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Bioferrite shaping lets you craft them. They you just use them on the pawn. :)
@harhell
In theory, probably. i don't have anything like that in here though, not yet at least.
@arget03
Not quite sure what you mean, but I do recall there was some issue with it not showing up when it should. It is on my to-do, but I've been a bit busy recently.
If even the animals come back then you have the Vengeful Dead submod which has that as its main feature.
You can configure the frequency in the mod options, including setting it all the way down to zero. :)
@Lovis
The skill needs to be increased via aptitudes or bonuses before EXP is calculated. Basically if it is disabled below 4 then you need an Aptitude of +4 for it to be enabled.
It mostly just removes their ability to do complex jobs or be romanced by regular colonists.
@monkmith
Somehow it seems lowering their vanilla rebellion stats didn’t fully prevent rebellion. It is something I plan to look into.
@oinko
That gets a little bit too complex code/stability wise to handle edge cases.
The werewolf form is mostly intended to be gained from the B&S Vampire & the Undead mod.
@DanZinagr
I do believe I've tracked down what causes the issue. The next update which will be posted later today should fix that.
@Astrolabe
They can eat mixed meals, but they shouldn't be able to eat fully vegetarian ones. Note that some modded plants count as food (e.g. vanilla expanded's lentils).
@Cyberwolf
I'm not sure what you mean.
I'm super hesitant do ask for this sort of thing, I'm happy with your mod as-is, but the visual of crappy pigeon wings came to mind when trying to fit the full-size angel wing genes onto smaller xenotypes
Now while this was horrifying in itself, the true horror seemed to be the ungodly lag. I assume that weird regeneration perk it has was doing something, but until it died my game was a laggy mess that would lock up for a second, interestingly, every 5 seconds.
I assume this was because it had accumulated every possible wound simultaneously and whatever runs to do that was not having a good time.
Verify files. You have old version of the framework from weeks back.
Tested with just this mod, dependencies + all DLC.
You've got good timing. I noticed that it was on by default yesterday evening. I think the latest version has the graphic disabled by default.
@Woodsaber
I'm heading on a vacation tomorrow, but I might look into it later if I can reproduce it.
@Vespi
They don't care about pawn appearance (just like Kind), royal title requirements, and a variety of ascetic and comfort-style stuff
Basically tolerant in an extremely general sense without actually being nice or having ascetic ideological ideas.
I downloaded a fresh copy of the B&S Genes + Framework mods and am still getting the weird behaviour with the snake tails and wings.
Ask the artist who drew the adbots like that. :D
@gunningminer69
Yeah, they work fine together.
@Woodsaber
The Mile mod? That seems a bit odd, those are powered by pawn render nodes, so I don't see why that mod would interact with it.
Are you getting errors in the log? If so please upload and link the log. :)
Having VBS active causes any wings and tails to not colour correctly, instead being bright red & green.
Tested with just this mod, Varied body sizes and dependencies and the issue still occurs.
Nothing seems to appear in the dev-mode log about it either.
archotech shards can be crafted into a consumable item that increases soul power.
@Dust
Titans exist, but they are extremely rare, usually only showing up in late-game raids from a few factions. Much because the Titan Frame is meant to be more of a late-game capstone or victory lap.
@Eclipse
There are random size traits that emulate natural deviations (dwarfism, small, large, gigantism). The genes themselves only spawn on xenotypes that make use of them otherwise.
Unless you're using one of the mods that give characters random genes.
@filipfrantz
I have no idea if SOS2 will require the DLC, and making the gene a MayRequire would mess with xenotype metabolism.
@Flesh Forge
If you get any errors related to it then a log would be very helpful.
@PureTacoz
I planned bionic wings/snake-tails/spiderparts/..., but I haven't managed to draw anything "good enough" yet.
It triggers at certain specific levels. You need a fair amount to hit level 2 or 3.
@MorphingE
Might, depends on what my supporters vote for.