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so that the AI don't use formation problem will be gone
The Saurus Old Bloods are the most notable for having an "Instinctive and predatory" formations. But in all the art of the Saurus from warhammer fantasy they are shown preforming shield walls and formations
Temple-guard are like Saurus on steroids... So I am sure despite them being mentioned in like a line of text somewhere that they'd follow this use of formations given that they are lizardmen elite infanty.
I dont know if Skinks do? Im pretty sure, given they speak and communicate with a lot of foreign parties like dwarves, elves and so on that they likely would adopt them so its not too lore breaking. Im just not sure what CA was going for with the shield variants of the units for front line infantry use, when they never use any semblance of a formation at all lol? They always end up being surrounded or shot into the middle of the enemies ranks...
I hope in some ways this helps.
https://www.youtube.com/watch?v=3lWdJw5L5zQ&t=392s
1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869
2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824
3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282
4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026
5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194
it's already kinda work as default but their mass is just too low so when they got push the formation become messed up and they all engage in melee , but if just the front row engaged the other shoot just fine
You can build your own Version of this mod with only those features that you like:
1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869
2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824
3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282
4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026
5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194
I had been wanting to do something about the meh WHI animations for some time but only manged to change the pick rate (I haven't dabbled in it in a year since I have not had time).
The animation part of your mod essentially does what I wanted better so there is definitely an audience for it. I would love to dig back into how you ported those animation sets to empire from other factions.
Is the mod compatible with Hecleas Battle Overhaul?
Thank you for your work!