Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
224 comentarii
Bregveleg 14 nov. la 2:59 
hey, the title for landless characters is not getting destroyed. they're stuck as landless vassals
sokotofalcon 13 nov. la 5:58 
@forth eorlingas you need to download the mod "[RIT]Simple Manager - Auto-Appoint Vassal Successor" and place it above this one in the playset
forth eorlingas 6 nov. la 2:46 
For some reason on succession the Manor is not inherited along with the county/duchy where its located...
forth eorlingas 6 nov. la 2:43 
How to give the manor county title to primary heir? It randomly goes to other heirs in confederate partition...:steamfacepalm:
Rykhath 6 nov. la 0:09 
Is there plans for this to work for Mandala and Wauna goverment types too?
pedrobuil_psn 5 nov. la 13:47 
amazing mod! could you make a version with more slots? there are a lot of buildings for only 4 slots
Is Simpada, yes 5 nov. la 13:08 
Would also love this being available to mandala <3 Even if it is just the feudal or tribal one
Berry 4 nov. la 4:41 
will you be able to make all the buildings and improvements?
GrimoireODS 3 nov. la 13:41 
Ahh oke, yeahh sad I can't have both, cus dont work together all :CC
One Proud Brazilian  [autor] 3 nov. la 12:57 
@i like big titties (i like too!) - Well done! I will add a link to your mod in the description.

@GrimoireODS - Sure its possible. There is no major incompatibility. But I dont use these mods ;/
i like big titties 3 nov. la 11:55 
I figured it out! The mod should be fully functional with house blocs, aspirations, manors, and you can play as a landless feudal lord.
prusbartek 3 nov. la 8:34 
...and this is only one mod. So i testing clear game 1.18.1 ad only this mod and still doeasn't work...
prusbartek 3 nov. la 8:23 
doesn't work...i playing house head and still doesn't work. Maybe i must change in option panel?
One Proud Brazilian  [autor] 3 nov. la 6:59 
Nice concept! The blocks sure have potential

But unfortunatelly I still do not have any experience with the new japanese govs and their mechanics to offer any assistance, nor opinion ;/
i like big titties 3 nov. la 6:50 
Trying to make a personal mod for myself that takes the mechanics from Japan's feudalism and applies them to all feudal governments. I used your mod as baseline to get manors and restrict domain limit. I also made house aspirations available. However, I can't figure out how to allow house blocs to form in feudal governments. I was hoping maybe you had some idea or could even implement all of this into your mod.

https://steamproxy.com/sharedfiles/filedetails/?id=3599026048
Rilia 3 nov. la 0:34 
tribal variant would be nice, yes. mandala has smaller domain limit (almost like khans), and there's nowhere to build, really :(
One Proud Brazilian  [autor] 2 nov. la 12:11 
I never tested without the dlcs.

What I know is that: RTP adds camp/estate domiciles. KOTS adds nomatic titles that are used as a base to create custom domicile titles for other governments.

If anynone is willing do to a proper testing, we can update the description removing the requirements :)
Johnny 5 2 nov. la 10:49 
for me it works fine without khans
One Proud Brazilian  [autor] 2 nov. la 5:29 
No new content was added.

Maybe I can allow mandala to use the tribal variant. I need to play with the mandala first, to understand them.
Rilia 2 nov. la 5:26 
will it include manors for mandala governments?
Lyk 29 oct. la 8:02 
@BlueberryJush

It does, I was crashing using the mod without Khans and it fixed itself when I got it
BlueberryJush 21 oct. la 8:42 
Does this mod truly require Khans of the Steppe? I don't have the latest chapter yet so I don't have that DLC. Many thanks.
Imporio 30 sept. la 2:01 
Switched from tribal to feudal and wanted to build a manor, but when I activate the decision, nothing happens
Filthycasual 28 sept. la 15:47 
load order for rit simple manager before or after this mod?
ifchan 25 sept. la 5:52 
hey, don't have much experience, but it's hard to make more slots? i don't find any updated mod for that. file _domicile_types.info is just documentation about file, right?
☠✠☩ Nekator ☩✠☠ 24 sept. la 3:01 
This works for me under tribal and administration, but under feudal i can´t build it (only get the decision to do so, but doesnt work).
One Proud Brazilian  [autor] 23 sept. la 18:35 
Vai desabilitando 1 por 1 até identificar o responsável. O que posso garantir é que os meus mods funcionam uns com os outros. Uso todos eles juntos.
Cfblackwell 23 sept. la 18:34 
Estou usando esse mod + simple manager + immersive laws e meu jogo dá crash. Alguma incompatibilidade conhecida que gera isso?
One Proud Brazilian  [autor] 21 sept. la 22:34 
https://steamproxy.com/sharedfiles/filedetails/?id=3459041118 - [RIT]Simple Manager - Auto-Appoint Vassal Successor

This is an annoying bug i am not able to fix. Subscribe and active this mod above.
psimmons3 21 sept. la 22:29 
I have a bug where when I inherit any titles from my vassals, my feudal domicile will get reset as if I just took the decision to get one. The same goes for clan and probably for tribal too but I don't know because I've never done tribal before.
One Proud Brazilian  [autor] 20 sept. la 12:19 
go on, i am also curious about the changes :)
s1tam 20 sept. la 11:52 
Hi, first of all, I'd like to thank the author for this great modification. For my own purposes, I've made a few changes to the code, such as changing the building cost from prestige to gold and adding more building slots. I'd like to ask the author for permission to publish my version of the mod, with a link to the original.
One Proud Brazilian  [autor] 17 sept. la 7:11 
Sorry for the LONG delay, the hotfix for the perk issue was uploaded.
Dovenius 13 sept. la 1:41 
so this was the mod that was messing up my perk tree...
redlordrising 17 aug. la 12:03 
why does the feudal manor cost prestige to expand and the chiefdom domicile cost gold? shouldn't it be the other way around?
MaoMadosa 13 iul. la 15:48 
To fix Inspector lifestyle:

go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""

and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".

Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
Garlhax 3 iul. la 6:40 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous 27 iun. la 15:57 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx 10 iun. la 15:03 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow 7 iun. la 21:20 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
BIGDICKOSKAR#420 4 iun. la 16:01 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow 29 mai la 14:26 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [autor] 27 mai la 11:52 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly 27 mai la 11:45 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern 27 mai la 11:34 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer 24 mai la 15:28 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.
MT Haesteinn Von Bismarck 19 mai la 13:26 
works for me but if I start as tribal and move on to feudal, it doesn't let me found a manor
HeirandtheSpare 17 mai la 19:56 
This isn't working for me. Please update.
Royal Regard 16 mai la 8:21 
@scribv yeah same here, I was just coming in to see if anyone else had the same issue