RimWorld
Barely Better Spots
82 件のコメント
Enrico 4月18日 15時37分 
I updated it to 1.5 and added support for 'Smarter Visitors' and 'Run and Hide' spots as well: https://steamproxy.com/sharedfiles/filedetails/?id=3466316759
Mr McNificent 2024年11月18日 15時34分 
Medieval Overhaul adds a research spot that is currently unsupported, including a patch for that would be great :)
Stellar ❤️💙💛 2024年9月10日 1時42分 
@Ralika works just fine here on 1.5

@Alison works fine here, all spots, including caravan hitching spot hidden successfully!
Stellar ❤️💙💛 2024年9月10日 1時40分 
OMG! Where has this mod been all these years??? I love it! Have an award!
Iron Blooded Maki 2024年8月22日 15時25分 
Not working despite being reported to work with 1.5
Alison 2024年7月13日 3時07分 
Bug: Not working for Caravan hitching spot. (1.5)
Alison 2024年7月7日 6時05分 
Bug: Changing graphic for multiple selected spots will only work for those in the same map section. Also the mod setting seems to be missing.
Mlie 2024年5月26日 12時46分 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
Genaeve 2024年4月20日 15時16分 
@FrozenSnowFox Thank you so much! I really appreciate it. :MysteriaGodOfDeathHappy:
FrozenSnowFox 2024年4月20日 14時29分 
This mod is entirely xml and loading it in 1.5 causes so errors. As far as I can tell its working without issue.
Ms. Leaf the III 2024年4月20日 14時14分 
Hello, is this going to be updated, please
Three 2024年4月20日 11時50分 
Is it safe to use on 1.5?
Genaeve 2023年12月22日 23時15分 
I am in love with this! Thank you!
Pepitoxxx 2023年12月15日 8時31分 
Request to update:
For Vanilla Faction Expended Tribal, the neolithic Research Spot <defName>VFET_ResearchSpot</defName>.
I've made my own update locally but if i could keep your mod on live update that would be neat so please if it could be added on the patch, i'll be grateful !
pota 2023年11月10日 11時30分 
seconding @Evenstar's desire for compatability with ZARS Production Spots :D i used some empty textures to make them invisible in the meantime, but official compatability would be cool! this mod is great for keeping my settlements looking clean and tidy, thank you ^^
Qx 2023年8月20日 7時52分 
@boss I went from 120 to 70 then 32-35 Try to delete the ones you don't use or use or one thing only
Kyle Rittenhouse 2023年8月2日 12時28分 
I have over 300 mods because of mods like this. Help me
Evenstar 2023年7月26日 18時24分 
Great mod! :D

Just a quick query, the description says it works with ZARS Tribalism - does this also work with ZARS Production Spots? I have the latter but it doesn't seem to work for me, just wondering whether it's probably something my end or whether it needs a compatibility patch or something? Amazing mod :)
Qx 2023年6月24日 15時46分 
I love the fact that you can finally place spots over tables
It makes sense that you can use a table to craft

Like dude WHY ALWAYS GROUND
Sane Boi Caligula 2023年6月5日 16時01分 
Hi, Love the mod.
Would it be possible to add support for "AnimalHarvestingSpot (Continued)"?
SY1102 2023年5月29日 3時31分 
There is a mod conflict with [Blueprint], which will cause lag when recording
χø£¡Ŧ|ź <(´= w =`)> 2023年4月1日 3時45分 
@CheeseWheelGuy Where can I find this list?
CheeseWheelGuy 2023年3月27日 14時36分 
i'll go ahead and add this to the "simple changes that i cannot live without" list, thank you.
Citoyen 2023年3月25日 12時11分 
The problem was just that it was enabled, I didn't know which mod was causing it and, when I did figure it out, I couldn't figure out why (until I did). It's mostly a "me" problem, not a "you" problem. I don't recall enabling it myself, as I wouldn't intentionally enable that, but it's totally possible I did it without realizing, somehow.

