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Laporkan kesalahan penerjemahan
4/10,
Nerf Clown Venom and make Clown stuff be hidden behind Medieval research at least, weird having clown traps accessible to palaeolithic wild men who barely understand traps and Neolithic tribes that don't know what steel is for.
Funny, yes, but needs balancing.
Use xenotype spawn control and the clown xenotype mod. It's beautiful. Honk honk.
Pls help clown has broken into armoury again
Dang i wish fullblown clown mod
clown genetic, balloon dogs
vomiting confetti
@FireBone - No idea. Probably not, maybe a modded medication could.
I haven't really seen what's new on how to make the faction appear on the map or how idealogy/memes stuff are added. But I'll see what I can do. Probably add another clown themed set, not sure.
If you plan on additional things may I suggest a Clown Culture? with clown names, jester, mimes and ss13 other references such as the honkmother?
Thank you for bringing it back Higgs, you are extremely talented.
I found another issue though : is it normal for the "Paper Cut" hediff to not decrease and go away by itself? An animal/pawn downed by the debuff will never get up unless by the use of a healer mech serum.
The 100 pts one (clown operator) can only exist once in the raid.
The 200 pts one (clown scout, who's worth half a centipede at this point) can only generate if the total raid score exceeds ~1800 pts, according to the <maxPawnCostPerTotalPointsCurve> tag in the clown faction file.
Hope this helps you.