Stellaris

Stellaris

All That Is GRIMDARK (3.14.☠)
362 Comments
G marceau 8 hours ago 
There may be a probleme with theses mod : so try with out , one of them is causing the crash

UI Overhaul Dynamic - Tiny Outliner
UI Overhaul Dynamic Beta
UI Overhaul Dynamic
Imperial Navy NSC2
((( NSC3 - Season 1 )))

I have take them out of the list and made a load order recap here :

https://www.reddit.com/r/w40Kfactionstellaris/comments/1ibgcat/g414_load_order_52_mods_on_tested_pi_version/
ToooMuchSalsa 20 hours ago 
@G marceau: What version are you playing on? I am playing on 3.14.1 with only your list and it crashes as soon as i press New Game
G marceau 21 Jan @ 3:24am 
Hello just a little question : Does anyone have made a run as Adeptus Mechanicus ? I try to understand the mechanism that made the mass sucide bug happen.

(related to cyborg traits) I want to know if it happen also for human player or if it s just the AI doing strange stuff ( like kiling everybody after modify the species ) Thanks

It s the last very big bug to fix, with the current settings AI mechanicus just don t work for (mass suicid ) ( so don t use it for AI ) Imperium scientific portraits worked well, so it s related to the cyborg traits and AI.

Modlist update G414 : https://steamproxy.com/sharedfiles/filedetails/?id=3411129372
perl 13 Jan @ 8:22pm 
Can you integrate "Invasion!" into this?
ritz_ 5 Jan @ 5:39pm 
Individual Necrons start with the Synthesization tradition tree, and it kinda breaks them and turns them into undesirables
Da Kaptin 3 Jan @ 10:53am 
Nother bit, loaded my necron save to play the next day, All necron pops replaced with , an organic pop that hates me. New necrons are being built but no matter how far back i load a save all my pops are now blank undesirables
Da Kaptin 2 Jan @ 4:57pm 
Playin necrons, cant clear stasis tomb due to ranger lodge?
G marceau 28 Dec, 2024 @ 1:01am 
I ve everything working on my side
Rockie 27 Dec, 2024 @ 6:19pm 
bro trying to use this latest version 3.14 and it doesn't work at all. completely broke, only 1 or 2 potraits load, nothing else works. anyone know whats going on? or do i need to downgrade a version?
Monkey Nuts Entrepreneur 26 Dec, 2024 @ 11:21pm 
You're doing the God Emperor's work.
Lo Sceriffo di Nottingham 22 Dec, 2024 @ 10:02am 
ok thanks you. But cant his mod work with 40 k factions+patch, because I always CTD when I use them together.
FirePrince  [author] 22 Dec, 2024 @ 9:44am 
@The Emperor: thx, will check it asap!
@Emelya42bro: sry, no, I think you misunderstood humanoid.
@Lo Sceriffo di Nottingham: no, it's not normal. This mod update is standalone.
Lo Sceriffo di Nottingham 22 Dec, 2024 @ 8:33am 
I've just downloaded the mod, but I can see only few custom portraits (i.e. can't see necrons, or aeldari). Is it normal? Another question. is this 3.14 version sufficient or i need to use the original all that is Grimdark mod too?
Emelya42bro 21 Dec, 2024 @ 10:03am 
Is it possible to remove the restriction on the Orc race attribute only for humanoids? Please, this is very disturbing.
The Emperor 20 Dec, 2024 @ 12:46pm 
I would like to report a bug,
On the screen where you can pick prescripted empires it shows the Imperium of man and the leader portrait is the master of mankind but when I spawn this empire in game its just a commissar or a high lord of Terra. And just another minor thing I've noticed is that portrait in question of the master of mankind is not sellectable in the edit empire page. The mods I use are the 30k/40k factions, 30k/40k factions compatibility patch and all that is grim-dark this one here.

