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The looking backwards is controlled by a pose parameter, not a gesture animation. And even through manually running a constant think hook to force the survivor to look backwards, the client doesn't care and will still render the normal broken pose parameter for facing forwards. So this is building up to be something only Valve can fix.
Here is an image showing the server hitboxes as the wireframe cubes and the survivor model.
https://steamproxy.com/sharedfiles/filedetails/?id=3607556141
Tried an unsuccessful attempt a long time ago in this thread, gave up on it from feeling like it's another client-side bug that just can't be either fixed or smoothly overwritten by a different system.
https://forums.alliedmods.net/showthread.php?t=316787
https://steamproxy.com/sharedfiles/filedetails/?id=3453754982
Just the host.
I allowed the item switching as a safer method so in case something goes wrong and the animation isn't canceled, it would at least only have the animation play a bit more instead of making you unable to switch items at all.
it seems more realistic to prevent survivors from switching items mid-rescue.
Since bot can get you up without being disrupted by any common infected hitting the downed survivor, why can't us player do it :)
https://forums.alliedmods.net/showthread.php?p=2669487
I recall some times where the healing animation is canceled at the start of the animation where some gesture happens to play at the same time healing is initiated. Of course switching weapons/items cancels the entire action so it's not as commonly triggered as the revive interrupt.
It hasn't been fixed by this mod as of now.