RimWorld

RimWorld

Clown Mod
140 kommentarer
O N E T O Z A U R 10 maj, 2024 @ 4:14 
We need someone to revive this mod. I crave it so bad
HenThai14 5 maj, 2024 @ 3:22 
would love to see it for 1.5 :)
Gardevoir&MGEbrother8008 16 apr, 2024 @ 11:58 
man there has to be a arkham asylum joker how else am I gonna recreate Lopunny & Joker bit
obsidian29 15 feb, 2024 @ 5:58 
Semi-voluntary Joker laugh
传说中的Mila 26 jan, 2024 @ 12:50 
Is there a mime mod?
camblycreeper 14 jan, 2024 @ 22:44 
Had Tribal pawn die from Clown Venom after a random attack from a guy with a flower came and hit him once. There was no saving poor Shanks, no amount of rest or medicine could make it stop.
4/10,
Nerf Clown Venom and make Clown stuff be hidden behind Medieval research at least, weird having clown traps accessible to palaeolithic wild men who barely understand traps and Neolithic tribes that don't know what steel is for.
Funny, yes, but needs balancing.
This_Guy 23 dec, 2023 @ 21:07 
I already have PTSD from SS14, please no more!
HeavyMetalClown 16 nov, 2023 @ 12:52 
I approve.
Clownicus 18 okt, 2023 @ 8:02 
[\CLOWN ASSAULT IN PROGRESS/]
Dr Jimothy 11 okt, 2023 @ 15:45 
@HighKngRoku

Use xenotype spawn control and the clown xenotype mod. It's beautiful. Honk honk.
HighKingRoku 11 jun, 2023 @ 16:07 
Not sure if this is still getting updated, but what about some Clown genes?
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 30 apr, 2023 @ 20:27 
can we get a spoiler discussion with the special traits the items have?
Peck 25 apr, 2023 @ 17:37 
10/10 havent even used it but probably good :steamhappy:
nyozzl 3 mar, 2023 @ 20:01 
the emergency shuttle has been called

Pls help clown has broken into armoury again
enigman 13 feb, 2023 @ 12:43 
Now we need a Coulrophobia trait that makes pawns flee at the sight of a clown army.
BooralKing 16 jan, 2023 @ 3:12 
I'm really enjoying this mod

Dang i wish fullblown clown mod
clown genetic, balloon dogs
vomiting confetti
AcePlaysGames 13 nov, 2022 @ 9:20 
what about the joker
Bossclown 10 nov, 2022 @ 8:51 
CLOWNS :FarceFace:
BooralKing 10 nov, 2022 @ 3:14 
Thank you
Bobby_Hill (♀) 31 okt, 2022 @ 20:51 
We need clown backstories!!! please @Higgs
Bossclown 29 okt, 2022 @ 13:01 
Its clowning time :FarceFace:
mynameactually 10 okt, 2022 @ 10:56 
After having played some Barotrauma, I'm tempted to add this just because. lol
birch tree 2 sep, 2022 @ 23:40 
*honk* *honk* - Benjamin Dover, 4 seconds before being shot on the escape shuttle
Millennium 24 jul, 2022 @ 0:35 
ss13 vibes
CharBud 4 jul, 2022 @ 14:17 
"CLOWN IS GOING MACH ONE" - Based on true events
Higgs  [skapare] 25 jun, 2022 @ 19:55 
@CHAD HONKER - papers be sharp yo.

@FireBone - No idea. Probably not, maybe a modded medication could.
Ultimate Eye 8 maj, 2022 @ 4:04 
cluwne in medb- HUUUNKE
Project_Storm 6 maj, 2022 @ 11:05 
is it possible to cure clown venom without a healermekserum or dies the pawn always?
Ultimate_Shrimp_Head_Dude 27 apr, 2022 @ 13:33 
what the fxxk is the paper cut?
DaBigFist 14 apr, 2022 @ 15:49 
A space station 13 mod?! In this place of steam, uploaded in 2020, localized entirely within the rimworld workshop section?
NoOne_ReaVen 18 mar, 2022 @ 7:50 
Continues Raid BGM: March of the Gladiators
Terry Hintz 27 dec, 2021 @ 1:06 
HONK
Higgs  [skapare] 28 nov, 2021 @ 11:42 
@Ezoteryco - Ah. I haven't really watched any streamers. Nice to know. As for the update, currently just updating the graphics slowly when I have time/mood.

