RimWorld

RimWorld

Barely Better Spots
81 Comments
Mr McNificent 18 Nov, 2024 @ 3:34pm 
Medieval Overhaul adds a research spot that is currently unsupported, including a patch for that would be great :)
Stellar ❤️💙💛 10 Sep, 2024 @ 1:42am 
@Ralika works just fine here on 1.5

@Alison works fine here, all spots, including caravan hitching spot hidden successfully!
Stellar ❤️💙💛 10 Sep, 2024 @ 1:40am 
OMG! Where has this mod been all these years??? I love it! Have an award!
Iron Blooded Maki 22 Aug, 2024 @ 3:25pm 
Not working despite being reported to work with 1.5
Alison 13 Jul, 2024 @ 3:07am 
Bug: Not working for Caravan hitching spot. (1.5)
Alison 7 Jul, 2024 @ 6:05am 
Bug: Changing graphic for multiple selected spots will only work for those in the same map section. Also the mod setting seems to be missing.
Mlie 26 May, 2024 @ 12:46pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
Nana to Many Monsters 20 Apr, 2024 @ 3:16pm 
@FrozenSnowFox Thank you so much! I really appreciate it. :MysteriaGodOfDeathHappy:
FrozenSnowFox 20 Apr, 2024 @ 2:29pm 
This mod is entirely xml and loading it in 1.5 causes so errors. As far as I can tell its working without issue.
Leaf 20 Apr, 2024 @ 2:14pm 
Hello, is this going to be updated, please
Three 20 Apr, 2024 @ 11:50am 
Is it safe to use on 1.5?
Nana to Many Monsters 22 Dec, 2023 @ 11:15pm 
I am in love with this! Thank you!
Pepitoxxx 15 Dec, 2023 @ 8:31am 
Request to update:
For Vanilla Faction Expended Tribal, the neolithic Research Spot <defName>VFET_ResearchSpot</defName>.
I've made my own update locally but if i could keep your mod on live update that would be neat so please if it could be added on the patch, i'll be grateful !
pota 10 Nov, 2023 @ 11:30am 
seconding @Evenstar's desire for compatability with ZARS Production Spots :D i used some empty textures to make them invisible in the meantime, but official compatability would be cool! this mod is great for keeping my settlements looking clean and tidy, thank you ^^
Qx 20 Aug, 2023 @ 7:52am 
@boss I went from 120 to 70 then 32-35 Try to delete the ones you don't use or use or one thing only
Boss 2 Aug, 2023 @ 12:28pm 
I have over 300 mods because of mods like this. Help me
Evenstar 26 Jul, 2023 @ 6:24pm 
Great mod! :D

Just a quick query, the description says it works with ZARS Tribalism - does this also work with ZARS Production Spots? I have the latter but it doesn't seem to work for me, just wondering whether it's probably something my end or whether it needs a compatibility patch or something? Amazing mod :)
Qx 24 Jun, 2023 @ 3:46pm 
I love the fact that you can finally place spots over tables
It makes sense that you can use a table to craft

Like dude WHY ALWAYS GROUND
Sane Boi Caligula 5 Jun, 2023 @ 4:01pm 
Hi, Love the mod.
Would it be possible to add support for "AnimalHarvestingSpot (Continued)"?
SY1102 29 May, 2023 @ 3:31am 
There is a mod conflict with [Blueprint], which will cause lag when recording
χø£¡Ŧ|ź 1 Apr, 2023 @ 3:45am 
@CheeseWheelGuy Where can I find this list?
CheeseWheelGuy 27 Mar, 2023 @ 2:36pm 
i'll go ahead and add this to the "simple changes that i cannot live without" list, thank you.
Citoyen 25 Mar, 2023 @ 12:11pm 
The problem was just that it was enabled, I didn't know which mod was causing it and, when I did figure it out, I couldn't figure out why (until I did). It's mostly a "me" problem, not a "you" problem. I don't recall enabling it myself, as I wouldn't intentionally enable that, but it's totally possible I did it without realizing, somehow.

But I was thinking anyone else who finds themself in my unfortunate position could use the guidance. At least, if you could mention in the description that the option exists since it was so hard to pinpoint.
Owlchemist  [author] 24 Mar, 2023 @ 6:43pm 
Which problem was that? Afaik those patches aren't enabled by default.
Citoyen 24 Mar, 2023 @ 5:22pm 
I appreciate this mod because it adds to my immersion! If you could, please mention in the FAQ that the setting to show/hide bed names is under Vanilla Extended Framework's mod settings :)

