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Mod crashes when loading, here's log:
stack traceback:
1: function `MP_DataInit' at line 9 [string ""]
2: function `MusicPlayer_Oninit' at line 24 [string ""]
3: function `OnInit' at line 244 [string ""]
SCAR ERROR: could not find OnInit function in rule file (data:LevelData\Multiplayer\DEATHMATCH.LUA) -- FATAL EXIT -- scar/254:! --stack trace--
Restoring video mode
find deathmatch.lua hw1deathmatch.lua and hw2deathmatch.lua
Find and change this line
MusicPlayer_Oninit(music_data_original, F1KEY)
to this
MusicPlayer_Oninit(music_data_original, F1KEY, 2)
(the 2 tells it to shuffle all)
((Credit to yelow13 for helping me out here!))
So this line gives an error in music_player.lua:
[code]UI_SetElementVisible("MusicMenu",MP_Mode[mp_loop],1)[/code] because mp_loop = nil.
I assume mp_loop is set by the last used setting? For me (just downloaded) it was nil. I fixed the issue by permanently setting "RandomPlay" instead of MP_Mode[mp_loop]; and it could just be played later.
It's open for all modders. You may use it.
I'm working on the Wing Commander Total Conversion mod for HWRM, and I'd like to know if I could get your authorization to include this music player in that mod, with, obviously, all credits officially given to your team.
Thanks,
Rufus Shinra
+ I dont have a problem with build menus Its the ship names,main menu and modulenames
if you can link with someone who does not use this player(currently not possible, but maybe possible in the furture), then you could use it but he/she coundn't.