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@Alison works fine here, all spots, including caravan hitching spot hidden successfully!
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
For Vanilla Faction Expended Tribal, the neolithic Research Spot <defName>VFET_ResearchSpot</defName>.
I've made my own update locally but if i could keep your mod on live update that would be neat so please if it could be added on the patch, i'll be grateful !
Just a quick query, the description says it works with ZARS Tribalism - does this also work with ZARS Production Spots? I have the latter but it doesn't seem to work for me, just wondering whether it's probably something my end or whether it needs a compatibility patch or something? Amazing mod :)
It makes sense that you can use a table to craft
Like dude WHY ALWAYS GROUND
Would it be possible to add support for "AnimalHarvestingSpot (Continued)"?
But I was thinking anyone else who finds themself in my unfortunate position could use the guidance. At least, if you could mention in the description that the option exists since it was so hard to pinpoint.
It took me quite some time to figure out which of my 250 mods was causing this problem lol and I'm hopeful it'll spare someone else the hours
trading spot dev wont be updating his mod, he redirects us to this fork
https://steamproxy.com/sharedfiles/filedetails/?id=2874517333
sadly ur lovely mod doesnt affect this trading spot from the fork
i love you
@DisKorruptd - I tried to support seasoning spots, but was unable to. That mod is using some sorta strange custom graphic class for the spots that doesn't work with the graphic swapper. You'd have to ask on their end to support it.
Rim Seasoning has spots for various seasonings that will be automatically refilled by pawns when their seasoning runs out.
https://steamproxy.com/sharedfiles/filedetails/?id=2212032458&searchtext=rimseasoning
But yes, without that setting turned off, they are coming in as invisible or barely visible at random. I'm on 1.3.
Also, is that setting on by default? I don't recall toggling it.
It shouldn't be coming in as invisible if that's what you mean. Or maybe that's just cause I use sequential mode instead of random, personally. See the FAQ above.
The 'change graphic' button appears to randomise the texture rather than loop through the list, necessitating multiple button presses at times.