RimWorld
Barely Better Spots
82 comentarios
Enrico 18 ABR a las 3:37 p. m. 
I updated it to 1.5 and added support for 'Smarter Visitors' and 'Run and Hide' spots as well: https://steamproxy.com/sharedfiles/filedetails/?id=3466316759
Mr McNificent 18 NOV 2024 a las 3:34 p. m. 
Medieval Overhaul adds a research spot that is currently unsupported, including a patch for that would be great :)
Stellar ❤️💙💛 10 SEP 2024 a las 1:42 a. m. 
@Ralika works just fine here on 1.5

@Alison works fine here, all spots, including caravan hitching spot hidden successfully!
Stellar ❤️💙💛 10 SEP 2024 a las 1:40 a. m. 
OMG! Where has this mod been all these years??? I love it! Have an award!
Iron Blooded Maki 22 AGO 2024 a las 3:25 p. m. 
Not working despite being reported to work with 1.5
Alison 13 JUL 2024 a las 3:07 a. m. 
Bug: Not working for Caravan hitching spot. (1.5)
Alison 7 JUL 2024 a las 6:05 a. m. 
Bug: Changing graphic for multiple selected spots will only work for those in the same map section. Also the mod setting seems to be missing.
Mlie 26 MAY 2024 a las 12:46 p. m. 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
Genaeve 20 ABR 2024 a las 3:16 p. m. 
@FrozenSnowFox Thank you so much! I really appreciate it. :MysteriaGodOfDeathHappy:
FrozenSnowFox 20 ABR 2024 a las 2:29 p. m. 
This mod is entirely xml and loading it in 1.5 causes so errors. As far as I can tell its working without issue.
Ms. Leaf the III 20 ABR 2024 a las 2:14 p. m. 
Hello, is this going to be updated, please
Three 20 ABR 2024 a las 11:50 a. m. 
Is it safe to use on 1.5?
lydocia 4 FEB 2024 a las 9:43 a. m. 
Genaeve 22 DIC 2023 a las 11:15 p. m. 
I am in love with this! Thank you!
Pepitoxxx 15 DIC 2023 a las 8:31 a. m. 
Request to update:
For Vanilla Faction Expended Tribal, the neolithic Research Spot <defName>VFET_ResearchSpot</defName>.
I've made my own update locally but if i could keep your mod on live update that would be neat so please if it could be added on the patch, i'll be grateful !
pota 10 NOV 2023 a las 11:30 a. m. 
seconding @Evenstar's desire for compatability with ZARS Production Spots :D i used some empty textures to make them invisible in the meantime, but official compatability would be cool! this mod is great for keeping my settlements looking clean and tidy, thank you ^^
Qx 20 AGO 2023 a las 7:52 a. m. 
@boss I went from 120 to 70 then 32-35 Try to delete the ones you don't use or use or one thing only
Kyle Rittenhouse 2 AGO 2023 a las 12:28 p. m. 
I have over 300 mods because of mods like this. Help me
Evenstar 26 JUL 2023 a las 6:24 p. m. 
Great mod! :D

Just a quick query, the description says it works with ZARS Tribalism - does this also work with ZARS Production Spots? I have the latter but it doesn't seem to work for me, just wondering whether it's probably something my end or whether it needs a compatibility patch or something? Amazing mod :)
Qx 24 JUN 2023 a las 3:46 p. m. 
I love the fact that you can finally place spots over tables
It makes sense that you can use a table to craft

Like dude WHY ALWAYS GROUND
Sane Boi Caligula 5 JUN 2023 a las 4:01 p. m. 
Hi, Love the mod.
Would it be possible to add support for "AnimalHarvestingSpot (Continued)"?
SY1102 29 MAY 2023 a las 3:31 a. m. 
There is a mod conflict with [Blueprint], which will cause lag when recording
χø£¡Ŧ|ź <(´= w =`)> 1 ABR 2023 a las 3:45 a. m. 
@CheeseWheelGuy Where can I find this list?
CheeseWheelGuy 27 MAR 2023 a las 2:36 p. m. 
i'll go ahead and add this to the "simple changes that i cannot live without" list, thank you.
Citoyen 25 MAR 2023 a las 12:11 p. m. 
The problem was just that it was enabled, I didn't know which mod was causing it and, when I did figure it out, I couldn't figure out why (until I did). It's mostly a "me" problem, not a "you" problem. I don't recall enabling it myself, as I wouldn't intentionally enable that, but it's totally possible I did it without realizing, somehow.

