work correctly now? Or is there a new version? Not the one in the link http://steamproxy.com/sharedfiles/filedetails/?id=955102708 to another similar mod, it doesn’t work well there
Cloaked 29 Dec, 2017 @ 1:49am 
This mod no longer works. A newer music player is available here: http://steamproxy.com/sharedfiles/filedetails/?id=955102708
TiredNeedSleep 10 Jul, 2015 @ 2:13am 
Sadly, I think the latest patch has broken this music player :(
Tao 3 Jul, 2015 @ 3:18pm 
Hi;

Mod crashes when loading, here's log:


stack traceback:
1: function `MP_DataInit' at line 9 [string ""]
2: function `MusicPlayer_Oninit' at line 24 [string ""]
3: function `OnInit' at line 244 [string ""]
SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\DEATHMATCH.LUA) -- FATAL EXIT -- scar/254:! --stack trace--
Restoring video mode
GSLChar 29 Jun, 2015 @ 2:51pm 
How to actually fix this mod:
find deathmatch.lua hw1deathmatch.lua and hw2deathmatch.lua
Find and change this line
MusicPlayer_Oninit(music_data_original, F1KEY)
to this
MusicPlayer_Oninit(music_data_original, F1KEY, 2)
(the 2 tells it to shuffle all)
((Credit to yelow13 for helping me out here!))
GSLChar 29 Jun, 2015 @ 3:17am 
Wait how'd you get it running again? I made the change you suggested and repacked the .big with UNFbig 1.41 then dropped the MusicPlayer.big file into it's folder again and loaded it thru the mod manager and still the same bug :\ am I missing something here?
GSLChar 29 Jun, 2015 @ 1:46am 
Word! Thanks yelow13 I'll give this a shot as well!
Yellow 13 28 Jun, 2015 @ 11:32pm 
Edit: should be "Changed later" "not played later"
Yellow 13 28 Jun, 2015 @ 11:31pm 
I've found the bug GSLChar was mentioning, I was having it too. It seems like there's no default option "RepeatTrack","RepeatSingle", or "RandomPlay"

So this line gives an error in music_player.lua:
[code]UI_SetElementVisible("MusicMenu",MP_Mode[mp_loop],1)[/code] because mp_loop = nil.

I assume mp_loop is set by the last used setting? For me (just downloaded) it was nil. I fixed the issue by permanently setting "RandomPlay" instead of MP_Mode[mp_loop]; and it could just be played later.
GSLChar 27 Jun, 2015 @ 1:35am 
Crashing on "loading SCAR script" when trying to test in a player vs cpu game. tutorial/campaign will load but no music menu on pressing F1
Rufus Shinra 7 Jun, 2015 @ 12:19am 
Thanks!
HW_Lover  [author] 6 Jun, 2015 @ 5:11pm 
@Rufus Shinra
It's open for all modders. You may use it.
Rufus Shinra 4 Jun, 2015 @ 10:55pm 
Hello,

I'm working on the Wing Commander Total Conversion mod for HWRM, and I'd like to know if I could get your authorization to include this music player in that mod, with, obviously, all credits officially given to your team.

Thanks,

Rufus Shinra
randadan 21 May, 2015 @ 6:23am 
Hey man, if you could actually add the HW:C soundtrack into this mod, that'd be swell :D
Bigzamu 12 Apr, 2015 @ 3:26am 
Have you tried putting shipnames into their respective ships
+ I dont have a problem with build menus Its the ship names,main menu and modulenames
lone_wolf  [author] 11 Apr, 2015 @ 11:23pm 
@Olkin Lex those ingame music is simple .wav files in those .big packages. there're many tools that can be used to convert a .wav file into .mp3 file
lone_wolf  [author] 11 Apr, 2015 @ 11:21pm 
@(TMS)OmegaPwn yeah, that problem with steam hw2 classic locale system trouble us (both 9CCN and Fairy queen) a lot. Anyway, Fairy queen has already began her work to port her mod into homeworld remastered.
Bigzamu 11 Apr, 2015 @ 6:46am 
When will Fairy Empire be ported to workshop? as I found a bug with the steam hw2 classic where the ship names are messed up in the mod
Olkin 11 Apr, 2015 @ 3:02am 
Is there a way to convet in game music to MP3?
hammer326 4 Apr, 2015 @ 7:34pm 
absolutely awesome idea.
HW_Lover  [author] 2 Apr, 2015 @ 4:39pm 
@GeneralKong
if you can link with someone who does not use this player(currently not possible, but maybe possible in the furture), then you could use it but he/she coundn't.
GeneralKong 2 Apr, 2015 @ 7:55am 
does everyone in the match hear the music being played, or only the person using the music player?