RimWorld

RimWorld

Build From Inventory - Continued
116 Comments
Egamerx 16 Nov @ 7:13pm 
RIP Uuugggg
Meme Goddess  [author] 15 Nov @ 8:12pm 
@Engineer ~ I think the mod you're looking for is Pick Up And Haul
Engineer 15 Nov @ 4:00pm 
I don't know where else to ask but I wanted to know if there is a mod that allows colonists to carry more than 75 of lets say steel if their capacity allows for it so instead of carrying only 75 at once they can fill their inventory and take it to a stockpile zone.
Meme Goddess  [author] 6 Nov @ 7:12pm 
@McFlurry Butts ~ I'll take a look at implementing that ^.^
Meme Goddess  [author] 6 Nov @ 7:12pm 
@(^0v0^)OriginalOwl ~ It's safe to remove. In order to debug that issue though, I'll need your mod list exported via RimSort to rentry, so that I can run it and check what's causing it. Possibly a save where the issue is about to happen is also extremely helpful
(^0v0^)OriginalOwl 5 Nov @ 12:17pm 
is this safe to remove
(^0v0^)OriginalOwl 5 Nov @ 12:14pm 
https://gist.github.com/HugsLibRecordKeeper/45b8a80018d2ea6a0ca910e3c9fcebaa im getting the following error JobDriver threw exception in toil unnamed's initAction for pawn Tail driver=JobDriver_HaulToContainer (toilIndex=0) driver.job=(HaulToContainer (Job_130277) A = Thing_WoodLog78591 B = Thing_Blueprint_RB_RusticWall77127 C = Thing_Blueprint_RB_RusticWall77128 Giver = JobGiver_Work [workGiverDef: DeliverResourcesToBlueprints])
McFlurry Butts 30 Oct @ 10:45pm 
This would be nice if your pawns used your caravan animals inventory to build things.
Мир 27 Oct @ 2:42am 
@Meme Goddess. Not yet, I've resigned myself to it. My pawns are now pack animals too.
Meme Goddess  [author] 26 Oct @ 5:10pm 
It shouldn't be, but if you run Dubs Performance Analyser, it should tell you what is causing the issue
Albino Monkey 26 Oct @ 5:03pm 
Would this mod be causing an insane amount of stuttering? Possibly in conjunction with capable slaves? I have been having a weird problem where my game will stutter for 10 seconds every few seconds making playing unbearable at the moment unless I turn down construction, but even then it doens't solve the problem.
Meme Goddess  [author] 23 Oct @ 11:47pm 
@Мир ~ I doubt it. Did you end up finding out the issue?
Мир 15 Oct @ 8:20pm 
Hi, could this mod be the reason my pawns turned into pack animals? When sending a caravan, they fill their inventory with everything.
Ruggedgolem 7 Oct @ 12:42am 
o7
This is a trap 4 Oct @ 11:23am 
rip my brother
Epic 1 Oct @ 11:02pm 
rip ug
Aulwynd 28 Sep @ 8:55pm 
Rip ):
Meme Goddess  [author] 25 Sep @ 2:29pm 
@johnny23 ~ I haven't tested it myself, but I don't see why it wouldn't
johnny23 25 Sep @ 8:28am 
works with Multiplayer????
qvshadow 20 Sep @ 9:41pm 
dam i didn't know that
Alaska 16 Sep @ 1:35pm 
May Uuugggg rest in peace.
You are a great person just for the fact that you continued Uuugggg's mods
biguan9 15 Sep @ 5:52am 
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. you are a hero
Meme Goddess  [author] 13 Sep @ 11:30pm 
@Husker_85 ~ It should be compatible with it ^.^
Husker_85 12 Sep @ 9:21am 
Does this work with the Vehicles Expanded Framework? Will colonists finally take things out of the trunk of the car to use for building (or eating)?
Chigagad 8 Sep @ 4:24am 
@Darius Wolfe: I couldn't find where this mod covers the functionality from Build from Storage? My pawns don't take minified buildings from storage with only this mod. I don't think it's actually part of this one.
idopeaj21 3 Sep @ 12:27am 
Imagine this becomes apart vanilla too that would be a W achievement.
PARSA TV 2 Sep @ 8:00am 
o7 check my modlist guys
Darius Wolfe 30 Aug @ 10:03am 
Last minute add: I tested with my full mod-list including Build from Storage and NOT this mod, and it also worked as expected, so there's a decent chance that there's a conflict between that mod and this one that was introduced w/ the latest 1.6 update.

