Stellaris

Stellaris

Unemployment Demotion Time Fix
43 kommentarer
Deviant 4. aug. 2024 kl. 14:46 
Updated information*
Vanilla:
Ruler demotion time => ~ 5 years (~ 1800 days)
Specialist demotion time => ~ 2.5 years (~ 900 days)

With this mod:
Ruler demotion time => ~ 4-5 months (~ 144 days)
Specialist demotion time => ~ 2-3 months (~ 72 days)

Unemployment Demotion Time Fix LITE (Link included):
Ruler demotion time => ~ 2 years (~ 720 days)
Specialist demotion time => ~ 1 years (~ 360 days)
Ajey  [ophavsmand] 28. juni 2024 kl. 3:58 
@ItsDaKoolaidDude
like stated within the mod description: this mod doesn't need any update to work properly. just ignore the warning (it's only based on the fact that i didn't manually write 3.12.* - everything would be unchanged anyway). so feel free to use it and have fun. i am not updating this mod unless it's really going to need an update because it's a waste of time. thank you for your understanding!
ItsDaKoolaidDude 27. juni 2024 kl. 20:50 
3.12?
Ajey  [ophavsmand] 13. maj 2023 kl. 12:25 
This mod should still be working fine with 3.8.* and it should most likely also work with any other future version of Stellaris for as long as there is a pop demotion time mult modifier. There is no need for an update. Have fun!
LegitGamer1017 13. maj 2023 kl. 12:01 
Is this mod still working fine in 3.8?
Lordlony 6. maj 2023 kl. 15:28 
Did not realise how much I needed this until i removed it :Blessing:
DarkCrimson21 3. feb. 2023 kl. 8:32 
yeah, seen it a few moments ago. thx for the answer.
Ajey  [ophavsmand] 3. feb. 2023 kl. 8:29 
@DarkCrimson21

it should still work. hence an update should not be necessary
DarkCrimson21 3. feb. 2023 kl. 8:00 
hey Ajey, you mod for demoting time is really a big help. Would be nice if you could update it. thx.
Ajey  [ophavsmand] 27. maj 2022 kl. 1:01 
*** PLEASE HELP ME: the only way the PDX devs will take a look and try to fix the annoying strike-craft bug is if enough people do upvote my bug report by clicking on the " ^ " sign and also post comments about how annoying it is - that's just what a PDX employee told me - this only takes a few seconds but it really helps a lot since i can't fix this bug myself and we need the PDX devs to take this bug report serious! please also tell your friends to do the same!
https://forum.paradoxplaza.com/forum/threads/stellaris-strike-craft-graphical-bug.1526982/ ***
Ajey  [ophavsmand] 23. nov. 2021 kl. 0:18 
@will2792

this mod would have been working even without updating it and will most likely also work in the future without any need to update it. however i just updated the mod version number. so it should not be marked as outdated anymore. have fun :)
Satanic Rabbit 22. nov. 2021 kl. 13:17 
3.2? please x
Dawid 18. aug. 2021 kl. 13:18 
Thi mod is great as it makes game faster, too long demotion time as in vanila creates lags.
Ajey  [ophavsmand] 19. apr. 2021 kl. 6:45 
@bizmaster The Slav

i just uploaded it with the current 3.0.* version. so it should be shown as up to date. if you still see a "!" then you probably need to resubscribe and download this mod again
bizmaster The Slav 19. apr. 2021 kl. 6:43 
@Ajey thanks for responding bro, i'll just use it then, and if you have a little bit of time you can remove "!", that also will be amazing
anyways thanks for your mod bro
Ajey  [ophavsmand] 19. apr. 2021 kl. 6:36 
@bizmaster The Slav

this mod is still working and does not require any update. although i can upload it again just to get rid of the "!" if that's disturbing for you

having said that please be aware that with 3.0.1 stellaris a new starbase building was introduced (transit) which could make this mod less necessary than before. however it's your decision if you still wan to use it and prefer it instead or in combination with the transit starbase building option
bizmaster The Slav 19. apr. 2021 kl. 5:55 
update please.
Ajey  [ophavsmand] 8. apr. 2021 kl. 12:52 
@SaulGoode

it is independent from the harmony tradition i.e. the harmony tradition would be applied on top of it. so if the harmony tradition perk gives -50% demotion time then instead of 144 days for rulers you would have 72 for rulers and instead of 72 days for specialists you would have 36 days. (if you use the lite version then it's 360 and 180 days instead of 720 and 360 days)
SaulGoode 8. apr. 2021 kl. 12:47 
how does this work even if you take the harmony tradition? you're forced to take it at some point to get your ascension perk xD
Baka Racker 22. feb. 2021 kl. 18:10 
Just what I was looking for, thank you!
AdmiralKnight 4. jan. 2021 kl. 13:22 
Thank you! I kept getting a bug that would spawn unemployed specialists every time I built a building/district and this is a great workaround
Ajey  [ophavsmand] 19. nov. 2020 kl. 9:04 
***This mod is up to date for 2.8.1 Stellaris***
Ajey  [ophavsmand] 2. okt. 2020 kl. 3:11 
@Music Man

ok here you go:

