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Same with empire halberds, some animations where VERY fast and others where 60-120% longer.
So as Rustic mentioned, I doubt any different balancing would be needed after the outlier animations where sped up but I can always pull up some data before and after with custom battles to find out.
Ill start looking into the animation side of things again. Its high time I got back in to playing the game.
My mistake, I misread the description section talking about Empire spearmen and thought it was for Empire halberdiers.
Also, about compatibility with Marthenil's Reloads, I'm no expert but I imagine it must be possible since @TheLoneCenturion animation table rework still functions with it to this day.
Like increase the animation speed of some of the empire's jabs by 20% so they don't seem so lethargic.
I feel like all the new game animations are much faster than WHIs and its always made it look weird in melee.
It looks like this mod might require compatibility accounted for or by a submod for things like Reloading Animations, and possibly for Matched Combat as well (though I haven’t tested that part yet).
I've realized that the description, I'm pretty sure, just means that this mod isn't compatible with other animation mods that modify the same animations, as to modify the animations without touching the land_unit_tables it has to overwrite pre-existing animations.
I decided to test with a bunch of modded units and they appear to be compatible, unless I'm getting it all wrong and this mod DOES modify land_unit_tables. For instance, I haven't seen halberdiers doing the double jabs, only uppercuts like normal.