But I was thinking anyone else who finds themself in my unfortunate position could use the guidance. At least, if you could mention in the description that the option exists since it was so hard to pinpoint.
Owlchemist  [作成者] 2023年3月24日 18時43分 
Which problem was that? Afaik those patches aren't enabled by default.
Citoyen 2023年3月24日 17時22分 
I appreciate this mod because it adds to my immersion! If you could, please mention in the FAQ that the setting to show/hide bed names is under Vanilla Extended Framework's mod settings :)

It took me quite some time to figure out which of my 250 mods was causing this problem lol and I'm hopeful it'll spare someone else the hours
TheGungeonologist 2023年3月7日 11時17分 
can you make it compatible with android tiers reforged's maintenance spot?
Morale -10 2023年2月18日 7時51分 
dude this mod is awesome, I will use it 'til the end of time :csgostar::csgostar::csgostar::csgostar::csgostar:
Kalmorph 2023年1月25日 7時32分 
Can you add support for Research Reinvented: Stepping Stones ? They have a research spot that I wish I could alongside a table, just like the crafting spot.
Alexander The Great 2023年1月2日 15時47分 
mr owl
trading spot dev wont be updating his mod, he redirects us to this fork
https://steamproxy.com/sharedfiles/filedetails/?id=2874517333

sadly ur lovely mod doesnt affect this trading spot from the fork

i love you
test 2022年12月27日 9時52分 
great mod. I do like to have vanilla textures expanded variations set to random with change graphic button disabled so I have to place multiple spots every time to get the one i need. not that big of an issue
Gubekochi Goury 2022年12月17日 11時24分 
"Literally just a sofa" could benefit from this mode allowing us to place sleeping spots under it.
awadd 2022年12月14日 6時18分 
Do you take requests for mods to support?
VoidLord 2022年12月13日 2時13分 
i've got an idea, how about you make a mod that show fin in the water, like random surfacing,count of fish in the body of water(you can limit this by fishing) maybe containers to reintroduce fish to bodes of water, and perhaps the fact that water in rimworld doesn't freeze over( make both mods compatible if you make both
prince.mandor 2022年12月8日 1時29分 
self-policing is a good thing, but is it possible to prohibit placing spot on totally unpassable tiles, like walls or paste dispenser? As an option for persons without good self-control in mini-maxing :)
VolatileGlitchAviator 2022年12月4日 8時35分 
Hey Owl! omg I did everything you did except rename the very last one to a different name XD, Now I know what I did wrong! XD. Thank you for adding it!!!
DisKorruptd 2022年11月26日 12時16分 
ahh, that's unfortunate... I'll see what they can do...
Owlchemist  [作成者] 2022年11月26日 11時03分 
Try changing it to sequential mode (see the FAQ above).
Superfly Johnson 2022年11月26日 10時56分 
I can't see the original graphics for the spot. Could be a conflict tho
Owlchemist  [作成者] 2022年11月26日 4時30分 
@VolatileGlitchAviator - all set
@DisKorruptd - I tried to support seasoning spots, but was unable to. That mod is using some sorta strange custom graphic class for the spots that doesn't work with the graphic swapper. You'd have to ask on their end to support it.
DisKorruptd 2022年11月25日 22時52分 
seasoning spots should keep their positional requirements, just wanna make em invis
Owlchemist  [作成者] 2022年11月25日 16時24分 
The spots are visible by default. You have to use the change graphic gizmo to make 'em invis.
Superfly Johnson 2022年11月25日 16時15分 
Kinda want to disable the hiding feature of baterly better spots since I really hate looking for my spots, but I wanna keep the stacking feature. Is it possible for that? :)
DisKorruptd 2022年11月25日 0時18分 
One more mod support request for ya Owl!

Rim Seasoning has spots for various seasonings that will be automatically refilled by pawns when their seasoning runs out.
https://steamproxy.com/sharedfiles/filedetails/?id=2212032458&searchtext=rimseasoning
VolatileGlitchAviator 2022年11月12日 3時14分 
Hey Owl, I was wondering if you could add support for this mod? https://steamproxy.com/sharedfiles/filedetails/?id=2873844481
Wednesday 2022年11月8日 3時00分 
can you please add support for the research spot added by Research Reinvented: stepping stones?
FoogBox 2022年10月31日 3時04分 
@Owlchemist Toggling that setting seems to fix the randomness on placement and changing graphics, thanks. Although it took me a while to realize that it was cycling between three options, not two. I had to get really close to my screen to see those dotted lines, lol.

But yes, without that setting turned off, they are coming in as invisible or barely visible at random. I'm on 1.3.

Also, is that setting on by default? I don't recall toggling it.
The Bard of Hearts 2022年10月30日 19時00分 
Ditto on what Loafy said exactly
Owlchemist  [作成者] 2022年10月30日 15時40分 
tbh I'm not really sure what you guys are talking about by " lack of a visual indicator". Huh?
It shouldn't be coming in as invisible if that's what you mean. Or maybe that's just cause I use sequential mode instead of random, personally. See the FAQ above.