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Rapportera problem med översättningen






common\on_action\ruler_designer.txt
the `else_if = {` block that starts on line 50 of that file is what's causing this, as commenting that block out prevents the government change.
After some testing, I found that putting the line:
location.county.holder = { government_allows = administrative }
into the else_if block's limit fixes the issue.
So starting from line 50, the file wants to look like:
# ... the start of the file ...
else_if = {
limit = {
scope:ruler_designer = flag:landless_noble_family
location.county.holder = { government_allows = administrative } # THIS LINE ADDED
}
# ... the rest of the file ...
Thanks to @T, many issues related to the domiciles beeing dependent on a "Nomadic Title" may be solved. The domiciles are now "Family Titles"
On a future update, after proper testing, I may allow lower rank AI to also create these domiciles. This may come along with a rework to the domiciles modifiers, since many things changed since the release of Roads to Power (when this mod was created)
The change seems functional! Please, report any issues you find while playing :)
Thanks!
that's my code share mod id, I threw my changed files into that mod under the Manor Domiciles subfolder of the mod (the mod doesn't technically work, don't run the mod; it's only for code sharing!)
I marked any change with a "T CHANGED" comment at the end of the line or as START/END comments
It would help if you upload a version of this mod with all your fixes and changes (or a submod wxclusivelly with all files that were replaced), for an easier way to test, compare, copy and paste the files
Thanks!
on the bright side, if this works, you'd be able to remove your override on three_year_playable_pulse
....which, by the way, since I'm already commenting, I'll be more of a bother and tell you that according to my understanding of the .info file as well as my own testing, only the effect = { ... } portion of on_actions are overwritten, meaning I believe both your events and random_events blocks in your overwritten three_year_playable_pulse are effectively firing twice
also (maybe obviously but I'll point it out anyway just in case) change feudal to clan or tribe when adding the give_noble_family_title block to each decision
feudal_government = {
government_rules = {
noble_families = yes
...
, then put into the decisions to found the manor, in place of your create_nomad_title and remove yurt buildings the following:
give_noble_family_title = {
name = noble_family_name
tier = county
article = DEFAULT_TITLE_NAME_ARTICLE
government = feudal_government
save_scope_as = new_title
}
domicile ?= { gptm_feudal_domicile_set_up_effect = yes }
That gives a landless county-level noble title that comes with a manor with noble_family_succession_law, and it properly inherits, even without using the other mod's decision; I don't know what other effects adding noble_families to each government might have (aside from making the admin tab for noble families appear, but it's blank), but it doesn't seem to crash the game at least haha
If you know how to fix this issue, I would gladly implement the solution on the mod :)
Did either of you use the decision by chance? I assume yes, but worth checking! I think the decision tells you what will happen when you click confirm, and so the auto-appoint isn't enabled by default?
@GrimoireODS - Sure its possible. There is no major incompatibility. But I dont use these mods ;/
https://steamproxy.com/sharedfiles/filedetails/?id=3338815625
https://steamproxy.com/sharedfiles/filedetails/?id=3340544163
https://steamproxy.com/sharedfiles/filedetails/?id=3342658262
But unfortunatelly I still do not have any experience with the new japanese govs and their mechanics to offer any assistance, nor opinion ;/
https://steamproxy.com/sharedfiles/filedetails/?id=3599026048
What I know is that: RTP adds camp/estate domiciles. KOTS adds nomatic titles that are used as a base to create custom domicile titles for other governments.
If anynone is willing do to a proper testing, we can update the description removing the requirements :)
Maybe I can allow mandala to use the tribal variant. I need to play with the mandala first, to understand them.
It does, I was crashing using the mod without Khans and it fixed itself when I got it
This is an annoying bug i am not able to fix. Subscribe and active this mod above.