Again, as this mod also covers the functionality of the other plus allows building from pawn inventory, I don't think it's necessary to run both; it may simply have been a 'legacy' decision where I had that mod before adding this one, but since it caused no issues and the descriptions imply different functions, I never removed the other.
Darius Wolfe 30 Aug @ 9:56am 
So I think I actually got my mods mixed up; I use both this one, and Build from Storage, and I was thinking this one was that one.

The initial report was with my full mod list, but I just tested it clean, first with just this mod and minify everything, and it worked without issue. I also re-tested it with this mod and build from storage and it also worked cleanly. so that most likely is a conflict somewhere else; without an error being thrown, it's hard to say, though.

On the flip side, I noticed that just using this mod allowed them to build the walls from the minified objects, so I may not need both... and testing with JUST this mod (and not the other) worked as desired, so I have a solution. I will go leave a mod comment on the other mod to let them know this is an interaction to look out for, though. I'm leaving this up just for information purposes.
Meme Goddess  [author] 30 Aug @ 12:13am 
@Darius Wolfe ~ Does it happen with your full mod list, or just with Minify Everything and Build From Inventory? And is it when trying to pick something up from a normal stockpile, or from inventory?
Darius Wolfe 29 Aug @ 11:48pm 
Have a new problem that I'm fairly certain involves this mod and the new 1.6 update, but it's not generating any errors that I can see, so it's hard to pinpoint.

I uninstalled a bunch of walls and columns (Minify Everything) and wanted to reinstall them elsewhere, a thing I've done many times before. This time, the moment I tell it to install a wall, it'll pick from the nearby uninstalled wall (you can see the line) and then the UI will completely disappear, and I'll be unable to interact with the game at all. It will keep running if it was not paused, but no keyboard input or mouse input works. I have to manually kill the game before I can play again.

I can still manually click each uninstalled wall segment to install, but the specific function this mod provides is broken. If I note any other odd behavior (at the time I just wanted to play, so I worked around it once I'd determined the problem) I'll update, but I did want to make a report before I forget about it.
Meme Goddess  [author] 22 Aug @ 10:57pm 
@Jerber69 ~ If beds while exploring is what you want, try Use Bedrolls in the mod description ^.^ Also side note, an update is coming for Smart Medicine to stock bedrolls ^.^
Jerber69 22 Aug @ 10:51pm 
Thank you!!! Always hated manually dropping tents and installing them whenever I want to explore:onion:
Meme Goddess  [author] 22 Aug @ 10:33am 
@Divines ~ Oooo, getting into modding? Add me, I'll help where I can ^.^
Divines 22 Aug @ 9:07am 
Hey MemeGoddess got a somewhat ready mod i guess and i have tbh no idea how to fix the smaller problems is there a way you might want to check it out or where i can get further help ?

sorry for writing here, as id be the only option after writing on your profile
einBetra 21 Aug @ 3:49am 
@MemeGoddess thank you <3
Meme Goddess  [author] 21 Aug @ 3:48am 
@einBetra ~ Should be perfectly fine to uninstall, although I'd try to make sure there's no active construction when you do it, otherwise you might get some (harmless) red errors ^.^
einBetra 20 Aug @ 3:43am 
I have a question: can you simply uninstall the mod again, or will that cause problems in a running game?
Meme Goddess  [author] 16 Aug @ 6:54pm 
@Cave Xplorer ~ No specific compatibility with Multiplayer mod has been added, but I'd imagine it'd work.
Cave Xplorer 8 Aug @ 6:17pm 
Work with multiplayer?
Meme Goddess  [author] 5 Aug @ 5:32pm 
@WiFiN It should actually work already. Vehicles are just pawns in the code. Is there a specific vehicle that's not working?
Raiven 5 Aug @ 3:58pm 
o7
BronzePlayerBanjo 5 Aug @ 12:39pm 
o7
Carrion 4 Aug @ 10:00am 
o7
WiFiN 4 Aug @ 2:54am 
Would also be cool to have Vehicle Framework support, so we can build off vehicle inventory
The Moustache 3 Aug @ 8:57am 
o7
Meme Goddess  [author] 2 Aug @ 9:58pm 
I automate what I can ^.^ Such as releases, they happen as soon as I commit to the master branch
Molay 2 Aug @ 9:55pm 
Wonderful :) No idea how you do it, you have so much on your plate with all the mods you maintain and update. Thanks so much!
Meme Goddess  [author] 2 Aug @ 8:16pm 
@Molay Good idea, but yeah, it'll need some kind of toggle