RimWorld
Big and Small - Genes & More
1,504 件のコメント
Mech 10 時間前 
is incorporator supposed to increase body size on every use? It doesn't say anything about that in the description
rdm 14 時間前 
@MiniKarma As I remember, they turn into a kind of zombie and will always be tamed to the maximum.
MiniKarma 14 時間前 
I'm kinda curious. One of my animals got bit by a feral Dracul and now is at risk of becoming a vampire? Is that a thing? A vampire pet? Or like, they'll die because animals can't turn?
Tathar 10月20日 15時06分 
The new parasite gene is interesting, but it has a strangely high chance of killing the host on eject, even with damage that really shouldn't be lethal. Is there a way to reduce the risk?
B flat 10月17日 6時27分 
@RedMattis Could you please remove carry capacity modifiers from small body genes? Don't they already get them by default? Really small ones can't carry anything at all if they so much as have any clothing on them. If they're armored, their capacity is negative.
RedMattis  [作成者] 10月15日 11時28分 
@Maximillionysis
Bioferrite shaping lets you craft them. They you just use them on the pawn. :)

@harhell
In theory, probably. i don't have anything like that in here though, not yet at least.

@arget03
Not quite sure what you mean, but I do recall there was some issue with it not showing up when it should. It is on my to-do, but I've been a bit busy recently.
Maximillionysis 10月14日 2時51分 
I've got a question about Soul Power, when you get the chance! I see in the genes that you're able to increase it with Shards of Dark Achotech... but, uh... *how* do you use them? Is it something made at a particular bench, or something else?
harhell 10月12日 1時17分 
Is it possible to add a gene that allows you to form a melee weapon (blade, mace, scythe, or whip) from your hands, like in the game Prototype?
arget03 10月11日 14時37分 
I've checked everywhere in the mod settings, with only this mod and the prerequisites, and I can't find the toggle for the Tailed Humanoid tail texture anywhere.
RedMattis  [作成者] 10月10日 6時56分 
@Rabbitshoes
If even the animals come back then you have the Vengeful Dead submod which has that as its main feature.

You can configure the frequency in the mod options, including setting it all the way down to zero. :)

@Lovis
The skill needs to be increased via aptitudes or bonuses before EXP is calculated. Basically if it is disabled below 4 then you need an Aptitude of +4 for it to be enabled.
Rabbitshoes 10月10日 4時20分 
not sure if this was asked but how do I stop pawns from coming back as returned because its very annoying. they all come back to life in my fridge and start attacking, even the animals.
Lovis 10月10日 0時29分 
I am sorry, I should have been more precise with what I meant. I meant to ask what "Disables skills below aptitude" means. Since no matter how high I set the skills they still remain disabled.
RedMattis  [作成者] 10月9日 21時40分 
@Lovis
It mostly just removes their ability to do complex jobs or be romanced by regular colonists.

@monkmith
Somehow it seems lowering their vanilla rebellion stats didn’t fully prevent rebellion. It is something I plan to look into.

@oinko
That gets a little bit too complex code/stability wise to handle edge cases.
Lovis 10月9日 16時13分 
I don't where else to ask this, but how exactly does the simple mind gene work? I don't seem to be able to grasp it.
Warfox 10月9日 16時08分 
What about a cyclops? I'd like to make Spathi from Star Control. Would also need ubiquitous prosthetic arms.
monkmith 10月8日 17時37分 
so soulless husks can still rebel?
Quilava 10月7日 21時50分 
Could you make the Minimizing and Giantizing Animals also work with mech? I want a huge queen and a tiny worker for fun and stuff :cta_emo7:
oinko sploinko 10月7日 15時08分 
Parasiting animals not planned?
RedMattis  [作成者] 10月7日 2時55分 
@Jaid
The werewolf form is mostly intended to be gained from the B&S Vampire & the Undead mod.

@DanZinagr
I do believe I've tracked down what causes the issue. The next update which will be posted later today should fix that.

@Astrolabe
They can eat mixed meals, but they shouldn't be able to eat fully vegetarian ones. Note that some modded plants count as food (e.g. vanilla expanded's lentils).

@Cyberwolf
I'm not sure what you mean.
arget03 10月5日 14時35分 
@Jaid As a highly annoying, random gene. That, or Character Editor.
Jaid 10月3日 17時44分 
How exactly does one get the werewolf transformation?
oinko sploinko 10月3日 8時08分 
Could you add some compatibility between sapient animals and the parasite gene? So that we can control animals for temporary "sapience?"
Soulcast 10月2日 22時08分 
Is there any chance we could get small bird wings as a gene? similar to the small demon wings option
I'm super hesitant do ask for this sort of thing, I'm happy with your mod as-is, but the visual of crappy pigeon wings came to mind when trying to fit the full-size angel wing genes onto smaller xenotypes
DanZinagri 10月2日 1時41分 
So i managed to get a corrupted titan as part of a shambler swarm, who then came back as a lost via your vengeful dead mod.
Now while this was horrifying in itself, the true horror seemed to be the ungodly lag. I assume that weird regeneration perk it has was doing something, but until it died my game was a laggy mess that would lock up for a second, interestingly, every 5 seconds.