I figured id bring this to your attention because I don't believe its intentional. I would also like to thank you for keeping this wonderful mod updated.
Merry Christmas
MrGulag 13 Dec, 2024 @ 10:50am 
lore wise yes it wouldnt really be hyper accurate, but gameplay wise its more compatible overall, and if someone wants lore accurate imperials they can just make lore accurate imperials
FirePrince  [author] 13 Dec, 2024 @ 10:45am 
THX for feedback, I updated.
@MrGulag: that would not fit lore wise, but I fixed a mistake in this species code.
@Centurian128: actually yes, was not really tested new code, should be fixed now.
MrGulag 11 Dec, 2024 @ 3:27pm 
Idea for the God Ruler origin
instead of doing funky things via events to give you a second species, why not just make it so that it allows you to create a second species akin to how the shroud rage origin works. i think it would definitely be simpler and more straightforward, also allowing for greater player choice when designing their empire
Centurian128 11 Dec, 2024 @ 1:39pm 
@FirePrince That's weird. It has happened consistently at year 10 in my last 4 attempts as Necrons. I have nothing enabled that should affect this mod, it's mostly UI stuff and Shroud? I'll do more testing.
FirePrince  [author] 11 Dec, 2024 @ 11:26am 
Actually the Great Khan shouldn't have anything specific to do with this mod. A specific shipset is also not defined.
@Horytex: could you plz come to discord or the discussion tab to talk about the fixes!?
Centurian128 11 Dec, 2024 @ 9:42am 
Is the Great Khan Event supposed to always trigger for Necrons? Using the new Machine shipset? Also, why?
Horytex 26 Nov, 2024 @ 4:57pm 
I managed to fix everything, except for the species appearance. It shows up when I select the Necron trait, but I need a Paragon machine appearance, and it doesn't let me use the Necron appearance. Does anyone know what could be causing this or how to fix it?
Horytex 26 Nov, 2024 @ 3:39pm 
I was testing mods that could complement it, but it still doesn't work. The buildings don't appear, nor do the armies, and the species itself disappears and stops functioning. The population appears with the number, but the species does not. As the game progresses, my capital gets revealed. First, an event pops up saying they've found tombs, then the Great Khan event triggers, and my capital is revealed.
G marceau 25 Nov, 2024 @ 5:17am 
Horytex : here tested for the last version of the game:

https://steamproxy.com/sharedfiles/filedetails?id=3291365443

i recommand to try first with GRIMDARK ( + portratits + patch ) + Shroud + patch

and Warhammer 40k Map with WH40k Galaxy Overlay

then you had what you need for your roleplay
Horytex 22 Nov, 2024 @ 9:40pm 
What mods do I need to be able to play it well? What happens is that the necron structures no longer appear, or is it another mod that gives them to me?
FirePrince  [author] 21 Nov, 2024 @ 11:44am 
@Horytex: Machine Age or Synthetic Dawn
Horytex 21 Nov, 2024 @ 1:02am 
What dlc is needed for necrons?
FirePrince  [author] 7 Nov, 2024 @ 12:17am 
@Giorgio22: can you pls be more concrete, there are hundreds...
@Tomllander: yes
@Stump Bone: yes, in some way, but I'll revisit this.
@firespark84: added
Giorgio22 4 Nov, 2024 @ 8:04pm 
some civics can't work,their ideology isn't proper
Tomllander 3 Nov, 2024 @ 2:32pm 
Cant play as necrons, do I need a dlc?
Stump Bone 29 Oct, 2024 @ 7:10pm 
playing as the death guard i don't have access to vanilla buildings. is this a mod a conflict or a feature?
firespark84 28 Oct, 2024 @ 6:59pm 
are servitors meant to have happiness? the trait should give the nerve stapled type thing where they dont have happiness
G marceau 24 Oct, 2024 @ 6:11am 
firespark84 : nope, species is humanoid portraits that give you acces to all form of portraits exept mechanicus (cyborg) sorry for that, i use the cyber portraits for them. But most of the scientific have mecahnicus portraits.
firespark84 22 Oct, 2024 @ 4:24pm 
also is most of your population meant to be tech preists even when starting with the imperium origin?
firespark84 22 Oct, 2024 @ 3:55pm 
does the mechanicus work best as spirutualist like the cybernetic creed origin from the base game or materialist?
FirePrince  [author] 22 Oct, 2024 @ 11:38am 
@[DAO] Encoded29: should be just as removing blocker deposits. Do you have a better idea?
[DAO] Encoded29 21 Oct, 2024 @ 3:36pm 
as necron how do you unlock opening stasis chambers?
FirePrince  [author] 21 Oct, 2024 @ 5:03am 
Thx, done.
microsausage 19 Oct, 2024 @ 10:28pm 
I tweaked the federation settings a bit in relation_events to make the emperor more likely to stay in control (instead of random). Give em a try if you like. Thanks for all the work you've put into this mod.

