RimWorld

RimWorld

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Build From Inventory - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
422.136 KB
25 Jul @ 2:47am
26 Oct @ 5:45pm
4 Change Notes ( view )

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Build From Inventory - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
13 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description

Construction will use things in your colonist or pack animal's inventory.

Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used.

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This is perhaps the most unneeded, but still-should-be mod. If you're going on a raid and you want to build some sandbags, you can just carry steel in your caravan, and that steel will be used to build. Without this, you'd have to find the steel on a pack animal and manually drop it, and drop only enough, and that's a pain, right? So here's this mod.

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Note: The normal game doesn't build if there isn't enough materials available for the entire building to be completed. Inventory building will be used if ANY material is available.

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Do you want medicine from your inventory? Smart Medicine

Do you want to get food from animal's inventory? Meals on Wheels

Do you want to sleep in a bedroll from your inventory? Use Bedrolls
116 Comments
Egamerx 16 Nov @ 7:13pm 
RIP Uuugggg
Meme Goddess  [author] 15 Nov @ 8:12pm 
@Engineer ~ I think the mod you're looking for is Pick Up And Haul
Engineer 15 Nov @ 4:00pm 
I don't know where else to ask but I wanted to know if there is a mod that allows colonists to carry more than 75 of lets say steel if their capacity allows for it so instead of carrying only 75 at once they can fill their inventory and take it to a stockpile zone.
Meme Goddess  [author] 6 Nov @ 7:12pm 
@McFlurry Butts ~ I'll take a look at implementing that ^.^
Meme Goddess  [author] 6 Nov @ 7:12pm 
@(^0v0^)OriginalOwl ~ It's safe to remove. In order to debug that issue though, I'll need your mod list exported via RimSort to rentry, so that I can run it and check what's causing it. Possibly a save where the issue is about to happen is also extremely helpful
(^0v0^)OriginalOwl 5 Nov @ 12:17pm 
is this safe to remove
(^0v0^)OriginalOwl 5 Nov @ 12:14pm 
https://gist.github.com/HugsLibRecordKeeper/45b8a80018d2ea6a0ca910e3c9fcebaa im getting the following error JobDriver threw exception in toil unnamed's initAction for pawn Tail driver=JobDriver_HaulToContainer (toilIndex=0) driver.job=(HaulToContainer (Job_130277) A = Thing_WoodLog78591 B = Thing_Blueprint_RB_RusticWall77127 C = Thing_Blueprint_RB_RusticWall77128 Giver = JobGiver_Work [workGiverDef: DeliverResourcesToBlueprints])
McFlurry Butts 30 Oct @ 10:45pm 
This would be nice if your pawns used your caravan animals inventory to build things.
Мир 27 Oct @ 2:42am 
@Meme Goddess. Not yet, I've resigned myself to it. My pawns are now pack animals too.
Meme Goddess  [author] 26 Oct @ 5:10pm 
It shouldn't be, but if you run Dubs Performance Analyser, it should tell you what is causing the issue