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Here is a comment from the script for this.
// This spawns decals in via script before the maps loads. Decals add 1 edict only when first loaded in, which can push you over the edict limit. Spawning them via script solves this issue.
// Add map name as 'case <mapname>:' when needing to spawn decals with script in other maps
// IncludeScript seems to add a milisecond delay if used and script doesn't exist
MapEntity_ParseAllEntities: found o when expecting {MapEntity_ParseAllEntities: found o when expecting {