I haven't really seen what's new on how to make the faction appear on the map or how idealogy/memes stuff are added. But I'll see what I can do. Probably add another clown themed set, not sure.
Roque the Rogue 10 nov, 2021 @ 11:49 
This mod has been showcased quite a bit on Mr Sam Streamer vids, quite fun watching it in there.

If you plan on additional things may I suggest a Clown Culture? with clown names, jester, mimes and ss13 other references such as the honkmother?

Thank you for bringing it back Higgs, you are extremely talented.
Higgs  [skapare] 9 nov, 2021 @ 13:08 
When I have time, there's a chance of making a updated graphics and additional things for 1.3+.
Lidocaína 17 sep, 2021 @ 12:42 
Comically Uncharacteristic Space Clown
Evil Bone Man 12 sep, 2021 @ 15:37 
Its the funny space clown!
Roque the Rogue 1 aug, 2021 @ 10:50 
@Higgs - Sure thing friend, thank you for all your hard work, it is appreciated. I've figured out a few errors for the Judge Mod.
Higgs  [skapare] 31 jul, 2021 @ 9:22 
@Ezoteryco - I'll see what I can do when I have time.
Roque the Rogue 30 jul, 2021 @ 7:58 
In Ideology world generation screen you can now choose how many factions of a certain type are allowed to spawn or if they're allowed to spawn at all.
Higgs  [skapare] 29 jul, 2021 @ 22:03 
@Ezoteryco - I have no idea how that works.
Roque the Rogue 29 jul, 2021 @ 20:00 
Can we also change how many clown factions can we have? or disable them in the new factions men?
Higgs  [skapare] 15 jul, 2021 @ 19:31 
@Knees and Toes - It is planned. :KaneLives:
Higgs  [skapare] 5 jun, 2021 @ 21:35 
@Naxdar - Yea. All weapons I made are experiments that are not balanced, just changed numbers that are similar to some vanilla assets but some are adjusted randomly. Seems like you need to thread carefully around deck holders.
Naxdar 5 jun, 2021 @ 16:41 
Hey, me again. I confirm the clown raids are working properly now.
I found another issue though : is it normal for the "Paper Cut" hediff to not decrease and go away by itself? An animal/pawn downed by the debuff will never get up unless by the use of a healer mech serum.
Higgs  [skapare] 3 jun, 2021 @ 18:37 
@Naxdar Updated.
Higgs  [skapare] 3 jun, 2021 @ 18:32 
@Naxdar I'll lower the cost of the clowns by a lot. Maybe a horde would be annoying. lol
Naxdar 3 jun, 2021 @ 18:03 
From what I understand, the 40 pt clown (clown trader) does not generate in hostile raids. I didn't see any mention of it when spawning raids or using the dev mode command to simulate raid contents.
The 100 pts one (clown operator) can only exist once in the raid.
The 200 pts one (clown scout, who's worth half a centipede at this point) can only generate if the total raid score exceeds ~1800 pts, according to the <maxPawnCostPerTotalPointsCurve> tag in the clown faction file.
Hope this helps you.
Higgs  [skapare] 3 jun, 2021 @ 17:26 
@Naxdar I haven't been in the modding community for awhile. Looking at the stats/points- highest is a 200 and the lowest is a 40. Seems to be okay. Unless there's a mod that adjust how points/raids are distributed. I have no idea.
Naxdar 3 jun, 2021 @ 16:56 
It seems the raids from hostile clown factions do not generate properly, up until 1900 raid points (when clown scouts are allowed to generate), clown raids consists of only one lone clown. Above that threshold, their numbers are still lacking.