RimWorld
Build From Inventory - Continued
116 則留言
Egamerx 11 月 16 日 下午 7:13 
RIP Uuugggg
Meme Goddess  [作者] 11 月 15 日 下午 8:12 
@Engineer ~ I think the mod you're looking for is Pick Up And Haul
Engineer 11 月 15 日 下午 4:00 
I don't know where else to ask but I wanted to know if there is a mod that allows colonists to carry more than 75 of lets say steel if their capacity allows for it so instead of carrying only 75 at once they can fill their inventory and take it to a stockpile zone.
Meme Goddess  [作者] 11 月 6 日 下午 7:12 
@McFlurry Butts ~ I'll take a look at implementing that ^.^
Meme Goddess  [作者] 11 月 6 日 下午 7:12 
@(^0v0^)OriginalOwl ~ It's safe to remove. In order to debug that issue though, I'll need your mod list exported via RimSort to rentry, so that I can run it and check what's causing it. Possibly a save where the issue is about to happen is also extremely helpful
(^0v0^)OriginalOwl 11 月 5 日 下午 12:17 
is this safe to remove
(^0v0^)OriginalOwl 11 月 5 日 下午 12:14 
https://gist.github.com/HugsLibRecordKeeper/45b8a80018d2ea6a0ca910e3c9fcebaa im getting the following error JobDriver threw exception in toil unnamed's initAction for pawn Tail driver=JobDriver_HaulToContainer (toilIndex=0) driver.job=(HaulToContainer (Job_130277) A = Thing_WoodLog78591 B = Thing_Blueprint_RB_RusticWall77127 C = Thing_Blueprint_RB_RusticWall77128 Giver = JobGiver_Work [workGiverDef: DeliverResourcesToBlueprints])
McFlurry Butts 10 月 30 日 下午 10:45 
This would be nice if your pawns used your caravan animals inventory to build things.
Мир 10 月 27 日 上午 2:42 
@Meme Goddess. Not yet, I've resigned myself to it. My pawns are now pack animals too.
Meme Goddess  [作者] 10 月 26 日 下午 5:10 
It shouldn't be, but if you run Dubs Performance Analyser, it should tell you what is causing the issue
Albino Monkey 10 月 26 日 下午 5:03 
Would this mod be causing an insane amount of stuttering? Possibly in conjunction with capable slaves? I have been having a weird problem where my game will stutter for 10 seconds every few seconds making playing unbearable at the moment unless I turn down construction, but even then it doens't solve the problem.
Meme Goddess  [作者] 10 月 23 日 下午 11:47 
@Мир ~ I doubt it. Did you end up finding out the issue?
Мир 10 月 15 日 下午 8:20 
Hi, could this mod be the reason my pawns turned into pack animals? When sending a caravan, they fill their inventory with everything.
Ruggedgolem 10 月 7 日 上午 12:42 
o7
This is a trap 10 月 4 日 上午 11:23 
rip my brother
Epic 10 月 1 日 下午 11:02 
rip ug
Aulwynd 9 月 28 日 下午 8:55 
Rip ):
Meme Goddess  [作者] 9 月 25 日 下午 2:29 
@johnny23 ~ I haven't tested it myself, but I don't see why it wouldn't
johnny23 9 月 25 日 上午 8:28 
works with Multiplayer????
qvshadow 9 月 20 日 下午 9:41 
dam i didn't know that
Alaska 9 月 16 日 下午 1:35 
May Uuugggg rest in peace.
1гб видеокарта/1gb-g 9 月 15 日 上午 7:35 
You are a great person just for the fact that you continued Uuugggg's mods
biguan9 9 月 15 日 上午 5:52 
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. you are a hero
Meme Goddess  [作者] 9 月 13 日 下午 11:30 
@Husker_85 ~ It should be compatible with it ^.^
Husker_85 9 月 12 日 上午 9:21 
Does this work with the Vehicles Expanded Framework? Will colonists finally take things out of the trunk of the car to use for building (or eating)?
Chigagad 9 月 8 日 上午 4:24 
@Darius Wolfe: I couldn't find where this mod covers the functionality from Build from Storage? My pawns don't take minified buildings from storage with only this mod. I don't think it's actually part of this one.
idopeaj21 9 月 3 日 上午 12:27 
Imagine this becomes apart vanilla too that would be a W achievement.
PARSA TV 9 月 2 日 上午 8:00 
o7 check my modlist guys
Darius Wolfe 8 月 30 日 上午 10:03 
Last minute add: I tested with my full mod-list including Build from Storage and NOT this mod, and it also worked as expected, so there's a decent chance that there's a conflict between that mod and this one that was introduced w/ the latest 1.6 update.

