RimWorld
Clown Mod
140 comentarios
O N E T O Z A U R 10 MAY 2024 a las 4:14 a. m. 
We need someone to revive this mod. I crave it so bad
HenThai14 5 MAY 2024 a las 3:22 a. m. 
would love to see it for 1.5 :)
Gardevoir&MGEbrother8008 16 ABR 2024 a las 11:58 a. m. 
man there has to be a arkham asylum joker how else am I gonna recreate Lopunny & Joker bit
obsidian29 15 FEB 2024 a las 5:58 a. m. 
Semi-voluntary Joker laugh
传说中的Mila 26 ENE 2024 a las 12:50 p. m. 
Is there a mime mod?
camblycreeper 14 ENE 2024 a las 10:44 p. m. 
Had Tribal pawn die from Clown Venom after a random attack from a guy with a flower came and hit him once. There was no saving poor Shanks, no amount of rest or medicine could make it stop.
4/10,
Nerf Clown Venom and make Clown stuff be hidden behind Medieval research at least, weird having clown traps accessible to palaeolithic wild men who barely understand traps and Neolithic tribes that don't know what steel is for.
Funny, yes, but needs balancing.
This_Guy 23 DIC 2023 a las 9:07 p. m. 
I already have PTSD from SS14, please no more!
HeavyMetalClown 16 NOV 2023 a las 12:52 p. m. 
I approve.
Clownicus 18 OCT 2023 a las 8:02 a. m. 
[\CLOWN ASSAULT IN PROGRESS/]
Dr Jimothy 11 OCT 2023 a las 3:45 p. m. 
@HighKngRoku

Use xenotype spawn control and the clown xenotype mod. It's beautiful. Honk honk.
HighKingRoku 11 JUN 2023 a las 4:07 p. m. 
Not sure if this is still getting updated, but what about some Clown genes?
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡󠀡 30 ABR 2023 a las 8:27 p. m. 
can we get a spoiler discussion with the special traits the items have?
Peck 25 ABR 2023 a las 5:37 p. m. 
10/10 havent even used it but probably good :steamhappy:
nyozzl 3 MAR 2023 a las 8:01 p. m. 
the emergency shuttle has been called

Pls help clown has broken into armoury again
enigman 13 FEB 2023 a las 12:43 p. m. 
Now we need a Coulrophobia trait that makes pawns flee at the sight of a clown army.
BooralKing 16 ENE 2023 a las 3:12 a. m. 
I'm really enjoying this mod

Dang i wish fullblown clown mod
clown genetic, balloon dogs
vomiting confetti
AcePlaysGames 13 NOV 2022 a las 9:20 a. m. 
what about the joker
Bossclown 10 NOV 2022 a las 8:51 a. m. 
CLOWNS :FarceFace:
BooralKing 10 NOV 2022 a las 3:14 a. m. 
Thank you
Bobby_Hill (♀) 31 OCT 2022 a las 8:51 p. m. 
We need clown backstories!!! please @Higgs
Bossclown 29 OCT 2022 a las 1:01 p. m. 
Its clowning time :FarceFace:
mynameactually 10 OCT 2022 a las 10:56 a. m. 
After having played some Barotrauma, I'm tempted to add this just because. lol
birch tree 2 SEP 2022 a las 11:40 p. m. 
*honk* *honk* - Benjamin Dover, 4 seconds before being shot on the escape shuttle
Millennium 24 JUL 2022 a las 12:35 a. m. 
ss13 vibes
CharBud 4 JUL 2022 a las 2:17 p. m. 
"CLOWN IS GOING MACH ONE" - Based on true events
Higgs  [autor] 25 JUN 2022 a las 7:55 p. m. 
@CHAD HONKER - papers be sharp yo.

@FireBone - No idea. Probably not, maybe a modded medication could.
Ultimate Eye 8 MAY 2022 a las 4:04 a. m. 
cluwne in medb- HUUUNKE
Project_Storm 6 MAY 2022 a las 11:05 a. m. 
is it possible to cure clown venom without a healermekserum or dies the pawn always?
Ultimate_Shrimp_Head_Dude 27 ABR 2022 a las 1:33 p. m. 
what the fxxk is the paper cut?
DaBigFist 14 ABR 2022 a las 3:49 p. m. 
A space station 13 mod?! In this place of steam, uploaded in 2020, localized entirely within the rimworld workshop section?
NoOne_ReaVen 18 MAR 2022 a las 7:50 a. m. 
Continues Raid BGM: March of the Gladiators
Terry Hintz 27 DIC 2021 a las 1:06 a. m. 
HONK
Higgs  [autor] 28 NOV 2021 a las 11:42 a. m. 
@Ezoteryco - Ah. I haven't really watched any streamers. Nice to know. As for the update, currently just updating the graphics slowly when I have time/mood.

