Total War: WARHAMMER III

Total War: WARHAMMER III

Formations Full version
148 Comments
ioci 6 minutes ago 
is it possible to make every unit to use the formation by default?(if they have a formation)
so that the AI don't use formation problem will be gone
Arcaion  [author] 9 Oct @ 9:39am 
is that a dlc unit or mod unit ? I tried to give formations to dlc units as ell but i do not own every dlc so it is posible that i missed some
dj turnt 9 Oct @ 6:00am 
Sorry, didn't compute to me that the Sigmar's hiers units are additional units. That explains why its incompatible
dj turnt 9 Oct @ 5:56am 
I believe this is incompatible with sigmar's heirs. Provincial units don't have formation abilities while non province units have formation abilities. ie, "Riekland spearman" dont have phalanx while "spearman" have phalanx
Aven [Spaniard] 9 Oct @ 4:44am 
Thank you, this adds another lvl of deep in the game and would be nice for pike and shoot stylegame
Arcaion  [author] 8 Oct @ 10:58am 
lol thanks man, actualy the hardest part was edditing animation in asset edditor and reasigning them
Space Jazz 7 Oct @ 7:50pm 
That's fucking wiiiiillllddddd, you really should be getting paid lmao, I only made one mod in my life (Plus Brown War Bears for this game) but all I had to do was change a couple variables and use the assets they made, I can't imagine doing allllll that lmao, tysm trooper you/re the reason warhammer and games like it are alive pretty much
Arcaion  [author] 7 Oct @ 6:23pm 
nope, everything done by hand, alone. People have no idea what labor hides behind mods.
Space Jazz 7 Oct @ 4:37pm 
ty, damn tho this mean you had to go in and add that to every unit which looked like it should have it? please tell me you had an add all tool lol.
Arcaion  [author] 7 Oct @ 10:04am 
unit
Space Jazz 7 Oct @ 1:27am 
Is this faction specific in any way? or unit specific? like zombies for example shouldn't know anything
Arcaion  [author] 5 Oct @ 1:26am 
formation mechanics is hardcoded in Total war engine and does not allow shooting. Its not mod bug its a game mechanic
GreekOverlord 4 Oct @ 6:00pm 
I think there is an issue with darkshards as it appears to me they stop shooting when you have a formation enabled - may be another mod conflicting otherwise?
deathtrooper900 3 Oct @ 8:05pm 
So just want to make sure I'm not crazy, the Skaven don't get this right? I was kind of hoping my clanrats or stormvermin might.
Arcaion  [author] 3 Oct @ 4:15am 
I was thinking about it as well. Will do so in the future
Guardsmann 2 Oct @ 9:50pm 
Amazing mod. Would you ever consider making a version that is player-only? The current TWWH3 battle AI is kind of a mess and I've noticed enemy AI toggling the formations on/off seemingly at random.
Algonquin 30 Sep @ 1:34pm 
Please make a testudo formation for Kislev soldiers!!
Werebear 30 Sep @ 10:23am 
@Arcaion

The Saurus Old Bloods are the most notable for having an "Instinctive and predatory" formations. But in all the art of the Saurus from warhammer fantasy they are shown preforming shield walls and formations

Temple-guard are like Saurus on steroids... So I am sure despite them being mentioned in like a line of text somewhere that they'd follow this use of formations given that they are lizardmen elite infanty.

I dont know if Skinks do? Im pretty sure, given they speak and communicate with a lot of foreign parties like dwarves, elves and so on that they likely would adopt them so its not too lore breaking. Im just not sure what CA was going for with the shield variants of the units for front line infantry use, when they never use any semblance of a formation at all lol? They always end up being surrounded or shot into the middle of the enemies ranks...

I hope in some ways this helps.

https://www.youtube.com/watch?v=3lWdJw5L5zQ&t=392s
Arcaion  [author] 29 Sep @ 11:47pm 
skip the "2.Animations" subscribe all others and you have full version without animations so it is compatible with other animations mods

