Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Tomb Kings
70 Comments
Decomposed  [author] 29 Aug, 2022 @ 12:44am 
Yes I will port this series of mods.
Bronthir 29 Aug, 2022 @ 12:09am 
Hey. Any plans for updating this mod for WH3 IE?
Kuroda Yasuke 29 Oct, 2021 @ 8:35am 
outstanding
Decomposed  [author] 27 Jul, 2021 @ 9:57am 
Updated for the Silence & Fury dlc.
Krakenous 29 May, 2021 @ 8:26am 
Thanks, I forgot to pop back and say I found them ha. Cheers though :).
Decomposed  [author] 29 May, 2021 @ 2:46am 
They are attached to a building called Catacomb Watchers.
Krakenous 14 May, 2021 @ 2:18pm 
Did you remove the "Wights of Stonewrath Tarn"? They do not appear in the ROR pool when playing Followers of Nagash.
Darko1337 6 Apr, 2021 @ 11:10am 
Awesome thanks!
Decomposed  [author] 6 Apr, 2021 @ 10:26am 
Yeah a submod would be needed for this stuff. I will talk to Agemouk.
Darko1337 6 Apr, 2021 @ 10:14am 
Yeah, for example he made constructs have mighty knockback ability which adds mass and knockback to attack of contstructs. And he has some army upgrades which are not possible on your reknown units. Things like that. So was wandering if there is some plan to have some kind of submod or something like that?
Decomposed  [author] 6 Apr, 2021 @ 8:22am 
You mean like abilities, skills etc?
Darko1337 6 Apr, 2021 @ 7:47am 
Is there a plan to make this compatible with tomb kings extended? They do work together, but special things done to Tomb kings by extended mod aren't reflected on these regiment of reknown units
cybvep 12 Feb, 2021 @ 4:04pm 
Royal Chariot Guard don't get benefis from Rank 7 red skill tree.
Decomposed  [author] 6 Feb, 2021 @ 10:17am 
Yes, the script is buggy, but that's the best we have for now. Nobody has managed to improve it within the modding community.
cybvep 6 Feb, 2021 @ 10:02am 
The newly added RORs seem to have no cooldown after being disbanded. It seems to be true for all your ROR mods from what I saw.
Decomposed  [author] 25 Jan, 2021 @ 7:17am 
Underpowered.

Which could also mean unplayable if you see them lose to Bret peasants :P
Crazykiller 25 Jan, 2021 @ 6:53am 
UP - unplayable or underpowered? Love your work!
Militus Immortalis 24 Jan, 2021 @ 9:10am 
I know, I've been waiting for the update but I imagine it can take several weeks or months, and I really wanna play haha. Anyway-- thanks for the headsup!
Decomposed  [author] 24 Jan, 2021 @ 8:07am 
You can load it with SFO, but the units will be UP.

There is an RoR compilation for SFO, but it os not updated yet
Militus Immortalis 24 Jan, 2021 @ 1:47am 
I understand this isn't for SFO, but would it work with it, even if not entirely balanced? I just love Tomb Kings so much I can't go without this. :)
Decomposed  [author] 9 Jan, 2021 @ 12:40pm 
Thanks, will look into it.
MakeLoveNotWar 9 Jan, 2021 @ 11:45am 
if you want to add the Bronze host as a unique unit, in the lore books they were one of the best fighting forces before the tomb kings got skeletonized. they were basicly a huge infantry forge that was super hard to break and acted like the spine of the tomb king forces, they should be even stronger now that units can get revived mid battle.
Decomposed  [author] 8 Jan, 2021 @ 5:06am 
Small update:
- Royal Chariot Guard (Skeleton Chariot) gained Hide (forest) attribute
- Giant of Bhagar (Bone Giant) gained Bonus vs Large, MA +1, CB -1
cybvep 7 Jan, 2021 @ 5:06pm 
Small suggestions:
1. Unlike standard Skeleton Chariots, Royal Chariot Guard (Skeleton Chariot) have no Hide (forest) attribute. There have been some revisions to the distribution of this attribute in Vanilla. There is no reason why the ROR shouldn't get this.
