Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mod crashes when loading, here's log:
stack traceback:
1: function `MP_DataInit' at line 9 [string ""]
2: function `MusicPlayer_Oninit' at line 24 [string ""]
3: function `OnInit' at line 244 [string ""]
SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\DEATHMATCH.LUA) -- FATAL EXIT -- scar/254:! --stack trace--
Restoring video mode
find deathmatch.lua hw1deathmatch.lua and hw2deathmatch.lua
Find and change this line
MusicPlayer_Oninit(music_data_original, F1KEY)
to this
MusicPlayer_Oninit(music_data_original, F1KEY, 2)
(the 2 tells it to shuffle all)
((Credit to yelow13 for helping me out here!))
So this line gives an error in music_player.lua:
[code]UI_SetElementVisible("MusicMenu",MP_Mode[mp_loop],1)[/code] because mp_loop = nil.
I assume mp_loop is set by the last used setting? For me (just downloaded) it was nil. I fixed the issue by permanently setting "RandomPlay" instead of MP_Mode[mp_loop]; and it could just be played later.