But I was thinking anyone else who finds themself in my unfortunate position could use the guidance. At least, if you could mention in the description that the option exists since it was so hard to pinpoint.
Owlchemist  [autor] 24 MAR 2023 a las 6:43 p. m. 
Which problem was that? Afaik those patches aren't enabled by default.
Citoyen 24 MAR 2023 a las 5:22 p. m. 
I appreciate this mod because it adds to my immersion! If you could, please mention in the FAQ that the setting to show/hide bed names is under Vanilla Extended Framework's mod settings :)

It took me quite some time to figure out which of my 250 mods was causing this problem lol and I'm hopeful it'll spare someone else the hours
TheGungeonologist 7 MAR 2023 a las 11:17 a. m. 
can you make it compatible with android tiers reforged's maintenance spot?
Morale -10 18 FEB 2023 a las 7:51 a. m. 
dude this mod is awesome, I will use it 'til the end of time :csgostar::csgostar::csgostar::csgostar::csgostar:
Kalmorph 25 ENE 2023 a las 7:32 a. m. 
Can you add support for Research Reinvented: Stepping Stones ? They have a research spot that I wish I could alongside a table, just like the crafting spot.
Alexander The Great 2 ENE 2023 a las 3:47 p. m. 
mr owl
trading spot dev wont be updating his mod, he redirects us to this fork
https://steamproxy.com/sharedfiles/filedetails/?id=2874517333

sadly ur lovely mod doesnt affect this trading spot from the fork

i love you
test 27 DIC 2022 a las 9:52 a. m. 
great mod. I do like to have vanilla textures expanded variations set to random with change graphic button disabled so I have to place multiple spots every time to get the one i need. not that big of an issue
Gubekochi Goury 17 DIC 2022 a las 11:24 a. m. 
"Literally just a sofa" could benefit from this mode allowing us to place sleeping spots under it.
awadd 14 DIC 2022 a las 6:18 a. m. 
Do you take requests for mods to support?
VoidLord 13 DIC 2022 a las 2:13 a. m. 
i've got an idea, how about you make a mod that show fin in the water, like random surfacing,count of fish in the body of water(you can limit this by fishing) maybe containers to reintroduce fish to bodes of water, and perhaps the fact that water in rimworld doesn't freeze over( make both mods compatible if you make both
prince.mandor 8 DIC 2022 a las 1:29 a. m. 
self-policing is a good thing, but is it possible to prohibit placing spot on totally unpassable tiles, like walls or paste dispenser? As an option for persons without good self-control in mini-maxing :)
VolatileGlitchAviator 4 DIC 2022 a las 8:35 a. m. 
Hey Owl! omg I did everything you did except rename the very last one to a different name XD, Now I know what I did wrong! XD. Thank you for adding it!!!
DisKorruptd 26 NOV 2022 a las 12:16 p. m. 
ahh, that's unfortunate... I'll see what they can do...
Owlchemist  [autor] 26 NOV 2022 a las 11:03 a. m. 
Try changing it to sequential mode (see the FAQ above).
Superfly Johnson 26 NOV 2022 a las 10:56 a. m. 
I can't see the original graphics for the spot. Could be a conflict tho
Owlchemist  [autor] 26 NOV 2022 a las 4:30 a. m. 
@VolatileGlitchAviator - all set
@DisKorruptd - I tried to support seasoning spots, but was unable to. That mod is using some sorta strange custom graphic class for the spots that doesn't work with the graphic swapper. You'd have to ask on their end to support it.
DisKorruptd 25 NOV 2022 a las 10:52 p. m. 
seasoning spots should keep their positional requirements, just wanna make em invis
Owlchemist  [autor] 25 NOV 2022 a las 4:24 p. m. 
The spots are visible by default. You have to use the change graphic gizmo to make 'em invis.
Superfly Johnson 25 NOV 2022 a las 4:15 p. m. 
Kinda want to disable the hiding feature of baterly better spots since I really hate looking for my spots, but I wanna keep the stacking feature. Is it possible for that? :)
DisKorruptd 25 NOV 2022 a las 12:18 a. m. 
One more mod support request for ya Owl!

Rim Seasoning has spots for various seasonings that will be automatically refilled by pawns when their seasoning runs out.
https://steamproxy.com/sharedfiles/filedetails/?id=2212032458&searchtext=rimseasoning
VolatileGlitchAviator 12 NOV 2022 a las 3:14 a. m. 
Hey Owl, I was wondering if you could add support for this mod? https://steamproxy.com/sharedfiles/filedetails/?id=2873844481
Wednesday 8 NOV 2022 a las 3:00 a. m. 
can you please add support for the research spot added by Research Reinvented: stepping stones?
FoogBox 31 OCT 2022 a las 3:04 a. m. 
@Owlchemist Toggling that setting seems to fix the randomness on placement and changing graphics, thanks. Although it took me a while to realize that it was cycling between three options, not two. I had to get really close to my screen to see those dotted lines, lol.

But yes, without that setting turned off, they are coming in as invisible or barely visible at random. I'm on 1.3.

Also, is that setting on by default? I don't recall toggling it.
The Bard of Hearts 30 OCT 2022 a las 7:00 p. m. 
Ditto on what Loafy said exactly
Owlchemist  [autor] 30 OCT 2022 a las 3:40 p. m. 
tbh I'm not really sure what you guys are talking about by " lack of a visual indicator". Huh?
It shouldn't be coming in as invisible if that's what you mean. Or maybe that's just cause I use sequential mode instead of random, personally. See the FAQ above.