Unemployment Demotion Time Fix LITE
TimberLoaf 1. okt. 2020 kl. 13:04 
Could we get a version of the mod that isnt as drastic of a change? Maybe 10 -> 2 and 5 -> 1?
Devidose 29. sep. 2020 kl. 13:24 
@Ajey <Compatibility intensifies!>
Ajey  [ophavsmand] 29. sep. 2020 kl. 11:56 
*** News: found a better way to implement the demotion time adjustment. even though this mod was already super compatible before, now it's even better compatible. with the new code this mod is 100% compatible with every other mod on the mod workshop***
Ajey  [ophavsmand] 11. juli 2020 kl. 1:04 
@BarbarianJoe21

well that's how it worked for me if i remember right. but maybe i had to reduce more than one job or do it more than once until it puts the right pop back into employment for a second. nonetheless worst case: you have to live with the old pops loaded via save game having the old timers while the new ones will get the new faster timers. should be a very short time issue for you nonetheless because all the new pops will get the new timers. just make sure to keep this mod active :)
BarbarianJoe21 10. juli 2020 kl. 19:21 
It says in the description that I should move the pops around to get this to work if I'm using it in a save game, but how do I do that exactly? Disabling the job and then re-enabling it just gives the job back to the pop who was working it, not the one I'm trying to switch it to.
Rainbow 12. maj 2020 kl. 12:37 
@Ajey Thank you! :luv:
Ajey  [ophavsmand] 12. maj 2020 kl. 12:24 
***Updated for 2.7.1***
Ajey  [ophavsmand] 3. maj 2020 kl. 22:09 
@Double D
like i wrote in the description: this is a ultra leight weight and super compatible mod. i have not seen any mod on the workshop yet that would be incompatible with this mod. the performance infinity mod is therefore also compatible :)
Double D 3. maj 2020 kl. 17:26 
How's this work alongside the 00 Stellaris performance infinity mod?

https://steamproxy.com/sharedfiles/filedetails/?id=1882139456&searchtext=%21%21+00
Rainbow 29. apr. 2020 kl. 11:21 
The mspaint mod image is what got me. Rated and subbed
Pex_-HUN-_ 29. apr. 2020 kl. 10:28 
@Ajey
Thanks for the explanation. Now all is clear. Keep up the great work Dude!
Ajey  [ophavsmand] 27. apr. 2020 kl. 21:41 
@Pimpace [HUN]

i will increase the demotion time slightly for rulers to 4-5 months and for Specialists to 2-3 months. this mod reworks demotion time by adding a static modifier to all pops (ai and human empire controlled => simply all pops in game). hence traditions and civics that further reduce the time are still working with this mod. they just further decrease the time. hence a 50 % reduction of harmony tradition would lead to 2-3 months for rulers and 1-1,5 months for specialists.

in case some people see this mod as a cheat: a cheat is something that benefits only human player controlled empires but if you rework/improve a broken mechanic of the game that affects AI controlled empires just the same like human player controlled empires then it's no cheat. It's simply a rework/improvement of a broken mechanic of the game (in my opinion).
Pex_-HUN-_ 27. apr. 2020 kl. 11:40 
@Ajey

I think this is a good mod, and not consideret as a "cheat" as others see it.
My opinion is the same, makes things more realistic. :)

In vanilla, in traditions Harmony's Kinship option/choice will reduce the demotion time by 50%. How does your mod handle this? Or this is ignored? I mean, when install your mod, it always will triggered with 3 months time?

I suggest, that with your mod, the time should be 6 months by default. And when you pick Harmony tradition's Kinship tree-option, it should take effect, and reduce it by half, so it will be 3 months at the end. What do you think?
Demognomicon 23. apr. 2020 kl. 12:59 
I don't use APM either... I already have a ton of resource demanding mods as it is.
Hexagoros 23. apr. 2020 kl. 10:41 
@Livnthedream Because Automatic Pop Migration is hugely resource intensive, and can singlehandedly slow monthly pop checks to a crawl? And because the base vanilla demotion time of TEN FREAKING YEARS is just ridiculous to begin with???
Ajey  [ophavsmand] 23. apr. 2020 kl. 1:56 
@Livnthedream
you prefer another mod? then use it. you think you don't need this mod? then don't use it. it's as simple as that. please understand that mods are nothing else than options. you don't loose anything by gaining an option to choose from. you can simply decline that "option" by not using a mod.

i don't ask you to be thankful that people like me try to help the community by providing mods without asking for anything in return. but please understand: i have no time for useless discussions with you again like we had with another mod of mine where you simply couldn't understand the benefit of the mod and wanted me to justify why i made the mod (now that mod got more than 2k subscribers within a short period of time and is still growing and ppl are telling me they don't want to play stellaris without it anymore)

spare my time and yours. you think another mod is the better choice for you? great! then simply don't use this mod and good bye - thank you
Livnthedream 23. apr. 2020 kl. 1:16 
Why wouldn't you use Automatic Pop Migration? It has largely been considered a 'must have' since 2.2.
Ajey  [ophavsmand] 23. apr. 2020 kl. 0:05 
@Livnthedream

i am not using automatic pop migration and i think the vanilla timer of 3600 days is way too unrealistic. if you are using another mod that decreases the days of demotion i guess that will do as well - although i did not know about another mod doing that before you said there is an option with automatic pop migration. nonetheless maybe there are people here who do not use automatic pop migration and who prefer this mod like i do :)
Livnthedream 22. apr. 2020 kl. 23:58 
Between the tradition and the edict from Automatic Pop Migration it was already effectively zero. Why set it to 100 days at that point?
Demognomicon 22. apr. 2020 kl. 21:21 
Terminate! Terminate! Exterminate! Exterminate! Oh, wrong show. :-)