federation = {
set_federation_type = hegemony_federation
set_federation_leader = root
set_name = "EMPIRE_DESIGN_imp"
add_federation_experience = 4600
set_federation_law = succession_term_status_change
set_federation_law = succession_type_strongest
set_federation_law = centralization_medium
add_cohesion = 100

}
G marceau 18 Oct, 2024 @ 12:19am 
Sedmeister : yes i have them , i ve send them to the Dev because indeed it s very strange.
Sedmeister 17 Oct, 2024 @ 2:02pm 
Yeah sorry, been using Steam for like ever and only posting images to share like this for the first time. (Also I am responding to meeages on both my phone and computer, features differ on the different platforms.) I believe my images should be viewable now?
FirePrince  [author] 17 Oct, 2024 @ 4:40am 
@Sedmeister: Your file links seems private!?
G marceau 17 Oct, 2024 @ 1:44am 
one problem at a time : that is the spirit
can you send the pics you have made to r/W40kfactions or via MP on reddit to u/Liomarcus
Sedmeister 16 Oct, 2024 @ 5:42pm 
Here I am able to declare war on any other faction.

https://steamproxy.com/sharedfiles/filedetails/?id=3349981406

I am creating the factions as per instructions, ie: going into all of the factions that the mod creates, renaming them (by putting a space at the end of the empire name, then editing them a second time by deleting the space in the empire name) so I can then force spawn each of the empires into my games.
Sedmeister 16 Oct, 2024 @ 5:38pm 
Sedmeister 16 Oct, 2024 @ 5:33pm 
Ok let's do one problem at a time. Here is a screenshot of my inability to declare war on the Ork Horde. See how I am unable to choose a war goal and therefore declare some kind of casus belli war?

https://steamproxy.com/sharedfiles/filedetails/?id=3349979119
G marceau 16 Oct, 2024 @ 6:59am 
Sedmeister i use 4 mods for this :

Warhammer 40k Map ( for Terra Warhammer map or Warhammer galaxy map)

(you should have terra map in the left corner where the stars numbers is )

WH40k Galaxy Overlay (for the segmentum )

[3.12] Galactic Core Enabled (self explanatory)

Extragalactic Clusters [3.2] (to use by consol command)

and i strongly recommand for w40K roleplay this one :

[3.12] Just Human ( preftl are humans = compliance )

links here ( i need to update the mod list to Vela but it is working ) :

https://steamproxy.com/sharedfiles/filedetails?id=3291365443


Also "Can't declare war on them" Are you a Crusader state ?
If not send me some pics by mp to my reddit page i will look into it tonight
Sedmeister 16 Oct, 2024 @ 4:28am 
Also, G marceau I followed this link. Where can I get the map from? I don't have it as an option in my game set up.

https://www.reddit.com/r/W40kfactions/comments/1g3liy9/w40kfactions_map_step_by_step_for_hard_core_w40k/
Sedmeister 16 Oct, 2024 @ 4:26am 
Sorry to be a pain. About my eighth game as the imperium of man. If I spawn near Necrons or Orks, I can't declare war on them. I select declare war, I get the button to invite others to the war, but there are no casus belli options, nothing. Not even greyed out buttons. No buttons whatsoever. I can declare war on other factions as per usual. Am I missing something?
G marceau 16 Oct, 2024 @ 2:28am 
version="3.13.2.4" : Thank to the living Saint FirePrince.

Warlord : There is only one way to play Imperium (YET) and so you have to do the scouring.
The Imperium become Custodian and Emperor by event after the concil is establish. The chaos also establish a Federation outside the GC. when the rift shroud spawn