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When you apply Global Filter, it updates all existing storages and then saves it.
But if you add a new storage mod later, that storage isn’t in the saved data, so it won’t get modified automatically
i think if a category is fully allowed it should automatically add new items added that fall under those categories if it's possible to do that.
manually patching all my general storage buildings every time i add a mod that adds even just 1 new item sucks
Simple answer: Stop opening 2 filters at the same time.
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.
@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.
As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Shelf.png + copy paste steel.png over and over
- New preview image
https://steamproxy.com/workshop/filedetails/discussion/3530785055/600785168536631634/
@Kusko25
both functions added, more info in change notes
That mod was almost perfect for me except for that. His medicine fridge costs 300 power when medicine doesn't even need to be frozen in vanilla. It's so unbalanced, especially on a grav ship with limited power.