Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Tomb Kings
70 opmerkingen
Decomposed  [auteur] 29 aug 2022 om 0:44 
Yes I will port this series of mods.
Bronthir 29 aug 2022 om 0:09 
Hey. Any plans for updating this mod for WH3 IE?
Kuroda Yasuke 29 okt 2021 om 8:35 
outstanding
Decomposed  [auteur] 27 jul 2021 om 9:57 
Updated for the Silence & Fury dlc.
Krakenous 29 mei 2021 om 8:26 
Thanks, I forgot to pop back and say I found them ha. Cheers though :).
Decomposed  [auteur] 29 mei 2021 om 2:46 
They are attached to a building called Catacomb Watchers.
Krakenous 14 mei 2021 om 14:18 
Did you remove the "Wights of Stonewrath Tarn"? They do not appear in the ROR pool when playing Followers of Nagash.
Darko1337 6 apr 2021 om 11:10 
Awesome thanks!
Decomposed  [auteur] 6 apr 2021 om 10:26 
Yeah a submod would be needed for this stuff. I will talk to Agemouk.
Darko1337 6 apr 2021 om 10:14 
Yeah, for example he made constructs have mighty knockback ability which adds mass and knockback to attack of contstructs. And he has some army upgrades which are not possible on your reknown units. Things like that. So was wandering if there is some plan to have some kind of submod or something like that?
Decomposed  [auteur] 6 apr 2021 om 8:22 
You mean like abilities, skills etc?
Darko1337 6 apr 2021 om 7:47 
Is there a plan to make this compatible with tomb kings extended? They do work together, but special things done to Tomb kings by extended mod aren't reflected on these regiment of reknown units
cybvep 12 feb 2021 om 16:04 
Royal Chariot Guard don't get benefis from Rank 7 red skill tree.
Decomposed  [auteur] 6 feb 2021 om 10:17 
Yes, the script is buggy, but that's the best we have for now. Nobody has managed to improve it within the modding community.
cybvep 6 feb 2021 om 10:02 
The newly added RORs seem to have no cooldown after being disbanded. It seems to be true for all your ROR mods from what I saw.
Decomposed  [auteur] 25 jan 2021 om 7:17 
Underpowered.

Which could also mean unplayable if you see them lose to Bret peasants :P
Crazykiller 25 jan 2021 om 6:53 
UP - unplayable or underpowered? Love your work!
Militus Immortalis 24 jan 2021 om 9:10 
I know, I've been waiting for the update but I imagine it can take several weeks or months, and I really wanna play haha. Anyway-- thanks for the headsup!
Decomposed  [auteur] 24 jan 2021 om 8:07 
You can load it with SFO, but the units will be UP.

There is an RoR compilation for SFO, but it os not updated yet
Militus Immortalis 24 jan 2021 om 1:47 
I understand this isn't for SFO, but would it work with it, even if not entirely balanced? I just love Tomb Kings so much I can't go without this. :)
Decomposed  [auteur] 9 jan 2021 om 12:40 
Thanks, will look into it.
MakeLoveNotWar 9 jan 2021 om 11:45 
if you want to add the Bronze host as a unique unit, in the lore books they were one of the best fighting forces before the tomb kings got skeletonized. they were basicly a huge infantry forge that was super hard to break and acted like the spine of the tomb king forces, they should be even stronger now that units can get revived mid battle.
Decomposed  [auteur] 8 jan 2021 om 5:06 
Small update:
- Royal Chariot Guard (Skeleton Chariot) gained Hide (forest) attribute
- Giant of Bhagar (Bone Giant) gained Bonus vs Large, MA +1, CB -1
cybvep 7 jan 2021 om 17:06 
Small suggestions:
1. Unlike standard Skeleton Chariots, Royal Chariot Guard (Skeleton Chariot) have no Hide (forest) attribute. There have been some revisions to the distribution of this attribute in Vanilla. There is no reason why the ROR shouldn't get this.