Again, as this mod also covers the functionality of the other plus allows building from pawn inventory, I don't think it's necessary to run both; it may simply have been a 'legacy' decision where I had that mod before adding this one, but since it caused no issues and the descriptions imply different functions, I never removed the other.
Darius Wolfe 8 月 30 日 上午 9:56 
So I think I actually got my mods mixed up; I use both this one, and Build from Storage, and I was thinking this one was that one.

The initial report was with my full mod list, but I just tested it clean, first with just this mod and minify everything, and it worked without issue. I also re-tested it with this mod and build from storage and it also worked cleanly. so that most likely is a conflict somewhere else; without an error being thrown, it's hard to say, though.

On the flip side, I noticed that just using this mod allowed them to build the walls from the minified objects, so I may not need both... and testing with JUST this mod (and not the other) worked as desired, so I have a solution. I will go leave a mod comment on the other mod to let them know this is an interaction to look out for, though. I'm leaving this up just for information purposes.
Meme Goddess  [作者] 8 月 30 日 上午 12:13 
@Darius Wolfe ~ Does it happen with your full mod list, or just with Minify Everything and Build From Inventory? And is it when trying to pick something up from a normal stockpile, or from inventory?
Darius Wolfe 8 月 29 日 下午 11:48 
Have a new problem that I'm fairly certain involves this mod and the new 1.6 update, but it's not generating any errors that I can see, so it's hard to pinpoint.

I uninstalled a bunch of walls and columns (Minify Everything) and wanted to reinstall them elsewhere, a thing I've done many times before. This time, the moment I tell it to install a wall, it'll pick from the nearby uninstalled wall (you can see the line) and then the UI will completely disappear, and I'll be unable to interact with the game at all. It will keep running if it was not paused, but no keyboard input or mouse input works. I have to manually kill the game before I can play again.

I can still manually click each uninstalled wall segment to install, but the specific function this mod provides is broken. If I note any other odd behavior (at the time I just wanted to play, so I worked around it once I'd determined the problem) I'll update, but I did want to make a report before I forget about it.
Meme Goddess  [作者] 8 月 22 日 下午 10:57 
@Jerber69 ~ If beds while exploring is what you want, try Use Bedrolls in the mod description ^.^ Also side note, an update is coming for Smart Medicine to stock bedrolls ^.^
Jerber69 8 月 22 日 下午 10:51 
Thank you!!! Always hated manually dropping tents and installing them whenever I want to explore:onion:
Meme Goddess  [作者] 8 月 22 日 上午 10:33 
@Divines ~ Oooo, getting into modding? Add me, I'll help where I can ^.^
Divines 8 月 22 日 上午 9:07 
Hey MemeGoddess got a somewhat ready mod i guess and i have tbh no idea how to fix the smaller problems is there a way you might want to check it out or where i can get further help ?

sorry for writing here, as id be the only option after writing on your profile
einBetra 8 月 21 日 上午 3:49 
@MemeGoddess thank you <3
Meme Goddess  [作者] 8 月 21 日 上午 3:48 
@einBetra ~ Should be perfectly fine to uninstall, although I'd try to make sure there's no active construction when you do it, otherwise you might get some (harmless) red errors ^.^
einBetra 8 月 20 日 上午 3:43 
I have a question: can you simply uninstall the mod again, or will that cause problems in a running game?
Meme Goddess  [作者] 8 月 16 日 下午 6:54 
@Cave Xplorer ~ No specific compatibility with Multiplayer mod has been added, but I'd imagine it'd work.
Cave Xplorer 8 月 8 日 下午 6:17 
Work with multiplayer?
Meme Goddess  [作者] 8 月 5 日 下午 5:32 
@WiFiN It should actually work already. Vehicles are just pawns in the code. Is there a specific vehicle that's not working?
Raiven 8 月 5 日 下午 3:58 
o7
BronzePlayerBanjo 8 月 5 日 下午 12:39 
o7
Carrion 8 月 4 日 上午 10:00 
o7
WiFiN 8 月 4 日 上午 2:54 
Would also be cool to have Vehicle Framework support, so we can build off vehicle inventory
The Moustache 8 月 3 日 上午 8:57 
o7
Meme Goddess  [作者] 8 月 2 日 下午 9:58 
I automate what I can ^.^ Such as releases, they happen as soon as I commit to the master branch
Molay 8 月 2 日 下午 9:55 
Wonderful :) No idea how you do it, you have so much on your plate with all the mods you maintain and update. Thanks so much!
Meme Goddess  [作者] 8 月 2 日 下午 8:16 
@Molay Good idea, but yeah, it'll need some kind of toggle