Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
223 Comments
sokotofalcon 14 hours ago 
@forth eorlingas you need to download the mod "[RIT]Simple Manager - Auto-Appoint Vassal Successor" and place it above this one in the playset
forth eorlingas 6 Nov @ 2:46am 
For some reason on succession the Manor is not inherited along with the county/duchy where its located...
forth eorlingas 6 Nov @ 2:43am 
How to give the manor county title to primary heir? It randomly goes to other heirs in confederate partition...:steamfacepalm:
Rykhath 6 Nov @ 12:09am 
Is there plans for this to work for Mandala and Wauna goverment types too?
pedrobuil_psn 5 Nov @ 1:47pm 
amazing mod! could you make a version with more slots? there are a lot of buildings for only 4 slots
Is Simpada, yes 5 Nov @ 1:08pm 
Would also love this being available to mandala <3 Even if it is just the feudal or tribal one
Berry 4 Nov @ 4:41am 
will you be able to make all the buildings and improvements?
GrimoireODS 3 Nov @ 1:41pm 
Ahh oke, yeahh sad I can't have both, cus dont work together all :CC
One Proud Brazilian  [author] 3 Nov @ 12:57pm 
@i like big titties (i like too!) - Well done! I will add a link to your mod in the description.

@GrimoireODS - Sure its possible. There is no major incompatibility. But I dont use these mods ;/
i like big titties 3 Nov @ 11:55am 
I figured it out! The mod should be fully functional with house blocs, aspirations, manors, and you can play as a landless feudal lord.
prusbartek 3 Nov @ 8:34am 
...and this is only one mod. So i testing clear game 1.18.1 ad only this mod and still doeasn't work...
prusbartek 3 Nov @ 8:23am 
doesn't work...i playing house head and still doesn't work. Maybe i must change in option panel?
One Proud Brazilian  [author] 3 Nov @ 6:59am 
Nice concept! The blocks sure have potential

But unfortunatelly I still do not have any experience with the new japanese govs and their mechanics to offer any assistance, nor opinion ;/
i like big titties 3 Nov @ 6:50am 
Trying to make a personal mod for myself that takes the mechanics from Japan's feudalism and applies them to all feudal governments. I used your mod as baseline to get manors and restrict domain limit. I also made house aspirations available. However, I can't figure out how to allow house blocs to form in feudal governments. I was hoping maybe you had some idea or could even implement all of this into your mod.

https://steamproxy.com/sharedfiles/filedetails/?id=3599026048
Rilia 3 Nov @ 12:34am 
tribal variant would be nice, yes. mandala has smaller domain limit (almost like khans), and there's nowhere to build, really :(
One Proud Brazilian  [author] 2 Nov @ 12:11pm 
I never tested without the dlcs.

What I know is that: RTP adds camp/estate domiciles. KOTS adds nomatic titles that are used as a base to create custom domicile titles for other governments.

If anynone is willing do to a proper testing, we can update the description removing the requirements :)
Johnny 5 2 Nov @ 10:49am 
for me it works fine without khans
One Proud Brazilian  [author] 2 Nov @ 5:29am 
No new content was added.

Maybe I can allow mandala to use the tribal variant. I need to play with the mandala first, to understand them.
Rilia 2 Nov @ 5:26am 
will it include manors for mandala governments?
Lyk 29 Oct @ 8:02am 
@BlueberryJush

It does, I was crashing using the mod without Khans and it fixed itself when I got it
BlueberryJush 21 Oct @ 8:42am 
Does this mod truly require Khans of the Steppe? I don't have the latest chapter yet so I don't have that DLC. Many thanks.
Imporio 30 Sep @ 2:01am 
Switched from tribal to feudal and wanted to build a manor, but when I activate the decision, nothing happens
Filthycasual 28 Sep @ 3:47pm 
load order for rit simple manager before or after this mod?
ifchan 25 Sep @ 5:52am 
hey, don't have much experience, but it's hard to make more slots? i don't find any updated mod for that. file _domicile_types.info is just documentation about file, right?
☠✠☩ Nekator ☩✠☠ 24 Sep @ 3:01am 
This works for me under tribal and administration, but under feudal i can´t build it (only get the decision to do so, but doesnt work).
One Proud Brazilian  [author] 23 Sep @ 6:35pm 
Vai desabilitando 1 por 1 até identificar o responsável. O que posso garantir é que os meus mods funcionam uns com os outros. Uso todos eles juntos.
Cfblackwell 23 Sep @ 6:34pm 
Estou usando esse mod + simple manager + immersive laws e meu jogo dá crash. Alguma incompatibilidade conhecida que gera isso?
One Proud Brazilian  [author] 21 Sep @ 10:34pm 
https://steamproxy.com/sharedfiles/filedetails/?id=3459041118 - [RIT]Simple Manager - Auto-Appoint Vassal Successor

This is an annoying bug i am not able to fix. Subscribe and active this mod above.
psimmons3 21 Sep @ 10:29pm 
I have a bug where when I inherit any titles from my vassals, my feudal domicile will get reset as if I just took the decision to get one. The same goes for clan and probably for tribal too but I don't know because I've never done tribal before.
One Proud Brazilian  [author] 20 Sep @ 12:19pm 
go on, i am also curious about the changes :)
s1tam 20 Sep @ 11:52am 
Hi, first of all, I'd like to thank the author for this great modification. For my own purposes, I've made a few changes to the code, such as changing the building cost from prestige to gold and adding more building slots. I'd like to ask the author for permission to publish my version of the mod, with a link to the original.
One Proud Brazilian  [author] 17 Sep @ 7:11am 
Sorry for the LONG delay, the hotfix for the perk issue was uploaded.
Dovenius 13 Sep @ 1:41am 
so this was the mod that was messing up my perk tree...
redlordrising 17 Aug @ 12:03pm 
why does the feudal manor cost prestige to expand and the chiefdom domicile cost gold? shouldn't it be the other way around?
MaoMadosa 13 Jul @ 3:48pm 
To fix Inspector lifestyle:

go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""

and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".

Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
Garlhax 3 Jul @ 6:40am 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous 27 Jun @ 3:57pm 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx 10 Jun @ 3:03pm 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow 7 Jun @ 9:20pm 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
BIGDICKOSKAR#420 4 Jun @ 4:01pm 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow 29 May @ 2:26pm 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [author] 27 May @ 11:52am 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly 27 May @ 11:45am 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern 27 May @ 11:34am 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer 24 May @ 3:28pm 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.
MT Haesteinn Von Bismarck 19 May @ 1:26pm 
works for me but if I start as tribal and move on to feudal, it doesn't let me found a manor
HeirandtheSpare 17 May @ 7:56pm 
This isn't working for me. Please update.
Royal Regard 16 May @ 8:21am 
@scribv yeah same here, I was just coming in to see if anyone else had the same issue
scribv 15 May @ 11:07am 
Weird bug - anyone else see it?

Earth's Bounty perk under Inspector tree in the (landed) Wandering lifestyle gets bugged when I add this mod and doesn't show anything (can't say if it's still doing something). Tested it with and without any other mods.