2. IMO Giant of Bhagar (Bone Giant) is a rather underwhelming unit. There is no reason to pick it over something like a Hierotitan. Same speed, worse stats, no magic. I suggest to boost their speed to Ushabti-level and give them Bonus vs Large (their giant blades should be useful against other monsters).
Decomposed  [author] 4 Dec, 2020 @ 2:56am 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamproxy.com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Decomposed  [author] 3 Nov, 2020 @ 10:56pm 
Also, make sure it is enabled in the Mod Manager. It's a tab in the game's launcher.
Badjuju_-1 3 Nov, 2020 @ 3:37pm 
hello i'm new to mods... i clicked the subscribe button is that all i have to do?
Decomposed  [author] 24 Oct, 2020 @ 2:32am 
Will look into the crafting system. Glad you like the mod!
Gabe 24 Oct, 2020 @ 12:55am 
I would also like to add that this is an incredibly well balanced unit mod. I'm very impressed.
Gabe 24 Oct, 2020 @ 12:46am 
Would be cool if you made them unlockable through the crafting system instead of regular RoR.
Decomposed  [author] 11 Jul, 2020 @ 12:45pm 
I don't think so.
OSKON 11 Jul, 2020 @ 10:36am 
this mod have compatibility with RoR gain XP [REMAKE] mod?
Decomposed  [author] 20 Jun, 2020 @ 6:35am 
Ok.
ケイソ0Q0m 20 Jun, 2020 @ 6:18am 
Beastmen :-D
Decomposed  [author] 20 Jun, 2020 @ 5:47am 
From which mod? Tomb Kings or Beastmen?
ケイソ0Q0m 20 Jun, 2020 @ 5:45am 
And one more thing, The "technology line" can be delete it, Guess we don't need it anymore. I forgot it XD, Have nice day. ^__^
ケイソ0Q0m 20 Jun, 2020 @ 2:14am 
Sure! It took me half a day XD. I send the friend invite ^__^, But i hope you keep working on the "TB pack". These unit are very high quality and balance(for me).
Decomposed  [author] 20 Jun, 2020 @ 1:55am 
You mean you made them recruitable from the panel? Yes, send me please :)
ケイソ0Q0m 20 Jun, 2020 @ 12:35am 
Sir, I come here to tell you i made your "beastmen ror unit pack" RoR system version, I can send one for you if you want. In that case you don't need to take time to update. But bad news is i still can't figure out how to fix TB RoR pack >__<. I think maybe need to use CA modding tool.(I ony know rpfm. Q口Q)
Decomposed  [author] 8 Jun, 2020 @ 11:56pm 
I'll see if I can fix it.
ケイソ0Q0m 8 Jun, 2020 @ 7:49pm 
Sir,Thank you for sharing your great work . But like @gongoozler said the same issues still not fix yet, The most obvious is when been as Settra the new ROR chariot maximum number is up to 3. So i take 3day did some research and do some edit but still no luck. >_<
All of new ROR units are have same problem. But thank you anyway.
Decomposed  [author] 25 May, 2020 @ 4:09pm 
- Updated for the Warden & Paunch dlc.
Lemonz 23 May, 2020 @ 3:25pm 
Thanks, its a fun mod
Decomposed  [author] 22 May, 2020 @ 11:04pm 
I'll get to it.
Lemonz 22 May, 2020 @ 7:36pm 
I think this mod needs to be updated for Warden and Paunch
Decomposed  [author] 1 Apr, 2020 @ 3:04pm 
Small update:
- The units are now added to Rakaph Dynasty & Dune Kingdoms factions
Agemouk 1 Apr, 2020 @ 1:37pm 
sure, np :-)
Decomposed  [author] 1 Apr, 2020 @ 1:34pm 
Yes, can you send me the faction keys to add them to the script?
Agemouk 1 Apr, 2020 @ 12:34pm 
Hiya Deco, great mod which I use almost every Tomb Kings game I play. :-) I was just wondering if you'd consider also adding these to the Rakaph Dynasty & Dune Kingdoms factions in the pool addition script, as it'd be great to have them compatible with my latest mods.
gongoozler 6 Jan, 2020 @ 1:57pm 
And just wondering, how did u add this to the ROR pool? And will this recruitment mode helps the update of ROR Compilation?