I assume this was because it had accumulated every possible wound simultaneously and whatever runs to do that was not having a good time.
Astrolabe 9月28日 22時27分 
is it normal that the carnivore gene doesn't actually do anything? my carnivore pawns can still eat plant-based foods or baked, flour-only ones
Cyberwolf 9月28日 0時55分 
Having issues with infinite health problems occuring like so far every faction has kept its og leader due to said bug.
Deylendor 9月27日 18時11分 
このコメントは弊社の自動コンテンツチェックシステムによる分析待ちです。有害なコンテンツ(情報を盗もうとするWebサイトへのリンクなど)が含まれていないことが確認されるまで、一時的に非表示になっています。
Meteorific 9月27日 15時58分 
Thank you for uploading this awesome mod! However, i noticed something, when pawns with centaur or spider bodies are holding weapons the weapon graphic renders behind the body.
RedMattis  [作成者] 9月27日 6時19分 
@Haranador
Verify files. You have old version of the framework from weeks back.
Haranador 9月26日 16時25分 
There is something odd happening with the glamour gene. It removes any passions from the pawn at generation and every 150-300ish ticks afterwards. Appying a custom race post gen seems to sometimes fix it, but I cant get any consitency with it. Nothing in the log.
Tested with just this mod, dependencies + all DLC.
arget03 9月23日 18時28分 
Where is the toggle? I'm looking, but I must be missing it.
RedMattis  [作成者] 9月23日 14時40分 
@arget03
You've got good timing. I noticed that it was on by default yesterday evening. I think the latest version has the graphic disabled by default.

@Woodsaber
I'm heading on a vacation tomorrow, but I might look into it later if I can reproduce it.

@Vespi
They don't care about pawn appearance (just like Kind), royal title requirements, and a variety of ascetic and comfort-style stuff

Basically tolerant in an extremely general sense without actually being nice or having ascetic ideological ideas.
arget03 9月22日 18時24分 
Is there a way to toggle off the tail in the tailed humanoid gene? I liked the headdiff, it made it easier to have a custom tailed xenotype with the filter for them to butcher humans but not each other. The tail doesn't fit the xenotype, and if you use it with AFU's tails, it gives them both.
Woodsaber 9月22日 16時41分 
Weirdly, nothing out of the ordinary is getting logged. I can upload it though, where would be the best place?

I downloaded a fresh copy of the B&S Genes + Framework mods and am still getting the weird behaviour with the snake tails and wings.
Vespi 9月21日 20時19分 
What does "Unpretentious" mean exactly? Like what mood debuffs does it override? The description feels vague. Like would a pawn care less about sleeping in the ground? Or not eating with a table?
RedMattis  [作成者] 9月21日 11時38分 
@hanjiro10
Ask the artist who drew the adbots like that. :D

@gunningminer69
Yeah, they work fine together.

@Woodsaber
The Mile mod? That seems a bit odd, those are powered by pawn render nodes, so I don't see why that mod would interact with it.

Are you getting errors in the log? If so please upload and link the log. :)
hanjiro10 9月21日 1時48分 
random note why is Omega Kerfur from Voices Of The Void on the mod image
gunningminer69 9月20日 18時45分 
Say, is this compatible with alpha genes?
Woodsaber 9月18日 12時53分 
I don't know if it's just me but Varied Body Sizes seems to have become incompatible recently.
Having VBS active causes any wings and tails to not colour correctly, instead being bright red & green.
Tested with just this mod, Varied body sizes and dependencies and the issue still occurs.
Nothing seems to appear in the dev-mode log about it either.
RedMattis  [作成者] 9月17日 7時34分 
@Morcalvin
archotech shards can be crafted into a consumable item that increases soul power.

@Dust
Titans exist, but they are extremely rare, usually only showing up in late-game raids from a few factions. Much because the Titan Frame is meant to be more of a late-game capstone or victory lap.

@Eclipse
There are random size traits that emulate natural deviations (dwarfism, small, large, gigantism). The genes themselves only spawn on xenotypes that make use of them otherwise.

Unless you're using one of the mods that give characters random genes.

@filipfrantz
I have no idea if SOS2 will require the DLC, and making the gene a MayRequire would mess with xenotype metabolism.

@Flesh Forge
If you get any errors related to it then a log would be very helpful.

@PureTacoz
I planned bionic wings/snake-tails/spiderparts/..., but I haven't managed to draw anything "good enough" yet.
PureTacoz 9月16日 20時28分 
Is there a way for a winged humanoid to get their wing removed back? I know it doesn't affect anything gameplay wise but I'd still like to know if there iss a way to replace or regrow their wings
Flesh Forge 9月16日 2時51分 
seems prone to happen when editing and applying a xenotype, but if it happens and I quit all the way back to the main menu and redo the whole map gen etc up to selecting colonists, it stops happening and the previously saved xenotype works OK. No errors or warnings happen during this at all. I don't think it's your mod's problem, I think it's some new problem with the base game, but fyi.
Flesh Forge 9月16日 1時00分 
Something has recently started to make your gender-forcing genes to act weirdly and I have not managed to diagnose what. I thought it was another particular mod (Same Sex IVF) but it isn't that, now I have no idea what's causing this. Heads up :(
filipfrantz 9月15日 4時46分 
One of my favorite gene mods in rimworld, however im curious why the eva gene in this mod is still in here, rimworld odyssey both has a archite gene and a normal gene for vacuum resistance now, and i feel making your pawn immune to the vacuum for cheap is a bit unbalanced
Eclipse 9月13日 19時40分 
and how does it work with varied body size?
Eclipse 9月12日 19時12分 
Do size genes naturally apply to all pawns in the world?
Dust 9月11日 19時03分 
Anyone know if some of the crazier xenotypes spawn naturally/events, or are these purely starter scehnario things? Like Titans, I see them in the starting list, but have never encountered them in a game.
Morcalvin 9月11日 2時47分 
How do I get pawns with soul power to increase their soul power with dark archotech shards? Is that the shards from anomaly monsters?
MorphingE 9月10日 1時07分 
@Vulkandrache I was mostly asking for confirmation, because it wasn't behaving in a way the name and description implies. I also didn't know if it required the Demon Bloodfeeder gene in conjunction with it. It'd tell me if my list had a conflict or not.
Vulkandrache 9月10日 0時15分 
Its kind of in the name that they would do that.