1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194
Keerp 29 Sep @ 6:53am 
@Aracaion @Murthor i might be blind, i don't see anything in the description about a version that's compatible with reloading animations
Arcaion  [author] 28 Sep @ 1:48am 
@Murthor Oathstone read the description. There is a version which is compatible with reloading animations mod.
Murthor Oathstone 24 Sep @ 5:02pm 
This mod breaks the gun reloading mod
Tottisimo 24 Sep @ 12:51pm 
This mod somewhat breaks AI in battle. Always they advance and then some units rotate and move back, make their formation and watch as their other units get slaughtered, then after some time they disband formation and go die themselves. Happened against Dark elves, Undead.
Arcaion  [author] 24 Sep @ 11:50am 
@oleary7792 you can easily do it in asset edditor by deleeting hu1_chaos_halberd.bin whic is located inside animations/database/battle/bin/@fromations.animpack
Arcaion  [author] 24 Sep @ 11:46am 
hi the SFO with run with it i think but only vanila units will be using formations. Maybe in the future when i have time again i will make one for SFO as well. I have never played SFO so it will take time to learn the mod at first and than make formations submod
MisterIgor 24 Sep @ 9:22am 
Is this compatible with or at leasts runs well with SFO and other mods that adds factions like OvN series and Cataphs SR ??
oleary7792 23 Sep @ 11:25pm 
Is it possible to change the halberd units idle animation to something like the peasant spearmen? Halberds like the kislev warriors holding their halberd perfectly vertical is a little strange because after they attack they go back to the vertical animation for a second and then back to attacking and it looks kinda jarring and glitchy. Or is that something I could do on my own without too much learning? This is honestly the only thing I'd love to see differently, this is a fantastic mod and I appreciate your work here.
Azarashi (Esp) 22 Sep @ 4:14am 
oooooh dios mio al fin, muchas gracias!
Marvin 21 Sep @ 2:45pm 
Does it work with Formations 3 ?
KidouKenshi22 20 Sep @ 4:53pm 
will they have still all attack animations when not in formation?
opgplay236 19 Sep @ 7:55am 
can you make formation for hybird unit ? for example grudge raker since they bring shield instead of pike and shot it become shield and shot , the front unit shielding when the other shooting

it's already kinda work as default but their mass is just too low so when they got push the formation become messed up and they all engage in melee , but if just the front row engaged the other shoot just fine
Waun 17 Sep @ 5:18pm 
Good work with the mod. I do like how it keeps some units more viable. I absolutely think this should be in the game. But I do not like how it makes the AI even more 'cheese-able'. A single unit with silver shields, well placed, can occupy most ranged troups of the AI for basically the duration of the battle. Maybe lower projectile defence? Just for better overall game balance.
deathtrooper900 16 Sep @ 5:05pm 
@Kagerou Absolutely, it really keeps those peasent spearmen viable!
Kagerou 16 Sep @ 11:23am 
Does it work with grand cathay?
Arcaion  [author] 14 Sep @ 1:59am 
@TheLoneCenturion I ported those animations from different culture to another (for example from kislev to empire) using asset edditor, I did that 2 years ago with Asset edditor, Problem is that right now asset edittor is not fully compatible with newest verion of Warhammer 3 and it causes problems while exproting and importing animations frmo one skeleton to another.
Arcaion  [author] 14 Sep @ 1:56am 
Indirect Update: I disected this mod into small version so you can build your own version to your liking
You can build your own Version of this mod with only those features that you like:

1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194
Arcaion  [author] 14 Sep @ 1:54am 
TheLoneCenturion 13 Sep @ 6:20pm 
@Arcaion You should do a version with only the animation changes so I don't have to work on my mod anymore XD

I had been wanting to do something about the meh WHI animations for some time but only manged to change the pick rate (I haven't dabbled in it in a year since I have not had time).

The animation part of your mod essentially does what I wanted better so there is definitely an audience for it. I would love to dig back into how you ported those animation sets to empire from other factions.
Arcaion  [author] 13 Sep @ 8:15am 
When you turn mod formations off yes. When you turn Formation itself off in Battle the animations stay. I will update the version without animations that I made. It will be compatible with other animations mods.
HotdogPanda 13 Sep @ 4:20am 
Thanks for the quick answer. One more question, do animations revert to normal when Formation is OFF such as jumping and spinning attacks?
Arcaion  [author] 13 Sep @ 3:47am 
Probbably few animations would conflict, maybe if you prioritise matched combat in the load order it can work, you have to try.
HotdogPanda 13 Sep @ 2:20am 
is it compatible with matched combat mod?
Bpa200760 12 Sep @ 12:46pm 
I was going to make a suggestion to make a square formation for ranged units (more so streltsi and hybrid units)
Arcaion  [author] 12 Sep @ 1:13am 
@Kix no, not yet.
Arcaion  [author] 12 Sep @ 1:12am 
that's the new holding animation I borrowed from pikes. So you can easier see the difference between halberts and great axes in the battle. Its only when they march or stand idle. They fight still like a polearms unit. Without the spinning animation.
DazMaZ 11 Sep @ 6:52pm 
I'm not sure if anyone else said something about this yet, but I was going to play a campaign as Khonre and my chaos warriors are holding their halberds like great swords.
Kix 11 Sep @ 1:19pm 
Is there a submod where the meele units stands in formation by default? Like back in warhammer 2 with the brutal battles mod where the meele infantry stands shoulder to shoulder?
Varenn 11 Sep @ 1:13pm 
Great, thank you for your reply!
Arcaion  [author] 11 Sep @ 12:40pm 
I have not played that mod, I just checkt it on workshop and I think it should work fine I don't think he works with the same Tables as my mod does.
Varenn 11 Sep @ 10:02am 
Hey, great mod! I've been hoping to see it again for a while now, it really adds depth to the battles.
Is the mod compatible with Hecleas Battle Overhaul?
Thank you for your work!