Stellaris

Stellaris

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All That Is GRIMDARK (3.14.☠)
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File Size
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Updated
29.766 MB
26 Sep, 2023 @ 8:21am
18 Dec @ 9:59am
99 Change Notes ( view )
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All That Is GRIMDARK (3.14.☠)

In 2 collections by FirePrince
FirePrince's ADT Recommendations
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FirerPrince Stellaris
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Description
This is an approved update and continuation in honor of AlphaAsh’s great All That Is GRIMDARK, bringing it to version 3.14.* of the game. Credit goes to him and all the WH40K creators.

Bringing a galaxy’s worth of WH40K-themed content to Stellaris…
This mod combines God Ruler and all four volumes of GRIMDARK, providing an extensive set of origins and predefined empires, as well as bespoke content for them.



'Similarities' of all the major factions from Games Workshop’s Warhammer 40K are included.



PLAY ADVICE
Edit each GRIMDARK predefined empire in order to create a clone of it (or you can just copy 'aagrim_prescripted_countries.txt' file at once to your game data path[stellaris.paradoxwikis.com]). Force spawn each of those, pick one to play, set number of opposing AI empires to 12, enjoy.

If vanilla predefined empires are spawning, grab a mod that removes them (e.g. Remove Paradox Empires).

COMPATIBILITY
NOTE ALL REQUIRED ITEMS are only strong RECOMMENDATIONS (aka soft required).

FILES PARTIAL OVERRIDDEN:
./buildings/00_capital_buildings.txt ./districts/00_urban_districts.txt ./districts/01_arcology_districts.txt ./districts/02_rural_districts.txt ./pop_categories/02_other_categories.txt ./pop_faction_types/00_traditionalist.txt (full - Machine God) ./scripted_effects/01_start_of_game_effects.txt ./species_rights/00_citizenship_types.txt ./species_rights/03_slavery_types.txt ./terraform/02_special_terraform_links.txt interface/frontend.gui (full - minor)
Note that the mod was originally designed to be played without other mods. Still, the latest version tries to be much more compatibility friendly.

LOAD ORDER
Anywhere. But if you hit compatibility issues, try moving it to the bottom.

RECOMMENDATIONS
Warhammer 40k Collection (Discussion)
Warhammer 30/40k factions with Compat. Patch
The Best Warhammer 40K Mods for Stellaris[www.fandomspot.com]
40k Planet Specialization
Shroud Rising Patch
Invasion!
Rise and Fall
• Warhammer Mechanicus Music
• Warhammer 40,000: Dawn of War 2 OST
• UI Imperial
• Imperium of Man Loadingscreens

LANGUAGES
• 🇷🇺 Russian by ☭Domynion
• 🇺🇸 English fallback for all others.

Changelog 3.9
• Increased compatibility
• All factions now have lore based biographies.
• All factions now have a custom start screen.
• All factions now have a specific namelist.
• All factions have new styled emblems (although some of the old ones were already very good).
Changelog 3.9.3
• Improved Necrons with unique features:
⠀• Resurrecting armies
⠀• Legendary leader on start (probably I’ll do this for more factions)
⠀• A hidden surprise the whole Necron faction can resurrect (test necron.1111)
• A small automatic economic help for Orks and Khorne faction.
• Adaptation of individual personalities according to lore.
• Added 12th Origin "Adeptus Mechanicus"… (Omnissiah told me)
• Added 13th Origin "Chaos Undivided" (Fallen Psionics for Black Legion)
Changelog >3.* see Change Notes tab

Credit
• Warhammer 40K ® TM and/or © Copyright Games Workshop Ltd 2000-2023
• AlphaAsh initiating this
• Namelists from Xan’s SciFi Mashup (08/10/23)
• Adeptus Mechanicus by Evalpenguin v2.6 (15/11/23)
• Kamil19976 as pioneer, role model and inspiration and his huge work on a totalconversion
• G marceau for steady feedback

Planned
• Necron Relic (Celestial Orrery or Tesseract Labyrinth)
• Implementing the "Old Ones" as Precursor.

𝔉𝔬𝔯 𝔱𝔥𝔢 𝔈𝔪𝔭𝔢𝔯𝔬𝔯!



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Popular Discussions View All (4)
9
27 Nov @ 8:50am
PINNED: Additional MOD Suggestions!!
Mortarch Of Blood
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10 Aug @ 12:10am
40K galaxy
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15 Nov, 2023 @ 12:24am
Black legion is playeble race or what?
Anton Rabe
352 Comments
Lo Sceriffo di Nottingham 22 Dec @ 10:02am 
ok thanks you. But cant his mod work with 40 k factions+patch, because I always CTD when I use them together.
FirePrince  [author] 22 Dec @ 9:44am 
@The Emperor: thx, will check it asap!
@Emelya42bro: sry, no, I think you misunderstood humanoid.
@Lo Sceriffo di Nottingham: no, it's not normal. This mod update is standalone.
Lo Sceriffo di Nottingham 22 Dec @ 8:33am 
I've just downloaded the mod, but I can see only few custom portraits (i.e. can't see necrons, or aeldari). Is it normal? Another question. is this 3.14 version sufficient or i need to use the original all that is Grimdark mod too?
Emelya42bro 21 Dec @ 10:03am 
Is it possible to remove the restriction on the Orc race attribute only for humanoids? Please, this is very disturbing.
The Emperor 20 Dec @ 12:46pm 
I would like to report a bug,
On the screen where you can pick prescripted empires it shows the Imperium of man and the leader portrait is the master of mankind but when I spawn this empire in game its just a commissar or a high lord of Terra. And just another minor thing I've noticed is that portrait in question of the master of mankind is not sellectable in the edit empire page. The mods I use are the 30k/40k factions, 30k/40k factions compatibility patch and all that is grim-dark this one here.

I figured id bring this to your attention because I don't believe its intentional. I would also like to thank you for keeping this wonderful mod updated.
Merry Christmas
MrGulag 13 Dec @ 10:50am 
lore wise yes it wouldnt really be hyper accurate, but gameplay wise its more compatible overall, and if someone wants lore accurate imperials they can just make lore accurate imperials
FirePrince  [author] 13 Dec @ 10:45am 
THX for feedback, I updated.
@MrGulag: that would not fit lore wise, but I fixed a mistake in this species code.
@Centurian128: actually yes, was not really tested new code, should be fixed now.
MrGulag 11 Dec @ 3:27pm 
Idea for the God Ruler origin
instead of doing funky things via events to give you a second species, why not just make it so that it allows you to create a second species akin to how the shroud rage origin works. i think it would definitely be simpler and more straightforward, also allowing for greater player choice when designing their empire
Centurian128 11 Dec @ 1:39pm 
@FirePrince That's weird. It has happened consistently at year 10 in my last 4 attempts as Necrons. I have nothing enabled that should affect this mod, it's mostly UI stuff and Shroud? I'll do more testing.
FirePrince  [author] 11 Dec @ 11:26am 
Actually the Great Khan shouldn't have anything specific to do with this mod. A specific shipset is also not defined.
@Horytex: could you plz come to discord or the discussion tab to talk about the fixes!?