I haven't really seen what's new on how to make the faction appear on the map or how idealogy/memes stuff are added. But I'll see what I can do. Probably add another clown themed set, not sure.
Roque the Rogue 10 NOV 2021 a las 11:49 a. m. 
This mod has been showcased quite a bit on Mr Sam Streamer vids, quite fun watching it in there.

If you plan on additional things may I suggest a Clown Culture? with clown names, jester, mimes and ss13 other references such as the honkmother?

Thank you for bringing it back Higgs, you are extremely talented.
Higgs  [autor] 9 NOV 2021 a las 1:08 p. m. 
When I have time, there's a chance of making a updated graphics and additional things for 1.3+.
Lidocaína 17 SEP 2021 a las 12:42 p. m. 
Comically Uncharacteristic Space Clown
Evil Bone Man 12 SEP 2021 a las 3:37 p. m. 
Its the funny space clown!
Roque the Rogue 1 AGO 2021 a las 10:50 a. m. 
@Higgs - Sure thing friend, thank you for all your hard work, it is appreciated. I've figured out a few errors for the Judge Mod.
Higgs  [autor] 31 JUL 2021 a las 9:22 a. m. 
@Ezoteryco - I'll see what I can do when I have time.
Roque the Rogue 30 JUL 2021 a las 7:58 a. m. 
In Ideology world generation screen you can now choose how many factions of a certain type are allowed to spawn or if they're allowed to spawn at all.
Higgs  [autor] 29 JUL 2021 a las 10:03 p. m. 
@Ezoteryco - I have no idea how that works.
Roque the Rogue 29 JUL 2021 a las 8:00 p. m. 
Can we also change how many clown factions can we have? or disable them in the new factions men?
Higgs  [autor] 15 JUL 2021 a las 7:31 p. m. 
@Knees and Toes - It is planned. :KaneLives:
Higgs  [autor] 5 JUN 2021 a las 9:35 p. m. 
@Naxdar - Yea. All weapons I made are experiments that are not balanced, just changed numbers that are similar to some vanilla assets but some are adjusted randomly. Seems like you need to thread carefully around deck holders.
Naxdar 5 JUN 2021 a las 4:41 p. m. 
Hey, me again. I confirm the clown raids are working properly now.
I found another issue though : is it normal for the "Paper Cut" hediff to not decrease and go away by itself? An animal/pawn downed by the debuff will never get up unless by the use of a healer mech serum.
Higgs  [autor] 3 JUN 2021 a las 6:37 p. m. 
@Naxdar Updated.
Higgs  [autor] 3 JUN 2021 a las 6:32 p. m. 
@Naxdar I'll lower the cost of the clowns by a lot. Maybe a horde would be annoying. lol
Naxdar 3 JUN 2021 a las 6:03 p. m. 
From what I understand, the 40 pt clown (clown trader) does not generate in hostile raids. I didn't see any mention of it when spawning raids or using the dev mode command to simulate raid contents.
The 100 pts one (clown operator) can only exist once in the raid.
The 200 pts one (clown scout, who's worth half a centipede at this point) can only generate if the total raid score exceeds ~1800 pts, according to the <maxPawnCostPerTotalPointsCurve> tag in the clown faction file.
Hope this helps you.
Higgs  [autor] 3 JUN 2021 a las 5:26 p. m. 
@Naxdar I haven't been in the modding community for awhile. Looking at the stats/points- highest is a 200 and the lowest is a 40. Seems to be okay. Unless there's a mod that adjust how points/raids are distributed. I have no idea.
Naxdar 3 JUN 2021 a las 4:56 p. m. 
It seems the raids from hostile clown factions do not generate properly, up until 1900 raid points (when clown scouts are allowed to generate), clown raids consists of only one lone clown. Above that threshold, their numbers are still lacking.