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Vanilla:
Ruler demotion time => ~ 5 years (~ 1800 days)
Specialist demotion time => ~ 2.5 years (~ 900 days)
With this mod:
Ruler demotion time => ~ 4-5 months (~ 144 days)
Specialist demotion time => ~ 2-3 months (~ 72 days)
Unemployment Demotion Time Fix LITE (Link included):
Ruler demotion time => ~ 2 years (~ 720 days)
Specialist demotion time => ~ 1 years (~ 360 days)
like stated within the mod description: this mod doesn't need any update to work properly. just ignore the warning (it's only based on the fact that i didn't manually write 3.12.* - everything would be unchanged anyway). so feel free to use it and have fun. i am not updating this mod unless it's really going to need an update because it's a waste of time. thank you for your understanding!
it should still work. hence an update should not be necessary
https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
this mod would have been working even without updating it and will most likely also work in the future without any need to update it. however i just updated the mod version number. so it should not be marked as outdated anymore. have fun :)
i just uploaded it with the current 3.0.* version. so it should be shown as up to date. if you still see a "!" then you probably need to resubscribe and download this mod again
anyways thanks for your mod bro
this mod is still working and does not require any update. although i can upload it again just to get rid of the "!" if that's disturbing for you
having said that please be aware that with 3.0.1 stellaris a new starbase building was introduced (transit) which could make this mod less necessary than before. however it's your decision if you still wan to use it and prefer it instead or in combination with the transit starbase building option
it is independent from the harmony tradition i.e. the harmony tradition would be applied on top of it. so if the harmony tradition perk gives -50% demotion time then instead of 144 days for rulers you would have 72 for rulers and instead of 72 days for specialists you would have 36 days. (if you use the lite version then it's 360 and 180 days instead of 720 and 360 days)
ok here you go:
Unemployment Demotion Time Fix LITE
well that's how it worked for me if i remember right. but maybe i had to reduce more than one job or do it more than once until it puts the right pop back into employment for a second. nonetheless worst case: you have to live with the old pops loaded via save game having the old timers while the new ones will get the new faster timers. should be a very short time issue for you nonetheless because all the new pops will get the new timers. just make sure to keep this mod active :)
like i wrote in the description: this is a ultra leight weight and super compatible mod. i have not seen any mod on the workshop yet that would be incompatible with this mod. the performance infinity mod is therefore also compatible :)
https://steamproxy.com/sharedfiles/filedetails/?id=1882139456&searchtext=%21%21+00
Thanks for the explanation. Now all is clear. Keep up the great work Dude!
i will increase the demotion time slightly for rulers to 4-5 months and for Specialists to 2-3 months. this mod reworks demotion time by adding a static modifier to all pops (ai and human empire controlled => simply all pops in game). hence traditions and civics that further reduce the time are still working with this mod. they just further decrease the time. hence a 50 % reduction of harmony tradition would lead to 2-3 months for rulers and 1-1,5 months for specialists.
in case some people see this mod as a cheat: a cheat is something that benefits only human player controlled empires but if you rework/improve a broken mechanic of the game that affects AI controlled empires just the same like human player controlled empires then it's no cheat. It's simply a rework/improvement of a broken mechanic of the game (in my opinion).
I think this is a good mod, and not consideret as a "cheat" as others see it.
My opinion is the same, makes things more realistic. :)
In vanilla, in traditions Harmony's Kinship option/choice will reduce the demotion time by 50%. How does your mod handle this? Or this is ignored? I mean, when install your mod, it always will triggered with 3 months time?
I suggest, that with your mod, the time should be 6 months by default. And when you pick Harmony tradition's Kinship tree-option, it should take effect, and reduce it by half, so it will be 3 months at the end. What do you think?
you prefer another mod? then use it. you think you don't need this mod? then don't use it. it's as simple as that. please understand that mods are nothing else than options. you don't loose anything by gaining an option to choose from. you can simply decline that "option" by not using a mod.
i don't ask you to be thankful that people like me try to help the community by providing mods without asking for anything in return. but please understand: i have no time for useless discussions with you again like we had with another mod of mine where you simply couldn't understand the benefit of the mod and wanted me to justify why i made the mod (now that mod got more than 2k subscribers within a short period of time and is still growing and ppl are telling me they don't want to play stellaris without it anymore)
spare my time and yours. you think another mod is the better choice for you? great! then simply don't use this mod and good bye - thank you
i am not using automatic pop migration and i think the vanilla timer of 3600 days is way too unrealistic. if you are using another mod that decreases the days of demotion i guess that will do as well - although i did not know about another mod doing that before you said there is an option with automatic pop migration. nonetheless maybe there are people here who do not use automatic pop migration and who prefer this mod like i do :)