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The looking backwards is controlled by a pose parameter, not a gesture animation. And even through manually running a constant think hook to force the survivor to look backwards, the client doesn't care and will still render the normal broken pose parameter for facing forwards. So this is building up to be something only Valve can fix.
Here is an image showing the server hitboxes as the wireframe cubes and the survivor model.
https://steamproxy.com/sharedfiles/filedetails/?id=3607556141
Tried an unsuccessful attempt a long time ago in this thread, gave up on it from feeling like it's another client-side bug that just can't be either fixed or smoothly overwritten by a different system.
https://forums.alliedmods.net/showthread.php?t=316787
https://steamproxy.com/sharedfiles/filedetails/?id=3453754982