Total War: WARHAMMER III

Total War: WARHAMMER III

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Formations Full version
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battle
Tags: mod
File Size
Posted
Updated
18.513 MB
1 Sep @ 1:58am
30 Sep @ 8:29pm
11 Change Notes ( view )

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Formations Full version

Description
This is The full version of the Mod with all addons.
If you have this one, you don't need any other version of formations addons.

Get behind my shield Azumgi!

This is Battle overhaul to make melee units more relevant and range units to fulfill their support or specialized roles while keeping the vanila game feel.

All "line infantry" style units with shields, spears and halberts got eather shieldwall, spearwall or phalanx formation.
Bestial and monstrous units excluded.
Dwaf- special formations unlocked by tech tree (testudo formations) renamed from shieldwall to shieldscreen.

Swift attacks are better with formation off. When you attack with formations on units will charge out and breake the formations.

Be avare of enemy artilery and magic as it is more potent to close formations.
Missile units have to attack from flanks and rear to harm close formations (apart from phalanx)

AI usage is on. However...The AI use them mainly in melee fights but does not triggers them every time. Thats Game Developer problem, I tired every single possible setting with AI usage.

Animations changes: No more spinny, jumpy animations that cataplut soldiers into enemy ranks where they die. They fight in ranks and use atack animation on place or with one step out and back.

Why did you created this mod?
-because I like the backbone of my armies build by regular units to make it more lorefriendly. I use hight tier special units as elite support or special task force. The current META in the game is sadly to spam high tier units which makes battles extreemly boring for me personaly (the doom stacks). Formations give you room and time to maneuver or make shieldet units actualy work against missiles.However! If you just keep you soldiers in front on attack agains better units long enough, you will loose!


You can build your own Version of this mod with only those features that you like:

1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194


Recomended Mods for more immersion
(the ones that I run this with), they are all compatible together and with my mod as well:
1. Shorter weapon trails
https://steamproxy.com/sharedfiles/filedetails/?id=2857602959

2. Resized lords and heroes
https://steamproxy.com/sharedfiles/filedetails/?id=2789865816

3. Distinct faction towers
https://steamproxy.com/sharedfiles/filedetails/?id=2978043725

4.Better Camera
https://steamproxy.com/sharedfiles/filedetails/?id=2789858755

5.Better Sound Levels Mod v7.3
https://steamproxy.com/sharedfiles/filedetails/?id=2963986848

6.Thundering Cannons (Appropriate firing sounds for Dwarf, Empire, and Vampire Coast cannons)
https://steamproxy.com/sharedfiles/filedetails/?id=2868333328

7. No more Yeeted Units
https://steamproxy.com/sharedfiles/filedetails/?id=2808726207

Huge thanks to
Main inspiration for this mod was "Formations 3"

I used the art and some scripts from Formations 3 mod. Huge Thanks to its authors without them, I would not be able to create this as I learned a lot while studying their mod.
https://steamproxy.com/sharedfiles/filedetails/?id=2822827945

For Other Modders: Feel free to use any of this in your work :)


FAQ:
1. Is the mod save-compatible?
-Yes, at least vanila save safe. Probbably with many other mods as well as long as they don't add new stuff that would be missing when you load that savefile.

2.Does AI use the formations as well?
-Yes. It is not perfect but it use them in melee combat now and then.

3. Could you bind all formations for all nations to skill tree like vanila dwarfs have theis vanila shieldwall(testudo) formation?
-Sadly no. I don't know how to do it.

4. Submod for my favourite mod that adds aditional units?
-No as well. I would love to, but I don't have time for that. Its extreemly time consuming. Its not hard just time consuming. So maybe its time for you to shine and create it for the rest out there. They would love it :) all you need is Rusted Pack File Manager made by Frodo: https://github.com/Frodo45127/rpfm/releases, if you plan on edditing animations as well which is absolute black hole sucking your entire lifetime you need Asset Edditor https://github.com/donkeyProgramming/TheAssetEditor/releases, and its lot of work!

5. Is it Multiplayer compatible?
-honestly I don't know as I don't play MP. Theoreticaly if your oponent has it installed it should work. But I am not sure. Try it! Let us know.

You can support me if you like and buy me a Pancake!
https://buymeacoffee.com/arcaion
Popular Discussions View All (1)
0
17 Sep @ 11:56am
More advanced Info about animations changes
Arcaion
133 Comments
Guardsmann 2 hours ago 
Amazing mod. Would you ever consider making a version that is player-only? The current TWWH3 battle AI is kind of a mess and I've noticed enemy AI toggling the formations on/off seemingly at random.
Algonquin 30 Sep @ 1:34pm 
Please make a testudo formation for Kislev soldiers!!
Werebear 30 Sep @ 10:23am 
@Arcaion

The Saurus Old Bloods are the most notable for having an "Instinctive and predatory" formations. But in all the art of the Saurus from warhammer fantasy they are shown preforming shield walls and formations

Temple-guard are like Saurus on steroids... So I am sure despite them being mentioned in like a line of text somewhere that they'd follow this use of formations given that they are lizardmen elite infanty.

I dont know if Skinks do? Im pretty sure, given they speak and communicate with a lot of foreign parties like dwarves, elves and so on that they likely would adopt them so its not too lore breaking. Im just not sure what CA was going for with the shield variants of the units for front line infantry use, when they never use any semblance of a formation at all lol? They always end up being surrounded or shot into the middle of the enemies ranks...

I hope in some ways this helps.

https://www.youtube.com/watch?v=3lWdJw5L5zQ&t=392s
Arcaion  [author] 29 Sep @ 11:47pm 
skip the "2.Animations" subscribe all others and you have full version without animations so it is compatible with other animations mods

1.Base Version: https://steamproxy.com/sharedfiles/filedetails/?id=3561979869

2.Animations: https://steamproxy.com/sharedfiles/filedetails/?id=3561229824

3.Stat Buffs (defence, Mass): https://steamproxy.com/sharedfiles/filedetails/?id=3567919282

4. Formations for Chaos and Norsca: https://steamproxy.com/sharedfiles/filedetails/?id=3567919026

5.Formations for Lizzardmen: https://steamproxy.com/sharedfiles/filedetails/?id=3567919194
Keerp 29 Sep @ 6:53am 
@Aracaion @Murthor i might be blind, i don't see anything in the description about a version that's compatible with reloading animations
Arcaion  [author] 28 Sep @ 1:48am 
@Murthor Oathstone read the description. There is a version which is compatible with reloading animations mod.
Murthor Oathstone 24 Sep @ 5:02pm 
This mod breaks the gun reloading mod
Tottisimo 24 Sep @ 12:51pm 
This mod somewhat breaks AI in battle. Always they advance and then some units rotate and move back, make their formation and watch as their other units get slaughtered, then after some time they disband formation and go die themselves. Happened against Dark elves, Undead.
Arcaion  [author] 24 Sep @ 11:50am 
@oleary7792 you can easily do it in asset edditor by deleeting hu1_chaos_halberd.bin whic is located inside animations/database/battle/bin/@fromations.animpack
Arcaion  [author] 24 Sep @ 11:46am 
hi the SFO with run with it i think but only vanila units will be using formations. Maybe in the future when i have time again i will make one for SFO as well. I have never played SFO so it will take time to learn the mod at first and than make formations submod