2. IMO Giant of Bhagar (Bone Giant) is a rather underwhelming unit. There is no reason to pick it over something like a Hierotitan. Same speed, worse stats, no magic. I suggest to boost their speed to Ushabti-level and give them Bonus vs Large (their giant blades should be useful against other monsters).
Decomposed  [auteur] 4 dec 2020 om 2:56 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamproxy.com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Decomposed  [auteur] 3 nov 2020 om 22:56 
Also, make sure it is enabled in the Mod Manager. It's a tab in the game's launcher.
Badjuju_-1 3 nov 2020 om 15:37 
hello i'm new to mods... i clicked the subscribe button is that all i have to do?
Decomposed  [auteur] 24 okt 2020 om 2:32 
Will look into the crafting system. Glad you like the mod!
Gabe 24 okt 2020 om 0:55 
I would also like to add that this is an incredibly well balanced unit mod. I'm very impressed.
Gabe 24 okt 2020 om 0:46 
Would be cool if you made them unlockable through the crafting system instead of regular RoR.
Decomposed  [auteur] 11 jul 2020 om 12:45 
I don't think so.
OSKON 11 jul 2020 om 10:36 
this mod have compatibility with RoR gain XP [REMAKE] mod?
Decomposed  [auteur] 20 jun 2020 om 6:35 
Ok.
ケイソ0Q0m 20 jun 2020 om 6:18 
Beastmen :-D
Decomposed  [auteur] 20 jun 2020 om 5:47 
From which mod? Tomb Kings or Beastmen?
ケイソ0Q0m 20 jun 2020 om 5:45 
And one more thing, The "technology line" can be delete it, Guess we don't need it anymore. I forgot it XD, Have nice day. ^__^
ケイソ0Q0m 20 jun 2020 om 2:14 
Sure! It took me half a day XD. I send the friend invite ^__^, But i hope you keep working on the "TB pack". These unit are very high quality and balance(for me).
Decomposed  [auteur] 20 jun 2020 om 1:55 
You mean you made them recruitable from the panel? Yes, send me please :)
ケイソ0Q0m 20 jun 2020 om 0:35 
Sir, I come here to tell you i made your "beastmen ror unit pack" RoR system version, I can send one for you if you want. In that case you don't need to take time to update. But bad news is i still can't figure out how to fix TB RoR pack >__<. I think maybe need to use CA modding tool.(I ony know rpfm. Q口Q)
Decomposed  [auteur] 8 jun 2020 om 23:56 
I'll see if I can fix it.
ケイソ0Q0m 8 jun 2020 om 19:49 
Sir,Thank you for sharing your great work . But like @gongoozler said the same issues still not fix yet, The most obvious is when been as Settra the new ROR chariot maximum number is up to 3. So i take 3day did some research and do some edit but still no luck. >_<
All of new ROR units are have same problem. But thank you anyway.
Decomposed  [auteur] 25 mei 2020 om 16:09 
- Updated for the Warden & Paunch dlc.
Lemonz 23 mei 2020 om 15:25 
Thanks, its a fun mod
Decomposed  [auteur] 22 mei 2020 om 23:04 
I'll get to it.
Lemonz 22 mei 2020 om 19:36 
I think this mod needs to be updated for Warden and Paunch
Decomposed  [auteur] 1 apr 2020 om 15:04 
Small update:
- The units are now added to Rakaph Dynasty & Dune Kingdoms factions
Agemouk 1 apr 2020 om 13:37 
sure, np :-)
Decomposed  [auteur] 1 apr 2020 om 13:34 
Yes, can you send me the faction keys to add them to the script?
Agemouk 1 apr 2020 om 12:34 
Hiya Deco, great mod which I use almost every Tomb Kings game I play. :-) I was just wondering if you'd consider also adding these to the Rakaph Dynasty & Dune Kingdoms factions in the pool addition script, as it'd be great to have them compatible with my latest mods.
gongoozler 6 jan 2020 om 13:57 
And just wondering, how did u add this to the ROR pool? And will this recruitment mode helps the update of ROR Compilation?