RimWorld

RimWorld

Adaptive Storage - Global Settings
85 Comments
zecher 8 Oct @ 7:15am 
thankyou you save my game
Hazel 4 Oct @ 11:50am 
oh i didn't mean adding new storage buildings. i meant like other items. like for example adding a mod that adds a new raw resource. saying if i have a storage set accept all raw resources and i add a mod that adds a new raw resource, it'd be really nice if it could be automatically allowed since it's already in a fully allowed category
NuanKi  [author] 3 Oct @ 7:58pm 
That’s just how the mod works.
When you apply Global Filter, it updates all existing storages and then saves it.
But if you add a new storage mod later, that storage isn’t in the saved data, so it won’t get modified automatically
Hazel 3 Oct @ 4:53pm 
i have set most of my storage buildings to a general list of categories, all items in said categories are allowed. however i notice if i add any new mods that add items, all new items are not added to those fully allowed categories.

i think if a category is fully allowed it should automatically add new items added that fall under those categories if it's possible to do that.

manually patching all my general storage buildings every time i add a mod that adds even just 1 new item sucks
BTAxis 3 Oct @ 6:17am 
I find that if I disable the allowable filters in the Weapons and Apparel categories, then all other categories are not usable anymore in the storage object even if they're still enabled in the options.
Vril 2 Oct @ 5:30am 
If possible add more options like setting container material and cost.
NuanKi  [author] 6 Sep @ 11:33pm 
Also the error is independent of my mod. I tested with only Adaptive, a storage mod, and that mod enabled, and the error still occurs. So it’s not coming from my end.
NuanKi  [author] 6 Sep @ 11:24pm 
@AJarOfDirt, I tested this and the log spam isn’t coming from my mod. Both mods have settings with filters, but the empty filters and errors are from the other mod you mentioned. It’s best to report it there since that’s where the issue originates.
Doggias 4 Sep @ 12:30pm 
MOM, MOM GET THE CAMERA--THEY TURNED ADAPTIVE STORAGE NETWORK INTO CONFIGURABLE SHELF CAPACITY!!! NOW IT DOES WHAT IT SAYS ON THE TIN!!!!!!!!!
NuanKi  [author] 31 Aug @ 2:15am 
Already explained in bug reports.
Simple answer: Stop opening 2 filters at the same time.
AJarOfDirt 30 Aug @ 11:57pm 
Now even more confused when I tabbed back into the game and the scrollbar came back...
AJarOfDirt 30 Aug @ 11:56pm 
For some reason the scrollbar in this mod settings stopped showing up for me?
NuanKi  [author] 25 Aug @ 1:06am 
you might want to revalidate your game files
NuanKi  [author] 25 Aug @ 1:04am 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [author] 23 Aug @ 7:52pm 
:steamhappy:
vin 23 Aug @ 7:09pm 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм 8 Aug @ 1:19am 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [author] 7 Aug @ 10:44pm 
@ИInKILiм added
NuanKi  [author] 4 Aug @ 7:25pm 
I'll add it this week probably
ИInKILiм 4 Aug @ 7:15pm 
thank for your hard work!!!
NuanKi  [author] 4 Aug @ 7:07pm 
Nope, but i could add it
ИInKILiм 4 Aug @ 6:35pm 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [author] 2 Aug @ 3:28pm 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel 2 Aug @ 12:10pm 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel 2 Aug @ 12:08pm 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT 31 Jul @ 3:10pm 
Couldn't play without it ! Thank you
NuanKi  [author] 31 Jul @ 11:51am 
Nope at the moment, I will back port it
Aund 31 Jul @ 11:38am 
nice mod ! but would it work on 1.5?
NuanKi  [author] 31 Jul @ 7:37am 
:steamhappy:
Reel 31 Jul @ 7:11am 
Thanks Bro Very COooll mod!!!!!!!!!!!!
在戴森球上打螺丝 31 Jul @ 6:47am 
Great mod! thanks you for always updating it with new features
NuanKi  [author] 30 Jul @ 7:37pm 
Probably deep storage, it had a setting to change how stacks were displayed
Alaric_ 30 Jul @ 7:17pm 
Oh well. I had a mod that did that for me in 1.5, but hell if I can remember its name.
NuanKi  [author] 30 Jul @ 4:36pm 
It's just an image I made to represent one feature of the mod, but If I remember correctly, vanilla shelves works like that, not so sure
NuanKi  [author] 30 Jul @ 4:23pm 
@Alaric_
Shelf.png + copy paste steel.png over and over
Alaric_ 30 Jul @ 4:09pm 
In your image your stacks are lined up all neat. What mod or setting do you use to get that?
NuanKi  [author] 30 Jul @ 11:55am 
Update:
- New preview image
ChickenMadness 29 Jul @ 6:14am 
nice that's great :D
NuanKi  [author] 29 Jul @ 12:11am 
NuanKi  [author] 28 Jul @ 11:35pm 
@ChickenMadness
@Kusko25

both functions added, more info in change notes
NuanKi  [author] 28 Jul @ 10:26am 
Nope, but that's a good idea
ChickenMadness 28 Jul @ 5:42am 
yooooo does this have an option to change the power consumption on the fridges in Reel's storage?

That mod was almost perfect for me except for that. His medicine fridge costs 300 power when medicine doesn't even need to be frozen in vanilla. It's so unbalanced, especially on a grav ship with limited power.
NuanKi  [author] 27 Jul @ 8:01pm 
@Kusko25, sure, will add it later
NuanKi  [author] 27 Jul @ 6:30pm 
@Dealer Mangan, added
Kusko25 27 Jul @ 2:44pm 
Excellent mod, real kudos to you. Small feature request, is it possible to copy the filter of one building and paste it onto another? It would be a useful tool for bringing stats in line across mods
NuanKi  [author] 26 Jul @ 7:33pm 
I haven't tested, but it should work, I will test when I get home and update to allow for 1.5
Blacksoul 26 Jul @ 6:12pm 
would it work on 1.5 by any chance?
Logiwonk 26 Jul @ 4:04am 
@Dealer Mangan I think you can use use the "I'm not building that" mod for that
Dealer Mangan 26 Jul @ 1:47am 
Implement it and my life is yours!