It took me quite some time to figure out which of my 250 mods was causing this problem lol and I'm hopeful it'll spare someone else the hours
TheGungeonologist 7 Mar, 2023 @ 11:17am 
can you make it compatible with android tiers reforged's maintenance spot?
Morale -10 18 Feb, 2023 @ 7:51am 
dude this mod is awesome, I will use it 'til the end of time :csgostar::csgostar::csgostar::csgostar::csgostar:
Kalmorph 25 Jan, 2023 @ 7:32am 
Can you add support for Research Reinvented: Stepping Stones ? They have a research spot that I wish I could alongside a table, just like the crafting spot.
Alexander The Great 2 Jan, 2023 @ 3:47pm 
mr owl
trading spot dev wont be updating his mod, he redirects us to this fork
https://steamproxy.com/sharedfiles/filedetails/?id=2874517333

sadly ur lovely mod doesnt affect this trading spot from the fork

i love you
test 27 Dec, 2022 @ 9:52am 
great mod. I do like to have vanilla textures expanded variations set to random with change graphic button disabled so I have to place multiple spots every time to get the one i need. not that big of an issue
Gubekochi Goury 17 Dec, 2022 @ 11:24am 
"Literally just a sofa" could benefit from this mode allowing us to place sleeping spots under it.
awadd 14 Dec, 2022 @ 6:18am 
Do you take requests for mods to support?
VoidLord 13 Dec, 2022 @ 2:13am 
i've got an idea, how about you make a mod that show fin in the water, like random surfacing,count of fish in the body of water(you can limit this by fishing) maybe containers to reintroduce fish to bodes of water, and perhaps the fact that water in rimworld doesn't freeze over( make both mods compatible if you make both
prince.mandor 8 Dec, 2022 @ 1:29am 
self-policing is a good thing, but is it possible to prohibit placing spot on totally unpassable tiles, like walls or paste dispenser? As an option for persons without good self-control in mini-maxing :)
VolatileGlitchAviator 4 Dec, 2022 @ 8:35am 
Hey Owl! omg I did everything you did except rename the very last one to a different name XD, Now I know what I did wrong! XD. Thank you for adding it!!!
DisKorruptd 26 Nov, 2022 @ 12:16pm 
ahh, that's unfortunate... I'll see what they can do...
Owlchemist  [author] 26 Nov, 2022 @ 11:03am 
Try changing it to sequential mode (see the FAQ above).
Superfly Johnson 26 Nov, 2022 @ 10:56am 
I can't see the original graphics for the spot. Could be a conflict tho
Owlchemist  [author] 26 Nov, 2022 @ 4:30am 
@VolatileGlitchAviator - all set
@DisKorruptd - I tried to support seasoning spots, but was unable to. That mod is using some sorta strange custom graphic class for the spots that doesn't work with the graphic swapper. You'd have to ask on their end to support it.
DisKorruptd 25 Nov, 2022 @ 10:52pm 
seasoning spots should keep their positional requirements, just wanna make em invis
Owlchemist  [author] 25 Nov, 2022 @ 4:24pm 
The spots are visible by default. You have to use the change graphic gizmo to make 'em invis.
Superfly Johnson 25 Nov, 2022 @ 4:15pm 
Kinda want to disable the hiding feature of baterly better spots since I really hate looking for my spots, but I wanna keep the stacking feature. Is it possible for that? :)
DisKorruptd 25 Nov, 2022 @ 12:18am 
One more mod support request for ya Owl!

Rim Seasoning has spots for various seasonings that will be automatically refilled by pawns when their seasoning runs out.
https://steamproxy.com/sharedfiles/filedetails/?id=2212032458&searchtext=rimseasoning
VolatileGlitchAviator 12 Nov, 2022 @ 3:14am 
Hey Owl, I was wondering if you could add support for this mod? https://steamproxy.com/sharedfiles/filedetails/?id=2873844481
Wednesday 8 Nov, 2022 @ 3:00am 
can you please add support for the research spot added by Research Reinvented: stepping stones?
FoogBox 31 Oct, 2022 @ 3:04am 
@Owlchemist Toggling that setting seems to fix the randomness on placement and changing graphics, thanks. Although it took me a while to realize that it was cycling between three options, not two. I had to get really close to my screen to see those dotted lines, lol.

But yes, without that setting turned off, they are coming in as invisible or barely visible at random. I'm on 1.3.

Also, is that setting on by default? I don't recall toggling it.
The Bard of Hearts 30 Oct, 2022 @ 7:00pm 
Ditto on what Loafy said exactly
Owlchemist  [author] 30 Oct, 2022 @ 3:40pm 
tbh I'm not really sure what you guys are talking about by " lack of a visual indicator". Huh?
It shouldn't be coming in as invisible if that's what you mean. Or maybe that's just cause I use sequential mode instead of random, personally. See the FAQ above.
Loafy 30 Oct, 2022 @ 3:07pm 
I like the concept of this mod, but I agree with others that the lack of a visual indicator by default is sometimes problematic.

The 'change graphic' button appears to randomise the texture rather than loop through the list, necessitating multiple button presses at times.